Wavetables for DUNE2/3, Blofeld, IL Harmor, Hive and Serum etc. NOW with WT Editor and Rayblaster IR files!!!
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- KVRian
- Topic Starter
- 1461 posts since 26 Jun, 2002 from London, UK
I'll sort out a manual of sorts. Add is for additive. Click on that and then type in some text in the yellow bar in the image above then you can do some gimmicky additive synthesis. Same for the other sections, just other colours!
Wavetables for DUNE2/3, Blofeld, IL Harmor, Hive and Serum etc: http://charlesdickens.neocities.org/
£10 for lifetime updates including wavetable editor for Windows.
Music: https://soundcloud.com/markholt
£10 for lifetime updates including wavetable editor for Windows.
Music: https://soundcloud.com/markholt
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- KVRAF
- 1579 posts since 8 Jan, 2003 from Edinburgh
A small manual would be good - but it is certainly a cool utility
John Braner
http://johnbraner.bandcamp.com
http://www.soundclick.com/johnbraner
and all the major streaming/download sites.
http://johnbraner.bandcamp.com
http://www.soundclick.com/johnbraner
and all the major streaming/download sites.
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- KVRian
- Topic Starter
- 1461 posts since 26 Jun, 2002 from London, UK
A very quick overview of Wavelet, the wavetable designer:
It has three modes: random, load (sample) and additive. These are switched using three small buttons in the centre of each section. In random (Ran) mode you can select the number of points (using the pts knob) - to interpolate between and switch between interpolation modes (none, linear, cubic) using the IN button. You can also sort the points in create saw-like waves using the N LED switch. Clicking the big RANDOM button will generate a new random wave. With pts knob set to min you can generate a square wave when interpolation is set to none, a triangle wave when interpolation is set to linear, and a (co)sine wave when interpolation is set to cubic.
In Load mode (Ld button) you can import a sample (using Load at the bottom). You can select snippets of the wave using off(set) and len(gth). These use decimal fractions to locate which part of the sample you want to select. The range is 0-to-1. If you use the single cycles that I uploaded you won't need to worry about these parameters.
In additive mode I've created a simple additive engine that uses characters to define amplitudes, the frequency is defined by the position of a character in a string. For a sawtooth wave, you need to type in all letters from a-to-z (lower case). A square wave is A-M with spaces in between each letter. A space defines zero amplitude, whilst a triangle wave is the same but with letters N-Z. Numerical and special characters define linearly decreasing amplitudes. The text box for this is just below the shapers knobs. This is really a gimmick more than anything, e.g., make a wavetable of rude words to see what they sound like
There is a bit reduction parameter for all modes and phase offset (0-2048) as well as invert and mirror. Mirror takes a wave and appends a reversed inverted version of it, thereby doubling the frequency and changing the timbre.
I'll need to check what each of the shapers knobs do, but you should be able to get an idea by playing with them
EDIT:
Shapers:
1. Foldback (sine) distortion
2. Saturation (tanh) distortion
3. Exponent distortion
4. Modulus distortion
5. Phase distortion
Finally, you can save direct to DUNE2 wt format or save as a concatenated waveform for import in to DUNE3, Hive, Serum and other compatible wavetable synths.
It has three modes: random, load (sample) and additive. These are switched using three small buttons in the centre of each section. In random (Ran) mode you can select the number of points (using the pts knob) - to interpolate between and switch between interpolation modes (none, linear, cubic) using the IN button. You can also sort the points in create saw-like waves using the N LED switch. Clicking the big RANDOM button will generate a new random wave. With pts knob set to min you can generate a square wave when interpolation is set to none, a triangle wave when interpolation is set to linear, and a (co)sine wave when interpolation is set to cubic.
In Load mode (Ld button) you can import a sample (using Load at the bottom). You can select snippets of the wave using off(set) and len(gth). These use decimal fractions to locate which part of the sample you want to select. The range is 0-to-1. If you use the single cycles that I uploaded you won't need to worry about these parameters.
In additive mode I've created a simple additive engine that uses characters to define amplitudes, the frequency is defined by the position of a character in a string. For a sawtooth wave, you need to type in all letters from a-to-z (lower case). A square wave is A-M with spaces in between each letter. A space defines zero amplitude, whilst a triangle wave is the same but with letters N-Z. Numerical and special characters define linearly decreasing amplitudes. The text box for this is just below the shapers knobs. This is really a gimmick more than anything, e.g., make a wavetable of rude words to see what they sound like
There is a bit reduction parameter for all modes and phase offset (0-2048) as well as invert and mirror. Mirror takes a wave and appends a reversed inverted version of it, thereby doubling the frequency and changing the timbre.
I'll need to check what each of the shapers knobs do, but you should be able to get an idea by playing with them
EDIT:
Shapers:
1. Foldback (sine) distortion
2. Saturation (tanh) distortion
3. Exponent distortion
4. Modulus distortion
5. Phase distortion
Finally, you can save direct to DUNE2 wt format or save as a concatenated waveform for import in to DUNE3, Hive, Serum and other compatible wavetable synths.
Wavetables for DUNE2/3, Blofeld, IL Harmor, Hive and Serum etc: http://charlesdickens.neocities.org/
£10 for lifetime updates including wavetable editor for Windows.
Music: https://soundcloud.com/markholt
£10 for lifetime updates including wavetable editor for Windows.
Music: https://soundcloud.com/markholt
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- KVRAF
- 1579 posts since 8 Jan, 2003 from Edinburgh
That's a good manual!
Thanks for that!
Thanks for that!
John Braner
http://johnbraner.bandcamp.com
http://www.soundclick.com/johnbraner
and all the major streaming/download sites.
http://johnbraner.bandcamp.com
http://www.soundclick.com/johnbraner
and all the major streaming/download sites.
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- KVRian
- Topic Starter
- 1461 posts since 26 Jun, 2002 from London, UK
Thanks
I'll make a text file of it and pop it in to each user's folder
I'll make a text file of it and pop it in to each user's folder
Wavetables for DUNE2/3, Blofeld, IL Harmor, Hive and Serum etc: http://charlesdickens.neocities.org/
£10 for lifetime updates including wavetable editor for Windows.
Music: https://soundcloud.com/markholt
£10 for lifetime updates including wavetable editor for Windows.
Music: https://soundcloud.com/markholt
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- KVRAF
- 1579 posts since 8 Jan, 2003 from Edinburgh
John Braner
http://johnbraner.bandcamp.com
http://www.soundclick.com/johnbraner
and all the major streaming/download sites.
http://johnbraner.bandcamp.com
http://www.soundclick.com/johnbraner
and all the major streaming/download sites.
-
- KVRian
- Topic Starter
- 1461 posts since 26 Jun, 2002 from London, UK
For users of U-he Hive:
I had an idea for making E-Mu style z-plane filters using envelopes to define the transfer functions and multitables. Here's the undocumented uhm script. I think it works, I've used mostly random numbers here and intend to spend some time working out what works best, but as it is sounds pretty good to me:
Set multitable to 4 and apply separate LFOs to wavetable position and multitable position (both set to 50% in the hexagon) to get some nice morphing.
It's the same base waveform used throughout (based on the feedback FM approach that I posted in Urs' FM tutorial thread).
I had an idea for making E-Mu style z-plane filters using envelopes to define the transfer functions and multitables. Here's the undocumented uhm script. I think it works, I've used mostly random numbers here and intend to spend some time working out what works best, but as it is sounds pretty good to me:
Code: Select all
Info "Z-plane filters\nBy Mark Holt\n"
NumFrames=256
Seed=1111111
Wave target=aux1 "2*phase*pi"
Wave target=aux2 "sin(1*aux1+3*sin(3*aux1)/(1-0.9*cos(1*aux1)))+0.5*bandpass(rands,0.15,0.5)"
Wave start=0 end=63 "aux2"
Envelope curve=logarithmic L0=0 T1=0.02 L1=2 T2=0.1 L2=2 T3=0.13 L3=0.25 T4=0.5 L4=0
Spectrum "x*env((phase)^(table+1))^0.5"
Wave start=64 end=127 "aux2"
Envelope curve=exponential L0=0 T1=0.01 L1=12 T2=0.01 L2=-1 T3=0.096 L3=2 T4=0.2 L4=-1 T5=0.7 L5=0
Spectrum "x*env((phase)^(1-table))"
Wave start=128 end=191 "aux2"
Envelope curve=linear L0=0 T1=0 L1=-0.5 T2=0.27 L2=2 T3=0.08 L3=1 T4=0.4 L4=2 T5=0.25 L5=0
Spectrum "x*env((phase)^(table+1))^3"
Wave start=192 end=255 "aux2"
Envelope curve=logarithmic L0=0 T1=0 L1=0.1 T2=0.54 L2=-2 T3=0.1 L3=1 T4=0.2 L4=-2 T5=0.01 L5=0.25
Spectrum "x*env((phase)^(1-table))"
Spectrum lowest=0 highest=0 "0"
Normalize Metric=peak Base=Each
It's the same base waveform used throughout (based on the feedback FM approach that I posted in Urs' FM tutorial thread).
Wavetables for DUNE2/3, Blofeld, IL Harmor, Hive and Serum etc: http://charlesdickens.neocities.org/
£10 for lifetime updates including wavetable editor for Windows.
Music: https://soundcloud.com/markholt
£10 for lifetime updates including wavetable editor for Windows.
Music: https://soundcloud.com/markholt
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- KVRian
- Topic Starter
- 1461 posts since 26 Jun, 2002 from London, UK
Wavetables for DUNE2/3, Blofeld, IL Harmor, Hive and Serum etc: http://charlesdickens.neocities.org/
£10 for lifetime updates including wavetable editor for Windows.
Music: https://soundcloud.com/markholt
£10 for lifetime updates including wavetable editor for Windows.
Music: https://soundcloud.com/markholt
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- KVRian
- Topic Starter
- 1461 posts since 26 Jun, 2002 from London, UK
Also for Hive users - I've made a GUI editor for scripts based on, and extending, the Yamaha Reface DX. You can find it here:
https://charlesdickens.neocities.org/UHMate%20ReDX.zip
Check the link in the post above for more details.
I'll be making a version of the above editor that will come with, and be able to save, presets. This will be available exclusively to those that have bought the wavetable pack.
I'll also be working on other editors with other synthesis paradigms in the near future.
https://charlesdickens.neocities.org/UHMate%20ReDX.zip
Check the link in the post above for more details.
I'll be making a version of the above editor that will come with, and be able to save, presets. This will be available exclusively to those that have bought the wavetable pack.
I'll also be working on other editors with other synthesis paradigms in the near future.
Wavetables for DUNE2/3, Blofeld, IL Harmor, Hive and Serum etc: http://charlesdickens.neocities.org/
£10 for lifetime updates including wavetable editor for Windows.
Music: https://soundcloud.com/markholt
£10 for lifetime updates including wavetable editor for Windows.
Music: https://soundcloud.com/markholt
- KVRAF
- 2752 posts since 15 Feb, 2017 from a worn out vinyl groove
Hi and thanx for 2 things..
First, I got your editor a while back, about the time I got into eurorack and so not spent much time in it.
I do however, have 2 WT modules... Waldorf nw1 (hardware version of their Nave VST) and another that uses the synthtech waveedit standard. Is your tool compatible with these or can it be...
Second, loved your responses in the about last poster thread..
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- KVRian
- Topic Starter
- 1461 posts since 26 Jun, 2002 from London, UK
Great threadtoonertik wrote: ↑Fri May 17, 2019 8:59 pmHi and thanx for 2 things..
First, I got your editor a while back, about the time I got into eurorack and so not spent much time in it.
I do however, have 2 WT modules... Waldorf nw1 (hardware version of their Nave VST) and another that uses the synthtech waveedit standard. Is your tool compatible with these or can it be...
Second, loved your responses in the about last poster thread..
Is the NW1 format the same as Nave? I have the iOS version so can have a look at the format. I don't know about synthtech, but will look it up.
Maybe we should chat about this via PM/email.
Wavetables for DUNE2/3, Blofeld, IL Harmor, Hive and Serum etc: http://charlesdickens.neocities.org/
£10 for lifetime updates including wavetable editor for Windows.
Music: https://soundcloud.com/markholt
£10 for lifetime updates including wavetable editor for Windows.
Music: https://soundcloud.com/markholt
- KVRAF
- 2752 posts since 15 Feb, 2017 from a worn out vinyl groove
I'm up for that...
but remember, I am just a user not a mathematician...
and don't do cryptic crosswords.
only occasionally cross words
.
EDIT.. yes about Nave.. I have the demo and loaded one of the Nave WTs into nw1.. Nave saves with a different extension but just changing the extension name loaded into nw1.
Such a missed opportunity by Waldorf (imo) as the nw1 editor is appalling and the documentation unfinished. They really could have created some synergy by basing the nw1 editor on the Nave WT editor.
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- KVRian
- Topic Starter
- 1461 posts since 26 Jun, 2002 from London, UK
Does seem a bit strange from Waldorf. I have the Blofeld btw, which is absolutely fantastic. I know if I got in to Euorocrack then the NW1 would be near the top of the list!
Wavetables for DUNE2/3, Blofeld, IL Harmor, Hive and Serum etc: http://charlesdickens.neocities.org/
£10 for lifetime updates including wavetable editor for Windows.
Music: https://soundcloud.com/markholt
£10 for lifetime updates including wavetable editor for Windows.
Music: https://soundcloud.com/markholt
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- KVRian
- Topic Starter
- 1461 posts since 26 Jun, 2002 from London, UK
If there's anyone called Mike here who purchased the wavetables recently, can you PM me please?
Cheers,
Mark
Cheers,
Mark
Wavetables for DUNE2/3, Blofeld, IL Harmor, Hive and Serum etc: http://charlesdickens.neocities.org/
£10 for lifetime updates including wavetable editor for Windows.
Music: https://soundcloud.com/markholt
£10 for lifetime updates including wavetable editor for Windows.
Music: https://soundcloud.com/markholt