Synthmaker / Flowstone - How to prevent ear n headphone damage?

DSP, Plug-in and Host development discussion.
Cruba
KVRist
288 posts since 13 Dec, 2015

Post Tue May 07, 2019 1:10 am

Hi all!

I wanna start to play around with Synthmaker / Flowstone, but ther's this big question for me. I mean, everything is possible when it comes to loudness, feedbacks and such stuff.

Does Sm FL have kinda auto mute if things go to extreme?

quikquak
KVRian
534 posts since 6 Aug, 2005 from England

Re: Synthmaker / Flowstone - How to prevent ear n headphone damage?

Post Tue May 07, 2019 11:14 am

Isn’t it quicker rip off your ‘phones than hit some key combo? The best tip would be to not listen with the volume up, the human ear is more sensitive to subtle changes at lower volume levels.

davidguda
KVRian
575 posts since 28 Feb, 2011 from Sweden

Re: Synthmaker / Flowstone - How to prevent ear n headphone damage?

Post Tue May 07, 2019 11:45 am

Can you just put a limiter last in the chain?
David Guda gudaaudio.com

Cruba
KVRist
288 posts since 13 Dec, 2015

Re: Synthmaker / Flowstone - How to prevent ear n headphone damage?

Post Tue May 07, 2019 11:59 am

Yeah I think limiter is the only way then. 2 hours after posting my question, I had my 1st beeding ears puttin 2 moogfilters together... The volume was at 10% Quick... lol

Dam you quik! With your posting you remember me how much I like the glass viper... One of the best synths I ever had in my daw.

User avatar
nix808
KVRAF
3797 posts since 22 Jul, 2006 from Tasmania, Australia

Re: Synthmaker / Flowstone - How to prevent ear n headphone damage?

Post Tue May 07, 2019 4:02 pm

You could devise a limiter,
but the simplest way is to put a stereo clip before the ASIO out.
When doing iffy things, change the range from .99 to .125 or .05.
Then the max level that can hit your DAC is -.05,.05
punch 'clip' into the toolbox search

Have fun!- and all success

there is also 'Clear Audio', that you can trigger. This may stop the audio- it could be fed an RMS to automatically engage I guess

it's wise to think of this, the clipper is a must in every audio schem. You have me thinking of blocking DC now too

Cruba
KVRist
288 posts since 13 Dec, 2015

Re: Synthmaker / Flowstone - How to prevent ear n headphone damage?

Post Tue May 07, 2019 11:17 pm

Ty nix!

Ther's some really "dangerous" semiprofessional synths out. I'm a total noob with some ideas, so, the first of all for me is to make the backround save bevore it comes to experiments with signal paths and more.

Hava nice day!

Jeff McClintock
KVRist
292 posts since 30 Jan, 2005 from New Zealand

Re: Synthmaker / Flowstone - How to prevent ear n headphone damage?

Post Wed May 22, 2019 9:14 pm

Cruba wrote:
Tue May 07, 2019 1:10 am
Hi all!

I wanna start to play around with Synthmaker / Flowstone, but ther's this big question for me. I mean, everything is possible when it comes to loudness, feedbacks and such stuff.

Does Sm FL have kinda auto mute if things go to extreme?
I keep my headphones half-off when patching anything risky. It greatly reduces the impact of nasty transients etc.

Wriggle
KVRer
6 posts since 28 Dec, 2015

Re: Synthmaker / Flowstone - How to prevent ear n headphone damage?

Post Wed May 29, 2019 7:20 am

This has saved my ears a few times with Virus TI plugin going rogue. https://www.kvraudio.com/product/ice9-a ... io/details

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