KNOCK KNOCK PANNING
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- KVRer
- Topic Starter
- 22 posts since 27 May, 2013
hi there!
could someone please tell me how mr. cosm did this amazing stereoeffect.
starting at around 0:25.
i use ableton.
https://www.youtube.com/watch?v=WnnMmhhW7_4
could someone please tell me how mr. cosm did this amazing stereoeffect.
starting at around 0:25.
i use ableton.
https://www.youtube.com/watch?v=WnnMmhhW7_4
- KVRian
- 1307 posts since 21 Nov, 2018
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- KVRer
- Topic Starter
- 22 posts since 27 May, 2013
oh cool! but do you know how to get that effect / how to pan a sound that way.
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- KVRian
- 629 posts since 15 Jun, 2017
To determine the location (direction/angle/distance) of a soundsource in space you brain is not simply uses the relative volume. So panning based on just (relative) volume is not enough to create these binaural spatial effects.
It is sort of complicated stuff...so instead of reading many words, try some binaural effects. Like the FREE
Sennheser AMBEO ORBIT.
https://en-us.sennheiser.com/ambeo-blueprints-downloads
https://www.youtube.com/watch?v=C_onYCgzzL4
Here's another example of some nice binaural spatial effects: the Virtual Barber Shop
https://www.youtube.com/watch?v=IUDTlvagjJA
It is sort of complicated stuff...so instead of reading many words, try some binaural effects. Like the FREE
Sennheser AMBEO ORBIT.
https://en-us.sennheiser.com/ambeo-blueprints-downloads
https://www.youtube.com/watch?v=C_onYCgzzL4
Here's another example of some nice binaural spatial effects: the Virtual Barber Shop
https://www.youtube.com/watch?v=IUDTlvagjJA
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- KVRer
- Topic Starter
- 22 posts since 27 May, 2013
thank you very much for your effort!Kwurqx wrote: ↑Sun May 26, 2019 9:23 pm To determine the location (direction/angle/distance) of a soundsource in space you brain is not simply uses the relative volume. So panning based on just (relative) volume is not enough to create these binaural spatial effects.
It is sort of complicated stuff...so instead of reading many words, try some binaural effects. Like the FREE
Sennheser AMBEO ORBIT.
https://en-us.sennheiser.com/ambeo-blueprints-downloads
https://www.youtube.com/watch?v=C_onYCgzzL4
Here's another example of some nice binaural spatial effects: the Virtual Barber Shop
https://www.youtube.com/watch?v=IUDTlvagjJA
but my intention was to read many words.
i already saw those two videos. in the meantime i found out that i need microphones placed inside/at my ears to get exactly this effect.
i also tried that ambeo vst. but i couldnt achieve any realistic result that came near to exactly this kind of panning / 3d placing (?)
anyone tried dear vr by plugin alliance or something similar. could that be more realistc?
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- KVRist
- 43 posts since 19 May, 2019
It looks pretty cool, need to try it, thx for sharingKwurqx wrote: ↑Sun May 26, 2019 9:23 pm
Sennheser AMBEO ORBIT.
https://en-us.sennheiser.com/ambeo-blueprints-downloads
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- KVRian
- 629 posts since 15 Jun, 2017
Many words....most people shun many words....labsonique wrote: ↑Sun May 26, 2019 9:50 pmbut my intention was to read many words.Kwurqx wrote: ↑Sun May 26, 2019 9:23 pm To determine the location (direction/angle/distance) of a soundsource in space you brain is not simply uses the relative volume. So panning based on just (relative) volume is not enough to create these binaural spatial effects.
It is sort of complicated stuff...so instead of reading many words, try some binaural effects. Like the FREE (...)
i already saw those two videos. in the meantime i found out that i need microphones placed inside/at my ears to get exactly this effect.
Anyway...
As I tried to avoid to describe....many factors play a role in the perception of direction/angle/distance of a sound source in space. Volume ("loudness" and relative L/R), phase (presedence/Haas), spectral references (dampening/shaping also by skull and ears), reverberation (general room characteristics are derived from this).
Your brain is able to extract all this info just from analyzing the vibrating air that goes into your two ears, placed at the sides of your head. Additional bodyparts may provide info too, like a resonating chest. Only the eyes are even more amazing when interpreting a small bandwidth of electromagnetic waves we call visible light.
It's amazing stuff. E.g. have you ever wondered how you distinguish sounds that come from in front from those who come from the back (or from above or below), since in those cases there's no L/R timing/phase difference?
The easiest way to simulate all this is to...well...not simulate. But indeed use a physical model. As you described.
When it comes to simulating: audiowise, the brain is hard to fool. Many things must be just right or the illusion is shattered. Using only something like AMBEO Orbit is not enough in most cases. But definitely way better then just panning (by relative L/R volume).