KNOCK KNOCK PANNING

How to make that sound...
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hi there!

could someone please tell me how mr. cosm did this amazing stereoeffect.

starting at around 0:25.

i use ableton.

https://www.youtube.com/watch?v=WnnMmhhW7_4

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oh cool! :) but do you know how to get that effect / how to pan a sound that way.

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To determine the location (direction/angle/distance) of a soundsource in space you brain is not simply uses the relative volume. So panning based on just (relative) volume is not enough to create these binaural spatial effects.

It is sort of complicated stuff...so instead of reading many words, try some binaural effects. Like the FREE

Sennheser AMBEO ORBIT.
https://en-us.sennheiser.com/ambeo-blueprints-downloads

https://www.youtube.com/watch?v=C_onYCgzzL4

Here's another example of some nice binaural spatial effects: the Virtual Barber Shop

https://www.youtube.com/watch?v=IUDTlvagjJA

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Kwurqx wrote: Sun May 26, 2019 9:23 pm To determine the location (direction/angle/distance) of a soundsource in space you brain is not simply uses the relative volume. So panning based on just (relative) volume is not enough to create these binaural spatial effects.

It is sort of complicated stuff...so instead of reading many words, try some binaural effects. Like the FREE

Sennheser AMBEO ORBIT.
https://en-us.sennheiser.com/ambeo-blueprints-downloads

https://www.youtube.com/watch?v=C_onYCgzzL4

Here's another example of some nice binaural spatial effects: the Virtual Barber Shop

https://www.youtube.com/watch?v=IUDTlvagjJA
thank you very much for your effort!

but my intention was to read many words. :D

i already saw those two videos. in the meantime i found out that i need microphones placed inside/at my ears to get exactly this effect.

i also tried that ambeo vst. but i couldnt achieve any realistic result that came near to exactly this kind of panning / 3d placing (?)

anyone tried dear vr by plugin alliance or something similar. could that be more realistc?

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Kwurqx wrote: Sun May 26, 2019 9:23 pm
Sennheser AMBEO ORBIT.
https://en-us.sennheiser.com/ambeo-blueprints-downloads
It looks pretty cool, need to try it, thx for sharing :)

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labsonique wrote: Sun May 26, 2019 9:50 pm
Kwurqx wrote: Sun May 26, 2019 9:23 pm To determine the location (direction/angle/distance) of a soundsource in space you brain is not simply uses the relative volume. So panning based on just (relative) volume is not enough to create these binaural spatial effects.

It is sort of complicated stuff...so instead of reading many words, try some binaural effects. Like the FREE (...)
but my intention was to read many words. :D

i already saw those two videos. in the meantime i found out that i need microphones placed inside/at my ears to get exactly this effect.
Many words....most people shun many words....

Anyway...

As I tried to avoid to describe....many factors play a role in the perception of direction/angle/distance of a sound source in space. Volume ("loudness" and relative L/R), phase (presedence/Haas), spectral references (dampening/shaping also by skull and ears), reverberation (general room characteristics are derived from this).

Your brain is able to extract all this info just from analyzing the vibrating air that goes into your two ears, placed at the sides of your head. Additional bodyparts may provide info too, like a resonating chest. Only the eyes are even more amazing when interpreting a small bandwidth of electromagnetic waves we call visible light.

It's amazing stuff. E.g. have you ever wondered how you distinguish sounds that come from in front from those who come from the back (or from above or below), since in those cases there's no L/R timing/phase difference?

The easiest way to simulate all this is to...well...not simulate. But indeed use a physical model. As you described.

When it comes to simulating: audiowise, the brain is hard to fool. Many things must be just right or the illusion is shattered. Using only something like AMBEO Orbit is not enough in most cases. But definitely way better then just panning (by relative L/R volume).

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