Audiomodern Riffer with Synthmaster One in iOS

For iOS (iPhone, iPad & iPod), Android, Windows Phone, etc. App and Hardware talk
tony10000
KVRist
398 posts since 4 Aug, 2017

Post Sun Jun 09, 2019 4:51 pm

I have been trying to get these two to work together in iOS with no success. Synthmaster Player works fine with this combination but not Synthmaster One. Has anyone had any success?

benjamind
KVRian
1092 posts since 4 Aug, 2004 from Ain't tellin' ya...

Re: Audiomodern Riffer with Synthmaster One in iOS

Post Wed Jun 12, 2019 8:29 pm

Could be that the MIDI implementation is different between these two apps.

Ask the developers. Perhaps they could help.
Little Black Dog - 2008-Present

tony10000
KVRist
398 posts since 4 Aug, 2017

Re: Audiomodern Riffer with Synthmaster One in iOS

Post Wed Jun 12, 2019 8:57 pm

benjamind wrote:
Wed Jun 12, 2019 8:29 pm
Could be that the MIDI implementation is different between these two apps.

Ask the developers. Perhaps they could help.
I have a ticket open with the devs. Haven't heard back yet.

GusGranite
KVRer
27 posts since 18 Feb, 2019

Re: Audiomodern Riffer with Synthmaster One in iOS

Post Wed Jun 12, 2019 10:09 pm

I’m having no problem using AUM as my host and running the apps as AU. What DAW are you using?

tony10000
KVRist
398 posts since 4 Aug, 2017

Re: Audiomodern Riffer with Synthmaster One in iOS

Post Thu Jun 13, 2019 2:21 am

I am trying to run it directly from the Riffer app.

Riffer out =====> Synthmaster One in

GusGranite
KVRer
27 posts since 18 Feb, 2019

Re: Audiomodern Riffer with Synthmaster One in iOS

Post Thu Jun 13, 2019 5:49 am

tony10000 wrote:
Thu Jun 13, 2019 2:21 am
I am trying to run it directly from the Riffer app.

Riffer out =====> Synthmaster One in
Right. I really only run apps as AU in a host on iOS these days (unless the app is not AU compatible). All the connections work according to the host, you can automate parameters, multiple versions, save your sessions, etc. It has been a huge workflow improvement for me. I recommend it!

Return to “Mobile Apps and Hardware”