Ah, that is the “magic”. Acoustic drum are very hard to model. Very complex. Using samples will make the plugin sound more realistic, but less interesting. I am curious how they used the samples in physical modeling. Only the attack?
IK Multimedia releases MODO DRUM
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- KVRian
- 540 posts since 8 Jul, 2009
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- KVRAF
- 10310 posts since 2 Sep, 2003 from Surrey, UK
Watching the 2 YouTube videos on the first page I heard / read:
-- "physical modelling drum virtual instrument", no mention of samples,
-- "infinite velocity layers",
-- "infinite round robin",
-- "cymbal sample engine,
-- resizeable GUI,
-- a few percussion instruments for compatibility with the GM standard".
Some questions spring to mind:
-- which aspects are physically modelled and which aspects are sampled?
-- what kit pieces are there?
-- what MIDI to drum kit piece mapping is used (e.g. GM?, iMap mapping?, or ...
-- can the mapping be edited, or a different mapping selected (BFD, EZDrummer, SSD etc)?
-- it looks like all the knobs ranges are from 0 to 10 (including Volume, Tuning, Diameter and Height), rather than "real" units.
-- "physical modelling drum virtual instrument", no mention of samples,
-- "infinite velocity layers",
-- "infinite round robin",
-- "cymbal sample engine,
-- resizeable GUI,
-- a few percussion instruments for compatibility with the GM standard".
Some questions spring to mind:
-- which aspects are physically modelled and which aspects are sampled?
-- what kit pieces are there?
-- what MIDI to drum kit piece mapping is used (e.g. GM?, iMap mapping?, or ...
-- can the mapping be edited, or a different mapping selected (BFD, EZDrummer, SSD etc)?
-- it looks like all the knobs ranges are from 0 to 10 (including Volume, Tuning, Diameter and Height), rather than "real" units.
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Peter - IK Multimedia Peter - IK Multimedia https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=217907
- KVRAF
- 7865 posts since 20 Oct, 2009
[edit - see this correction later in the thread too] We are able to blend some samples with the modeling on the drums too where appropriate to achieve the best most realistic representation of the settings you choose. Sorry about that, was being too concise and missed a note about the progress of MODO DRUM as it moves toward release.
[edit - fixed link]
Last edited by Peter - IK Multimedia on Fri Jun 21, 2019 9:22 pm, edited 2 times in total.
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Peter - IK Multimedia Peter - IK Multimedia https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=217907
- KVRAF
- 7865 posts since 20 Oct, 2009
See correction abovewagtunes wrote: ↑Thu Jun 20, 2019 10:56 am So if I want a drum sound that requires a sample that this doesn't have, I'm out of luck.
Okay. I guess I'm just an idiot because I don't get how this is a game changer.
I'll keep the samples I have that cover just about every drum sound I could ever want to make.
Last edited by Peter - IK Multimedia on Thu Jun 20, 2019 5:29 pm, edited 1 time in total.
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Peter - IK Multimedia Peter - IK Multimedia https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=217907
- KVRAF
- 7865 posts since 20 Oct, 2009
Note that JamPoints and coupon codes have not been able to be combined in our shop, so there's no change in policy there, same as it has been for a very very long time. However, we've alerted the IT team that the coupon cannot be removed from the cart for those who would like to substitute their JamPoints instead. Thank you.
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- KVRist
- 80 posts since 8 Mar, 2018
That's a disappointment, as generally everything but the cymbals are good enough sampled. It's the cymbals/hi-hats and specifically how they interact with previous hits that usually gives away the fact that it's a sample, not the real drum sound.Peter - IK Multimedia wrote: ↑Thu Jun 20, 2019 2:23 pmOnly sampled portions are cymbals. All drums in MODO DRUM are physically modeled.
BTW does hi-hat count as a cymbal? If you managed to get that modeled this might at least be worth a look, but my guess is that if you couldn't get the basic cymbals, you probably didn't get the hats either.
- KVRAF
- 21196 posts since 8 Oct, 2014
Ah, okay. That makes a HUGE difference. Probably should make this clear in any video demos and/or documentation on the web site.Peter - IK Multimedia wrote: ↑Thu Jun 20, 2019 2:25 pmSee above. Drums are physically modeled. Cymbals would be the only samples involved.wagtunes wrote: ↑Thu Jun 20, 2019 10:56 am So if I want a drum sound that requires a sample that this doesn't have, I'm out of luck.
Okay. I guess I'm just an idiot because I don't get how this is a game changer.
I'll keep the samples I have that cover just about every drum sound I could ever want to make.
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- addled muppet weed
- 105977 posts since 26 Jan, 2003 from through the looking glass
although i have no interest in it (dont use drums) it sounds pretty good from those vidsPeter - IK Multimedia wrote: ↑Thu Jun 20, 2019 2:23 pmOnly sampled portions are cymbals. All drums in MODO DRUM are physically modeled.
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 11527 posts since 16 Aug, 2006
Peter, will there be a chance to demo while still getting the crossgrade+MODO Bass owners pricing? In fact, at 20GB, will there be a demo at all?
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- KVRAF
- 10260 posts since 19 Feb, 2004 from Paris
20 GB HD space without samples ???
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77 Exclusive Soundbanks for 23 synths, 8 Sound Designers, Hours of audio Demos. The Sound you miss might be there
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- KVRAF
- 2946 posts since 23 Dec, 2002
Peter ... do you know if there are predefined drum maps for electronic drums like the Roland TD series and Alesis kits?
- KVRAF
- 4435 posts since 15 Nov, 2006 from Hell
IK will say no, because they want you to preorder. in reality, as far as i'm aware, all of the recent preorders had their preorder price extended for a short time after release.Funkybot's Evil Twin wrote: ↑Thu Jun 20, 2019 3:33 pm Peter, will there be a chance to demo while still getting the crossgrade+MODO Bass owners pricing? In fact, at 20GB, will there be a demo at all?
I don't know what to write here that won't be censored, as I can only speak in profanity.
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- KVRist
- 491 posts since 14 Aug, 2012
So basically 19GB of cymbals (20 GB hard drive space, minus, say, 1 GB for graphics, midi files, etc)? That's a lot of cymbal samples!Peter - IK Multimedia wrote: ↑Thu Jun 20, 2019 2:23 pmOnly sampled portions are cymbals. All drums in MODO DRUM are physically modeled.
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Peter - IK Multimedia Peter - IK Multimedia https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=217907
- KVRAF
- 7865 posts since 20 Oct, 2009
We do mention the cymbals use an advanced sampling engine and that the drums are physically modeled (see slight correction in previous posts) in both videos from what I can see but I'll have a look through the other materials. Thankswagtunes wrote: ↑Thu Jun 20, 2019 3:08 pmAh, okay. That makes a HUGE difference. Probably should make this clear in any video demos and/or documentation on the web site.Peter - IK Multimedia wrote: ↑Thu Jun 20, 2019 2:25 pmSee above. Drums are physically modeled. Cymbals would be the only samples involved.wagtunes wrote: ↑Thu Jun 20, 2019 10:56 am So if I want a drum sound that requires a sample that this doesn't have, I'm out of luck.
Okay. I guess I'm just an idiot because I don't get how this is a game changer.
I'll keep the samples I have that cover just about every drum sound I could ever want to make.
Last edited by Peter - IK Multimedia on Thu Jun 20, 2019 6:11 pm, edited 1 time in total.