IK Multimedia releases MODO DRUM

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MODO DRUM$199.99Buy

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deastman wrote: Fri Jun 21, 2019 1:03 am
Scotty wrote: Fri Jun 21, 2019 12:54 am
deastman wrote: Fri Jun 21, 2019 12:52 am I think the demos sound very promising! This was an insta buy for me, especially based on the previous quality of MODO Bass.
I am almost there but I need to know how it integrates with electronic drum kits. I don't like to finger drum acoustic style drums...I like the feel of sticks for that.
I suck at drumming. I’ve actually had it on my list for years now to get an electronic kit so I could practice without my family killing me. For now, I’ll have to make do with the included MIDI patterns, and also mapping it to be controlled by Jamstix.
I am no Neil Peart either but with some midi editing and careful review with some competent drummers I can get the job done. Also using the electronic kit gives me options in my studio. I do have a drum booth but it isn't a big space so I can only tune the drums to medium resonances or they don't sound good in here. A combination of drum replacement / augmentation helps for sure but the electronic kits give me more options and editing ability as well. Love the real kit though but would need more space to have the range of sounds of which I want to work.

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mladi wrote: Thu Jun 20, 2019 10:50 am
benjamind wrote: Thu Jun 20, 2019 10:48 am Doesn't matter if it's a hybrid of sampling and modeling - that amazing solo Stradivarius violin by Samplemodeling years ago was the result of sampling and modeling.

These drums are incredible and the realism is such that I wouldn't need to bother with any of my older purely sample based drums.
Yeah, as you already said you will delete all samples from your drives now you have a good reason to do so: Space for your new samples! :lol:
:hihi:

Would be interested to demo, but don't want the headache of downloading 20GB for cymbals. I just want to test the modeling, really.
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Touch The Universe wrote: Fri Jun 21, 2019 6:13 am Would be interested to demo, but don't want the headache of downloading 20GB for cymbals. I just want to test the modeling, really.
Again and again: Not only the cymbals are sampled, the answer was already corrected. :wink:
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mladi wrote: Fri Jun 21, 2019 7:25 am
Touch The Universe wrote: Fri Jun 21, 2019 6:13 am Would be interested to demo, but don't want the headache of downloading 20GB for cymbals. I just want to test the modeling, really.
Again and again: Not only the cymbals are sampled, the answer was already corrected. :wink:
What else was sampled? The convolution reverbs would also use quite a lot of data if the impulses were sampled in real halls, rooms, etc.
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I'm pretty used to 1/4 and 3/4 tip and shank, if all hats are lacking that, puts a damper on enthusiasm.
is is all or nothing, as opposed to selective buys?

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jancivil wrote: Fri Jun 21, 2019 8:23 am I'm pretty used to 1/4 and 3/4 tip and shank, if all hats are lacking that, puts a damper on enthusiasm.
is is all or nothing, as opposed to selective buys?
that's what i thought as well. only 3 hihat open positions (closed/open/half)? that's laughable in this day and age. plus, IK has missed an opportunity here to fix the "realistic transitions" problem once and for all. modeling could've been the answer to this, yet the thing i was most interested in (hihats) are sampled, not modeled.

worst of all, only three hihats? hihats are like the thing i miss variety on the most in other drum samplers, and MODO Drum provides only 3 hihats. even if the modeled portion of the drums sounded to my liking, i'm not buying based on that alone.
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I wouldn't be surprised if they tried some kind of hybrid modelling on the hats/cymbals to do those things, found out it sounds phasey and gave up.

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I agree about the hi hats, that really surprised me. A very weak spot.

I'd have thought that most of the 20gb is indeed cymbals, but there's obviously guesswork there on my part that the drum samples are more about transients than full decaying toms or anything else that takes up space.
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Well, i was exited about this, but this is almost gone now knowing it's a sample/modeling hybrid.

I hate that IK Multimedia is not telling more about the product, and what it exactly is.
What is modeled, what is sampled. What can the cymbals and hihats do more/better than other drum sample librarys, (if they can). What part of the drums is samples, what is modeling... and so on.
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jancivil wrote: Fri Jun 21, 2019 8:23 am I'm pretty used to 1/4 and 3/4 tip and shank, if all hats are lacking that, puts a damper on enthusiasm.
Indeed, gradations of hi-hat openness essential here also.

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Gamma-UT wrote: Fri Jun 21, 2019 8:43 am I wouldn't be surprised if they tried some kind of hybrid modelling on the hats/cymbals to do those things, found out it sounds phasey and gave up.
+1

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Hopefully there will be some independent reviews posted soon. I expect that version 1 product will have some teething issues and the competition is fierce. I am really happy that IK is bringing something new to the table and I have been wanting physical modelling (hybrid is fine by me) It would be great to see a road map of where they will take this product in the future. I gather some of you work with complex setups. I am happy with 10 kits with 3 different hi-hats if this is confirmed. I have been recording with two sets of hats here for years and I can easily get by with that.

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Scotty wrote: Fri Jun 21, 2019 11:22 amI am happy with 10 kits with 3 different hi-hats if this is confirmed. I have been recording with two sets of hats here for years and I can easily get by with that.
Just to clarify - I think for some of us it's not having three different models of hi hats that is the issue, but rather 3 articulations. Its very common for drummers to work the pedal, opening up into a fill or something, and each hit sounds different of course when you do this, on top of striking different parts of the cymbal. To have only 3 is very GM.

This said, my interest in MODO is pretty much academic. I'm very happy with SD3, so not in the market. Hats aside, it sounds a great option for close mic'd stuff that doesn't need a realistic space round it, and it will give endless tweakability. So although it looks like it represents an amazing technical achievement, I don't think on the basis of the demos it equates to a step forward in sonic realism.
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Cymbals is a dealbreaker....
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Gamma-UT wrote: Fri Jun 21, 2019 8:43 am I wouldn't be surprised if they tried some kind of hybrid modelling on the hats/cymbals to do those things, found out it sounds phasey and gave up.
And to the point, I sure darn well hope they didn't come across this problem with the guitars, since they are tuned to higher frequencies than basses.
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