Native Instruments Massive X Synth - Sequel to Massive (Out Now!)

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Vortifex wrote: Thu Jun 27, 2019 2:54 pm
LoveEnigma18 wrote: Thu Jun 27, 2019 2:52 pm Noticing some strange GUI glitchiness with the VST version in FL Studio 20.5 RC1. Anyone else?
Already got a full crash to desktop in FL but no noticeable UI glitches yet.
Hmmm, no crash here so far. Are you on latest RC1 of FL Studio (20.5, build 1125)? If not, what's your version?

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12deadpixels wrote: Thu Jun 27, 2019 2:56 pm
Screenshot 2019-06-27 15.53.04.png
Maybe a bug. On Live 10.1 changing any of ADSR values (including shape, peak, etc) on the ENV 1-3 does not update the ADSR graph below.

I am using the demo version. I have tried both AU and VST versions.

Does this happen also on the activated version?
Not sure if it's even supposed to move. It doesn't do here either, on Studio One pro 4.5.
Last edited by chk071 on Thu Jun 27, 2019 2:59 pm, edited 1 time in total.

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12deadpixels wrote: Thu Jun 27, 2019 2:56 pm Maybe a bug. On Live 10.1 changing any of ADSR values (including shape, peak, etc) on the ENV 1-3 does not update the ADSR graph below.

I am using the demo version. I have tried both AU and VST versions.

Does this happen also on the activated version?
Not sure if that's a bug or by design.

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LoveEnigma18 wrote: Thu Jun 27, 2019 2:52 pm Noticing some strange GUI glitchiness with the VST version in FL Studio 20.5 RC1. Anyone else?
The readme file reports some known issues with FL Studio 20. At least one of them has a work around suggested. I'm sure they're working on fixing these issues.
I'm involved with photography & audio. For more info, take a look at my site:
GlenVision.com

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EvilDragon wrote: Thu Jun 27, 2019 2:56 pm
pdxindy wrote: Thu Jun 27, 2019 2:51 pm
EvilDragon wrote: Thu Jun 27, 2019 2:45 pm VR is Voice Random, IIRC. It does create a random value per voice over here.
Is it the same for all iterations? or each iteration gets a different randomness?
You mean is it the same for all destinations or not? I assigned it to tune of both WTs with the same range, seems to be the same for both destinations.
Thanks... I've been asking for 'polyphonic' randomness for a while with u-he synths. Otherwise assigning it to a bunch of parameters, they all randomize in sync and one can hear it.

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LoveEnigma18 wrote: Thu Jun 27, 2019 2:57 pm
Vortifex wrote: Thu Jun 27, 2019 2:54 pm
LoveEnigma18 wrote: Thu Jun 27, 2019 2:52 pm Noticing some strange GUI glitchiness with the VST version in FL Studio 20.5 RC1. Anyone else?
Already got a full crash to desktop in FL but no noticeable UI glitches yet.
Hmmm, no crash here so far. Are you on latest RC1 of FL Studio (20.5, build 1125)? If not, what's your version?
20.1.1 build 795. Latest version I see on the download page is 20.1.2.887. The crash happened when I installed the presets while the interface was open, maybe that caused it.

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chk071 wrote: Thu Jun 27, 2019 2:58 pm
12deadpixels wrote: Thu Jun 27, 2019 2:56 pm Screenshot 2019-06-27 15.53.04.pngMaybe a bug. On Live 10.1 changing any of ADSR values (including shape, peak, etc) on the ENV 1-3 does not update the ADSR graph below.

I am using the demo version. I have tried both AU and VST versions.

Does this happen also on the activated version?
Not sure if it's even supposed to move. It doesn't do here either, on Studio One pro 4.5.
the video posted by ADSR said it's doesn't move but they heard it will be coming in an update. They obviously got an early version and have communicated with NI.

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EvilDragon wrote: Thu Jun 27, 2019 2:56 pm
LoveEnigma18 wrote: Thu Jun 27, 2019 2:52 pm Noticing some strange GUI glitchiness with the VST version in FL Studio 20.5 RC1. Anyone else?
There's some flickering when using UI size that is not 100% on Intel GPUs. Known issue, they're on it.
Oh, okay. Thanks for the information.

Flickering is one thing. It happens when the plugin is just open and you don't touch it or if you hover the mouse on the top side. I am also seeing mouse cursor disappearing when turning knobs/sliders. All this when interface is at its default 100%. Is it also known?

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Btw, Gorilla mode sounds like sync in king mode and phase modulation in Kong mode to me. What are you thinking it is?
Last edited by jeffb01 on Thu Jun 27, 2019 3:05 pm, edited 2 times in total.

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Quick first impressions, potential for ambient, cinematic type stuff is mind boggling, come across a few interesting features I need to explore more, one I'm finding very exciting is chord detune in the harmonization section, plenty of different chord types too. Cpu hit isn't to bad, less than I expected, on an 2011 15" mbp.

This can go super wide, I have to make sure not to get too carried away as I'm a sucker for negative correlation meter readings. Presets showcase the range it's capable of, couple really nice ones, sound tho is very nice, warm and synthetic (in a organic sounding way) to cold and harsh (like my yoga teacher, brutus), reminds me of good sci-fi from the 70's, futuristic nostalgia.

Not intuitive on first load, couldn't find the volume, little arrow under the meters refused to move when I grabbed it, looks like an evolution from massive, just set-up differently, didn't use massive often, but found it intuitive. Was gutted when I missed the reverb sale on pigments, that feeling has now passed, going to have my hands full learning this beast. :phones:

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pdxindy wrote: Thu Jun 27, 2019 3:00 pm
EvilDragon wrote: Thu Jun 27, 2019 2:56 pm
pdxindy wrote: Thu Jun 27, 2019 2:51 pm
EvilDragon wrote: Thu Jun 27, 2019 2:45 pm VR is Voice Random, IIRC. It does create a random value per voice over here.
Is it the same for all iterations? or each iteration gets a different randomness?
You mean is it the same for all destinations or not? I assigned it to tune of both WTs with the same range, seems to be the same for both destinations.
Thanks... I've been asking for 'polyphonic' randomness for a while with u-he synths. Otherwise assigning it to a bunch of parameters, they all randomize in sync and one can hear it.
I'd call it polydestination. It's already polyphonic :)

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jeffb01 wrote: Thu Jun 27, 2019 3:01 pm
chk071 wrote: Thu Jun 27, 2019 2:58 pm
12deadpixels wrote: Thu Jun 27, 2019 2:56 pm Screenshot 2019-06-27 15.53.04.pngMaybe a bug. On Live 10.1 changing any of ADSR values (including shape, peak, etc) on the ENV 1-3 does not update the ADSR graph below.

I am using the demo version. I have tried both AU and VST versions.

Does this happen also on the activated version?
Not sure if it's even supposed to move. It doesn't do here either, on Studio One pro 4.5.
the video posted by ADSR said it's doesn't move but they heard it will be coming in an update. They obviously got an early version and have communicated with NI.
Alright, thanks for the heads up.

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LoveEnigma18 wrote: Thu Jun 27, 2019 3:02 pmI am also seeing mouse cursor disappearing when turning knobs/sliders. All this when interface is at its default 100%. Is it also known?
Mouse disappearing is by design. That's so that the cursor doesn't run away from you when you're close to the edges of the screen. It just reappears back where it was when you clicked on a knob or a slider. It's actually a very cool behavior IMHO.

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McLilith wrote: Thu Jun 27, 2019 3:00 pm
LoveEnigma18 wrote: Thu Jun 27, 2019 2:52 pm Noticing some strange GUI glitchiness with the VST version in FL Studio 20.5 RC1. Anyone else?
The readme file reports some known issues with FL Studio 20. At least one of them has a work around suggested. I'm sure they're working on fixing these issues.
Yes, in change log also they mention a couple of things about FL Studio, but the issue I reported seems different from them.

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Thanks chk071 Good to know!
Last edited by 12deadpixels on Thu Jun 27, 2019 3:08 pm, edited 1 time in total.

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