Vengeance Producer Suite - AVENGER - 1.8.5 the main thread
-
- KVRAF
- 5691 posts since 24 May, 2004 from []1
That's what she said.
-
- KVRist
- 337 posts since 28 Jun, 2017
- KVRAF
- Topic Starter
- 2468 posts since 18 Apr, 2011
You can do anything you want, just select OSC2 as FM source! You can now do all you like with the OSC of OSC2. You can load a wavetable there. Modulate it etc... But results are often just... noise. I still think a simple sine works best for most tasks.
Remember on OSC2: Volume is "AMOUNT" then and Transpose is "RATE"
Remember on OSC2: Volume is "AMOUNT" then and Transpose is "RATE"
http://www.vengeance-sound.com
join our VPS AVENGER usergroup on FB: https://tinyurl.com/y99jurk9
join our reFX NEXUS usergroup on FB:https://tinyurl.com/tc5o9x7
https://www.youtube.com/vengeancesound
join our VPS AVENGER usergroup on FB: https://tinyurl.com/y99jurk9
join our reFX NEXUS usergroup on FB:https://tinyurl.com/tc5o9x7
https://www.youtube.com/vengeancesound
-
- KVRist
- 337 posts since 28 Jun, 2017
Thank you I used the osc 2 and used the FFT filter v speed and it is awsomemsvs wrote: ↑Sat Jun 29, 2019 6:55 am You can do anything you want, just select OSC2 as FM source! You can now do all you like with the OSC of OSC2. You can load a wavetable there. Modulate it etc... But results are often just... noise. I still think a simple sine works best for most tasks.
Remember on OSC2: Volume is "AMOUNT" then and Transpose is "RATE"
- KVRAF
- Topic Starter
- 2468 posts since 18 Apr, 2011
Avenger is like a big Sandbox... with a bit of thinking, nearly everything is possible to assign somehow. As a sound designer, this is what I love about Avenger
http://www.vengeance-sound.com
join our VPS AVENGER usergroup on FB: https://tinyurl.com/y99jurk9
join our reFX NEXUS usergroup on FB:https://tinyurl.com/tc5o9x7
https://www.youtube.com/vengeancesound
join our VPS AVENGER usergroup on FB: https://tinyurl.com/y99jurk9
join our reFX NEXUS usergroup on FB:https://tinyurl.com/tc5o9x7
https://www.youtube.com/vengeancesound
-
- KVRAF
- 2313 posts since 20 Oct, 2014
Oh damn, in Bitwig the VST3 actually still crashes a lot. Should I use the VST2 version instead?
-
- KVRist
- 113 posts since 6 Nov, 2014
Hi Manuel, I was trying to adjust the speed at which a pitch envelope occurs to "correct" the pitch of a sample by hand.
I noticed that the keytrack knob (in the below ENVELOPE section) doesn't actually behave as an envelope-related control but rather as a generic keytrack control for all oscillators that are linked to that pitch envelope, but we already have that control in oscillator section right below the waveform.
Is it normal? And if that's the case, is there any way to accurately make the envelope follow key (as keytrack control would)?
Practical case scenario, I have a sample with a drifting pitch and I want to correct it with the pitch envelope, but also be able to have the same "adjustment" across all notes played, which would mean having the speed of the envelope linked to keystrokes accurately (C4 would have double speed of C3, and so on).
I noticed that the keytrack knob (in the below ENVELOPE section) doesn't actually behave as an envelope-related control but rather as a generic keytrack control for all oscillators that are linked to that pitch envelope, but we already have that control in oscillator section right below the waveform.
Is it normal? And if that's the case, is there any way to accurately make the envelope follow key (as keytrack control would)?
Practical case scenario, I have a sample with a drifting pitch and I want to correct it with the pitch envelope, but also be able to have the same "adjustment" across all notes played, which would mean having the speed of the envelope linked to keystrokes accurately (C4 would have double speed of C3, and so on).
- KVRist
- 160 posts since 3 Jan, 2012
Does anyone know of a way to make every drum hit ring out fully when playing them manually, without having to hold the key down for the duration of the samples?
A heaping dose of outrageously goofy synth tracks, scores and chiptunes.
https://raddlandstudios.com
https://youtube.com/NorrinRadd22
https://raddlandstudios.com
https://youtube.com/NorrinRadd22
- KVRAF
- Topic Starter
- 2468 posts since 18 Apr, 2011
you still didnt notice that you have a modmatrix to assign such tasks, did you?tapekiller wrote: ↑Tue Jul 02, 2019 8:51 am Hi Manuel, I was trying to adjust the speed at which a pitch envelope occurs to "correct" the pitch of a sample by hand.
I noticed that the keytrack knob (in the below ENVELOPE section) doesn't actually behave as an envelope-related control but rather as a generic keytrack control for all oscillators that are linked to that pitch envelope, but we already have that control in oscillator section right below the waveform.
Is it normal? And if that's the case, is there any way to accurately make the envelope follow key (as keytrack control would)?
Practical case scenario, I have a sample with a drifting pitch and I want to correct it with the pitch envelope, but also be able to have the same "adjustment" across all notes played, which would mean having the speed of the envelope linked to keystrokes accurately (C4 would have double speed of C3, and so on).
yes thats easy, just go to the SYS Page and set DK midi note off stops sample to "no"Does anyone know of a way to make every drum hit ring out fully when playing them manually, without having to hold the key down for the duration of the samples?
http://www.vengeance-sound.com
join our VPS AVENGER usergroup on FB: https://tinyurl.com/y99jurk9
join our reFX NEXUS usergroup on FB:https://tinyurl.com/tc5o9x7
https://www.youtube.com/vengeancesound
join our VPS AVENGER usergroup on FB: https://tinyurl.com/y99jurk9
join our reFX NEXUS usergroup on FB:https://tinyurl.com/tc5o9x7
https://www.youtube.com/vengeancesound
- KVRist
- 160 posts since 3 Jan, 2012
Thanks! I knew it had to be in there somewhere. I even looked in SYS, but I didn't really know what to look for, so my eyes glazed over it. This is a big help.
I know it's been a while, but I am still planning to get a video done for Cinematic 2. Some stuff happened that took me out of the game for the better part of a year. Just getting back to it now.
I know it's been a while, but I am still planning to get a video done for Cinematic 2. Some stuff happened that took me out of the game for the better part of a year. Just getting back to it now.
A heaping dose of outrageously goofy synth tracks, scores and chiptunes.
https://raddlandstudios.com
https://youtube.com/NorrinRadd22
https://raddlandstudios.com
https://youtube.com/NorrinRadd22
-
- KVRist
- 113 posts since 6 Nov, 2014
I did notice that there is a matrix right there and I am also very well aware of how the modmatrix works due to the extensive use I make of the synth and how complex/specific some of my patches are. The thing is that the modmatrix as it currently is simply isn't suit for the task because the generic assignment is not proportional to notes frequencies for obvious reasons, and I'm sure you know how note's frequencies work: they are not linear like any parameter that isn't Hz based, they are exponential just like cutoff controls and eq band controls.
Using a linear algorithm would result in having gradual increases across all octaves affected by the keytrack mapping (which, btw, isn't even fully adjustable, -100% only goes down to F-3 so 0's lowest value is F#-3) instead of anything that has a factor of 2^(n/12) or anything even remotely similar.
Integrated Keytrack controls such as filter keytrack work well because filters and eqs are based on the exponential scale but the generic keytrack mod wouldn't work for non exponentially weighted parameters such as the envelope speed (which BTW can't be really used for that task because of its value "steps" and consequent lack of accuracy).
Being able to set a modulation's behaviour as exponential could help, if we forget about scale tuning and other minor stuff, but we would face another issue: we currently can't set accurate min/max values in mod matrix, just a generic percentage that doesn't have any readout of the max value of what we're assigning, and the first direct consequence of this is that we have no way to predict when the max value of a parameter reaches the desired value (that would be an awesome feature to have, shouldn't be too hard to implement and the display is currently unused when we tweak ranges ).
I knew the modmatrix sadly can't fullfil the task, this is why I asked if it's normal for that keytrack knob (in the pitch envelope section) to touch something unrelated to that section rather than something more logical, like pitch envelope amplitude or speed. But even in the manual it says that it has nothing to do with it, which is a shame because the same thing could be achieved with a matrix control that goes from -100 to +100 in every oscillator's keytrack, and that control could have been something more useful and hard to map.
Probably it's mandatory for me to tell you to not take this post as an attack or anything like that, just in case...
I enjoy getting into more technical discussions because the synth is amazing and is very very capable even compared to other more mainstream synths, and it's a shame that Avenger doesn't get more exposure.
-
- KVRist
- 337 posts since 28 Jun, 2017
Expansion request Analog 2 and Worship expansion especially nice Pads and pianos and guitars now with the 1.5 on the way would be great to have a worship expansion again great job on the atmospheric expansion. Still waiting on Hip Hop 2 also and cinematic 3
-
- KVRist
- 469 posts since 21 May, 2016
But cant you set the curve of a modulation to resemble an exponential curve in the matrix?tapekiller wrote: ↑Tue Jul 02, 2019 1:56 pm The thing is that the modmatrix as it currently is simply isn't suit for the task because the generic assignment is not proportional to notes frequencies for obvious reasons, and I'm sure you know how note's frequencies work: they are not linear like any parameter that isn't Hz based, they are exponential just like cutoff controls and eq band controls.
Might not be precise enough for what youre trying to do but it might get you closer
- KVRAF
- Topic Starter
- 2468 posts since 18 Apr, 2011
the mod matrix does not have to be percentual, it can be set so "+" additive, also
http://www.vengeance-sound.com
join our VPS AVENGER usergroup on FB: https://tinyurl.com/y99jurk9
join our reFX NEXUS usergroup on FB:https://tinyurl.com/tc5o9x7
https://www.youtube.com/vengeancesound
join our VPS AVENGER usergroup on FB: https://tinyurl.com/y99jurk9
join our reFX NEXUS usergroup on FB:https://tinyurl.com/tc5o9x7
https://www.youtube.com/vengeancesound