Massive X - the thread
- KVRian
- 510 posts since 27 Apr, 2013 from Denmark
But then again, people have different taste so maybe NI should consider developing alternative themes for it.
Personally I think it's very easy on the eyes and fast to navigate. Knob response is also quite nice, even though I thought it was too "heavy" at first.
Personally I think it's very easy on the eyes and fast to navigate. Knob response is also quite nice, even though I thought it was too "heavy" at first.
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- KVRian
- 880 posts since 26 Oct, 2011
Mostly coming from a person who hasn't probably said a single good thing about MX. Aside from that performer view being hidden behind the performers, there's probably nothing bad to say about the UI. There's some quirks here and there that truly are not intuitive, but not so much related to UI.realtrance wrote: Wed Jul 03, 2019 2:07 pm I’m sure NI has the resources to work with all this, so I’m not as aggressive as some have been in claiming the UI is “bad.”![]()
- KVRAF
- 26929 posts since 3 Feb, 2005 from in the wilds
There's also the ID tab that is no longer there... and the PM Osc in that graphic has some editable options in the signal flow graphic that aren't there now. Then there are what look like layers beneath the macros. Also looks like the standard envelope had some looping options not there now.Stefken wrote: Wed Jul 03, 2019 10:16 am I notice a sequencer tab on this iteration? And modulator 2 looks like a 16 step sequencing thing?
NI announced MX at least a year before it was ready
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- KVRAF
- 2418 posts since 9 Nov, 2016
Only the results count. But an UI design studio will at least have a decent output standard.realtrance wrote: Wed Jul 03, 2019 2:07 pm People always have different opinions about UI. Heck, I’ve worked with professional UI design studios and the results aren’t always any better aesthetically than one guy with great vision.
But off course someone can be very good at it without being associated with a studio.
A usability lab can improve things, but really a lot you can know beforehand as it's pretty well documented by now.realtrance wrote: Wed Jul 03, 2019 2:07 pm What professional UI design can do is provide a better sense of flow after sustained and scientific observation (there are facilities for this, actually, with equipment that tracks movement, speed, reactions and records all of this as significant data for analysis, alongside human interaction analysis of course). But that only improves, to some extent, usage experience.
That's untrue. The best UI is a UI that feels like 'it's not there'. That is, everything feels completely natural and logical. If people need to adjust, that's not a good sign. Familiarity and designing towards learned expectations and affordances is important.realtrance wrote: Wed Jul 03, 2019 2:07 pm The aesthetics and familiarization aspects are, I’m convinced, absolutely arbitrary. Simply, the more innovative the UI, the stronger the initial reaction, until users adjust.
Aesthetics are pretty arbitrary but an UI that looks good, will always be more pleasant to work with.
And thus add to the experience.
Last edited by Stefken on Wed Jul 03, 2019 2:26 pm, edited 1 time in total.
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- KVRAF
- 2418 posts since 9 Nov, 2016
Yep, I wonder what that ID tab is.pdxindy wrote: Wed Jul 03, 2019 2:23 pmThere's also the ID tab that is no longer there... and the PM Osc in that graphic has some editable options in the signal flow graphic that aren't there now. Then there are what look like layers beneath the macros. Also looks like the standard envelope had some looping options not there now.Stefken wrote: Wed Jul 03, 2019 10:16 am I notice a sequencer tab on this iteration? And modulator 2 looks like a 16 step sequencing thing?
NI announced MX at least a year before it was ready
- KVRAF
- 24404 posts since 7 Jan, 2009 from Croatia
"UI that looks good" is exactly what's entirely subjective.
- KVRAF
- 11000 posts since 15 Apr, 2019 from Nowhere
"UI that looks good" is an impossible target considering the broad range of likes and dislikes that every UI gets here.EvilDragon wrote: Wed Jul 03, 2019 2:26 pm "UI that looks good" is exactly what's entirely subjective.
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- KVRAF
- 2418 posts since 9 Nov, 2016
You should quote my complete sentence. Now you're taking it out of context.EvilDragon wrote: Wed Jul 03, 2019 2:26 pm "UI that looks good" is exactly what's entirely subjective.
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- KVRAF
- 4329 posts since 26 Jun, 2004
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- KVRist
- 163 posts since 10 Aug, 2006
Yep I'm sure NI would be the first to say there's a lot more work to do, though their sense of what matters may differ in some places from ours.Functional wrote: Wed Jul 03, 2019 2:22 pmMostly coming from a person who hasn't probably said a single good thing about MX. Aside from that performer view being hidden behind the performers, there's probably nothing bad to say about the UI. There's some quirks here and there that truly are not intuitive, but not so much related to UI.realtrance wrote: Wed Jul 03, 2019 2:07 pm I’m sure NI has the resources to work with all this, so I’m not as aggressive as some have been in claiming the UI is “bad.”![]()
But the good news is, it's already a spectacular sounding synth that's fun to use, which is what matters most.
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- KVRAF
- 4329 posts since 26 Jun, 2004
Dude....Functional wrote: Wed Jul 03, 2019 2:22 pm Aside from that performer view being hidden behind the performers, there's probably nothing bad to say about the UI. There's some quirks here and there that truly are not intuitive, but not so much related to UI.
- KVRAF
- Topic Starter
- 8037 posts since 28 Dec, 2015 from Atlantis Island
That should be moved to:Stefken wrote: Wed Jul 03, 2019 2:28 pmYou should quote my complete sentence. Now you're taking it out of context.EvilDragon wrote: Wed Jul 03, 2019 2:26 pm "UI that looks good" is exactly what's entirely subjective.![]()
viewtopic.php?f=70&t=304605&start=2805
https://sonograyn.bandcamp.com/music Experimental Ambient
https://martinjuenke.bandcamp.com/music Alternative Instrumental
https://martinjuenke.bandcamp.com/music Alternative Instrumental
- KVRAF
- 11000 posts since 15 Apr, 2019 from Nowhere
martinjuenke wrote: Wed Jul 03, 2019 2:31 pmThat should be moved to:Stefken wrote: Wed Jul 03, 2019 2:28 pmYou should quote my complete sentence. Now you're taking it out of context.EvilDragon wrote: Wed Jul 03, 2019 2:26 pm "UI that looks good" is exactly what's entirely subjective.![]()
viewtopic.php?f=70&t=304605&start=2805
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- KVRAF
- 2418 posts since 9 Nov, 2016
Double dude. Seriouslyhighkoo wrote: Wed Jul 03, 2019 2:31 pmDude....Functional wrote: Wed Jul 03, 2019 2:22 pm Aside from that performer view being hidden behind the performers, there's probably nothing bad to say about the UI. There's some quirks here and there that truly are not intuitive, but not so much related to UI.![]()
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- KVRian
- 880 posts since 26 Oct, 2011
What? Please, go ahead and substantiate on whatever criticism you might have or quit the yapping, because nobody honestly cares. Our other hero isn't quite capable apparently of doing much except non-concrete rambling. Which incidentally I guess also makes him not the hero of the working class!highkoo wrote: Wed Jul 03, 2019 2:31 pmDude....Functional wrote: Wed Jul 03, 2019 2:22 pm Aside from that performer view being hidden behind the performers, there's probably nothing bad to say about the UI. There's some quirks here and there that truly are not intuitive, but not so much related to UI.![]()



