What's the state of Physical Modelling VSTs in 2019? MPE support a bonus.
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- KVRian
- 882 posts since 24 Jun, 2002 from Berlin
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- KVRian
- 1360 posts since 4 Aug, 2004 from Ain't tellin' ya...
Agreed on the Audio Modeling. I'd love to see a 5 string contrabass to extend the bass to a low C. That would be good. As far as I know it only goes to low E, same as a 4 string bass. I could be wrong and they allowed users to adjust the tuning.himalaya wrote: Tue Jul 02, 2019 9:00 amWe should talk then.VL-Wizard wrote: Tue Jul 02, 2019 7:18 am
It is mission critical for me to understand what further direction to take.
Personally, I always look to see if a PM synth has the capability to take the sound into the uncharted territory. On the one hand it's great to have authentic recreations of acoustic sounds, but on the other, it's even more exciting for me to be able to push it further away, still keeping the overall 'acoustic aura' about the sound, but make it unique. These are what I call the 'Atlantis' sounds, which maybe existed on a long lost continent, but no longer do. Recognisable but strange.![]()
For example, I'd love to be able to mangle some of the Audio Modelling sounds, but the SWAM audio engine does not allow deeper editing and pushing the sound into an avant-garde territory. Although my good friends at Audio Modelling know how much I want them to make a new plugin that does allow that.Maybe one day.
Little Black Dog - 2008-Present
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- KVRAF
- Topic Starter
- 2409 posts since 10 Jan, 2018
Mac only.
- KVRian
- 528 posts since 10 Nov, 2018
- KVRist
- 338 posts since 27 Jul, 2004 from Outer Bongolia
I just got this email from Physical Audio:
Hi,
We're just working on new, improved versions of Derailer and our reverbs.
This will include multi-format and Windows versions.
We will do a sale when we release them later in the year.
Regards,
The Physical Audio Team
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- KVRAF
- Topic Starter
- 2409 posts since 10 Jan, 2018
Thanks.Ed A. wrote: Sun Jul 07, 2019 5:35 pmI just got this email from Physical Audio:
Hi,
We're just working on new, improved versions of Derailer and our reverbs.
This will include multi-format and Windows versions.
We will do a sale when we release them later in the year.
Regards,
The Physical Audio Team
- KVRAF
- 2855 posts since 10 Jul, 2008 from Orbit SW US
Would really like to see Derailer available for Windoze.
The world needs more PM, IMO.
The world needs more PM, IMO.
gadgets an gizmos..make noise~crystalawareness.bandcamp.com/ soundcloud.com/crystalawareness Restocked: 5/2026
if this post is edited -it was for punctuation, grammar, or to make it coherent (or make me seem coherent).
if this post is edited -it was for punctuation, grammar, or to make it coherent (or make me seem coherent).
- KVRAF
- 7649 posts since 2 Sep, 2019
I'm really surprised there has not been even a single mention of the Arché collection from Expressive E on KVR, considering that it won the NAMM2019 Best Plug-In award from Sonicstate.
It's a collection of physically modeled solo violin, viola, and cello. I got it recently, and it's really excellent, though a bit challenging to use. It can create very authentic solo strings, if you know a little bit about bowing techniques and are willing to put in the work.
It's a collection of physically modeled solo violin, viola, and cello. I got it recently, and it's really excellent, though a bit challenging to use. It can create very authentic solo strings, if you know a little bit about bowing techniques and are willing to put in the work.
THIS MUSIC HAS BEEN MIXED TO BE PLAYED LOUD SO TURN IT UP
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- KVRAF
- 2723 posts since 15 Apr, 2004 from Capital City, UK
Arché and it's hardware does look interesting..
one of the problems with physically modelled stuff is that, sure, you can model a 5 meter tin can, but how to you strike it? Interacting with the maths is the next challenge, and although I've only had _some_ experience with rosin and horsehair, i do know that even polyphonic aftertouch (and velocity, mod wheels, foot controllers, nose controllers(?)) doesn't touch the subtleties of the bow. That touché hardware looks like one could eventually get to grips with it such that it becomes an extension of your expression. And very useful. Combined with a Roli board thing, now that could be fun.
Controllers have come along way since the WiiMote and the P9 Glove thing.
one of the problems with physically modelled stuff is that, sure, you can model a 5 meter tin can, but how to you strike it? Interacting with the maths is the next challenge, and although I've only had _some_ experience with rosin and horsehair, i do know that even polyphonic aftertouch (and velocity, mod wheels, foot controllers, nose controllers(?)) doesn't touch the subtleties of the bow. That touché hardware looks like one could eventually get to grips with it such that it becomes an extension of your expression. And very useful. Combined with a Roli board thing, now that could be fun.
Controllers have come along way since the WiiMote and the P9 Glove thing.
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- KVRAF
- 7540 posts since 7 Aug, 2003 from San Francisco Bay Area
I did get both Respiro and a TEControl BCC2. The combination of the two is amazing! Initially I was controlling Respiro with my LinnStrument, but after picking up the BCC2, any keyboard, even a Keystep, will yield pretty convincing results. Of course, adding a LinnStrument or other expressive controller to the mix doesn’t hurt, and the breath controller frees up the LinnStrument z-pressure to be used for other parameter morphing within Respiro.Tj Shredder wrote: Tue Jul 02, 2019 8:33 am Respiro is THE physical model synth of 2019. Unfortunately I missed the intro prize, the moment I wanted to buy, it was gone...: - ( Have to wait now... Should also get that breath an bite controller from TEControl...
Incomplete list of my gear: 1/8" audio input jack.
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- KVRAF
- 7540 posts since 7 Aug, 2003 from San Francisco Bay Area
Arché Is cool... I did pick that up. I find the Audiomodeling Instruments more convincing though. I’ve still never tried combining the Touché with other expressive controllers. I’m sure that would greatly expand the expressive controls, but to be honest, I’m not great at multitasking, and I think it would take a lot of practice for me to combine one hand manipulating the Touché with the other performing the LinnStrument or Continuum or Seaboard. That’s what I like about the BCC2 so much- the blowing motion comes very naturally in combination with hand gestures. Maybe that’s just down to the four years of playing clarinet I had way back in school.
Incomplete list of my gear: 1/8" audio input jack.
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experimental.crow experimental.crow https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=6258
- KVRAF
- 6895 posts since 9 Mar, 2003 from the bridge of sighs
- KVRAF
- 7649 posts since 2 Sep, 2019
My Arché experience so far has just been with the mod wheel and drawing in Bow automation by hand in Studio One.
The Audio Modeling SWAM instruments look interesting. I thought about those before getting Arché, but they are cost prohibitive. A single SWAM instrument costs the same as the entire Arché collection. Audio Modeling has a Double Bass, though, something sorely missing from Arché.
When I compared the videos of Arché to SWAM, I felt like they sound very similar in realism and expression. With Arché, you are actually moving a physically modeled bow for the attack, whereas SWAM gives you a a lot of parameters you can vary that Arché doesn't, but that very organic direct control over bowing the string is not there, and that's what I was looking for. The approach is very different. Arché requires constant contact with the Bow parameter to maintain realism, while SWAM seems to go on its own pretty well, but in a more automated way.
The sustained notes on SWAM, particularly with vibrato starts to sound synthetic in some of the demo videos, but I think that may come down to how well it is played/sequenced. The same is also true of Arché.
The Audio Modeling SWAM instruments look interesting. I thought about those before getting Arché, but they are cost prohibitive. A single SWAM instrument costs the same as the entire Arché collection. Audio Modeling has a Double Bass, though, something sorely missing from Arché.
When I compared the videos of Arché to SWAM, I felt like they sound very similar in realism and expression. With Arché, you are actually moving a physically modeled bow for the attack, whereas SWAM gives you a a lot of parameters you can vary that Arché doesn't, but that very organic direct control over bowing the string is not there, and that's what I was looking for. The approach is very different. Arché requires constant contact with the Bow parameter to maintain realism, while SWAM seems to go on its own pretty well, but in a more automated way.
The sustained notes on SWAM, particularly with vibrato starts to sound synthetic in some of the demo videos, but I think that may come down to how well it is played/sequenced. The same is also true of Arché.
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- KVRer
- 1 posts since 3 Sep, 2019
I think VR is a natural fit for interacting with the maths. Better for some models than others. It's pretty straightforward to setup a scene where you're holding a couple mallets and striking some virtual plates. A bowed string could be simulated too. In both cases though, you don't get more than a little vibration for tactile feedback. Your bow would pass right through the string. Still, I think there's a world of parameters to play with considering you have 2 hands, each with thumbstick, squeeze controls and buttons.CinningBao wrote: Mon Sep 02, 2019 8:12 pm Arché and it's hardware does look interesting..
one of the problems with physically modelled stuff is that, sure, you can model a 5 meter tin can, but how to you strike it? Interacting with the maths is the next challenge, and although I've only had _some_ experience with rosin and horsehair, i do know that even polyphonic aftertouch (and velocity, mod wheels, foot controllers, nose controllers(?)) doesn't touch the subtleties of the bow. That touché hardware looks like one could eventually get to grips with it such that it becomes an extension of your expression. And very useful. Combined with a Roli board thing, now that could be fun.
Controllers have come along way since the WiiMote and the P9 Glove thing.
I bought a copy of Modalys for Max but haven't found the time to set it up yet. A bit of a learning curve there! I really wanted to make a virtual gong. Unfortunately I'm on windows, and their non-linear plate sim is like the one thing that's broken on windows
- KVRAF
- 7649 posts since 2 Sep, 2019
As a Mac user, I'm wondering what's going on with QuikQuak BarChimes.
Why still no 64-bit version for OSX?
I would love to be able to use it with MODO DRUM. It seems like QuikQuak is missing out on an opportunity here.
My interest is strictly in physically modeled instruments.
Why still no 64-bit version for OSX?
I would love to be able to use it with MODO DRUM. It seems like QuikQuak is missing out on an opportunity here.
My interest is strictly in physically modeled instruments.
THIS MUSIC HAS BEEN MIXED TO BE PLAYED LOUD SO TURN IT UP

