To resize 'Form' to one fixed resolution up to say 1440P (aspect dimensions retained), would take I'd estimate, pretty much a solid week, 5 to 10 days to do properly...and that's for someone that is experienced in doing this. It would be hard to get everything looking exactly the same because there are no assets provided as there is with plugins like from UHE's, thus one would need to guess the transparency values and adjust accordingly, screen grabbing, replicating names of elements with a new ID so you don't get mixed up, continual saving and cross checking the results of those changes every single time.. yup, a long tedious process but worth it if you know you'll be using these for years to come. Another aspect is that when you create a new element, it needs to be placed manually and on the correct level to match the element you are replacing, like a display for example. Numbered displays would have to be recreated from scratch again. The only other issue is that of sharing that altered ensemble that has a new GUI which isn't allowed. The graphic assets themselves, sure...but I'm not sure how many people would be down for the same tricky process to rebuild a complex ensemble themselves.glokraw wrote: Sat Jul 27, 2019 2:03 amWhat is your estimate on man-hours for the Form project?THE INTRANCER wrote: Fri Jul 26, 2019 9:08 pm ... I settled for the re-skinning option and I made these skins available for users to download back in December to use and edit as they wished, from here.
I think rescaling these myself will be another project, which will be worth doing... in the year ahead.
Is it likely that the experience and creations will make
subsequent efforts easier? Sounds like a commercial scale
project (no pun intended) to me, as a total non-coder.
I did a small mod to U-he ColourCopy beta, using Inkscape and Gimp,
it was tedious, but rewarding. Layered some see-thru zebra stripes
on the main panel, changed green LED to blue. Need to apply that
to the V1.x when time is available.
Cheers
It's not for the impatient person... that's for sure.



