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Feature request: a way to see the movement of the lfo's, in a similar way as you see the movement of the mod env's.

(Sidenote: It would actually make sense to move the lfo's to the same central editor where the mod env's are located; and as a bonus, the mod matrix would always be visible)

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rsp
sound sculptist

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so before i send an email to support:

if i split the keyboard in two zones, keeping only the highest octave for the drum and everything else for the osc. when i play a note in the zone reserved for the drums it affect the arp of the osc zone.

the problem seems to be the arp receives every midi notes regardless of the zone.

this leads to a feature request: a separate midi in channel for the drums, so we can play the pattern and the individual sound.

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I can confirm that the arp always gets triggered.

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IMHO, it could be a great feature to set arp / sequence triggering range separated from actually zone mapping.

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Stefken wrote: Thu Aug 01, 2019 12:51 pm I can confirm that the arp always gets triggered.
In the past when I've been programming sequences for example, I've had to change the start-note and end-note, as well as the zone markers to stop an arp triggering outside a zone.
I'm not fully familiar with your issue, but this might be worth looking at.
Image

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Ok this is what's happening here.....

Changing the Arp Range seems to affect the Note Range as well.

Initialize a Patch
Assign Arp 1 to Osc 1
Set the Arp Range to say C3 up to G7.
Note Range still shows full range in the Zones Tab
Osc 1 only Plays from C3 on Up even though the Key Range shows full range.

Is that the issue in question ? Is the desired behavior that you should be able to shut the Arp Off for a certain range of keys while the Osc still plays full Range ? Not sure if that's technically possible ?

I'm going to keep working on it to see if it's not user error on my part.......
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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thanks, changing the note range on the arp solve my problem.
but i still find it weird that the arp gets triggered outside the zone

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Hi, I did a quick search using the search word fav here but couldn't find anything.

Where does Avenger store the data of what presets you have favourited?
I try to keep my PC and Mac in sync and want to be able to copy the favourited ones across.
Thanks
rsp
sound sculptist

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tubular2000 wrote: Thu Aug 01, 2019 1:46 pm but i still find it weird that the arp gets triggered outside the zone
I guess the answer is: because the arp can also be used as a mod source.

(Still working through the info as I just bought the synth; it's pretty deep...)

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its completely logical

zone page: sets the zone... correct
but an arp may play on different octaves and transposings. And when an octave or note would range into the end of the zone from the zone page this note would be muted.

so conclusion: the arp needs its own keyzone which does not affect note transposings inside the arp! It works this way even since Nexus 10 years ago

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Manuel now I got many drum samples and sequences from the expansion how can I just cycle to a snare can I lock the snare and just cycle the snare to find a snare if not this would be a good idea to implement. Also it would be great if the GUI would tell you the key the kick is on so we can then either change it or pitch it to the right key and especially for 808

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100tifiko wrote: Thu Aug 01, 2019 5:54 pm Manuel now I got many drum samples and sequences from the expansion how can I just cycle to a snare can I lock the snare and just cycle the snare to find a snare if not this would be a good idea to implement. Also it would be great if the GUI would tell you the key the kick is on so we can then either change it or pitch it to the right key and especially for 808
+1! That might be done with small left- and right-arrows for every drum sample slot that would scroll through all the kits´ sounds of that type (e.g. all claps for the claps slot etc).

Also it would be great if the drum sequencer offered at least 8 sequence slots which could be changed with keyswitches or midi controllers.

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@epiphaneia
I think you´ve forgotten the "ironic"-smiley...."at least"

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100tifiko wrote: Thu Aug 01, 2019 5:54 pm Manuel now I got many drum samples and sequences from the expansion how can I just cycle to a snare can I lock the snare and just cycle the snare to find a snare if not this would be a good idea to implement. Also it would be great if the GUI would tell you the key the kick is on so we can then either change it or pitch it to the right key and especially for 808
a function which accesses other single samples is already planned. I dont know if it will make it in 1.5. otherwise this will delay 1.5. even more

I personally think this kick & note thing is BS. A kick is a kick, and (except its a hiphop or long EDM kick) has no tune... at least none an algorhytm could detect flawlessy. Its a quick falling sine after all and must not have a sustained part! Its so easy to hear by ear on an 808 just play it back one octave higher.

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