EVOL - A Futuristic Sci-fi Film - Produced By The Intrancer

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mgw38 wrote: Mon Aug 05, 2019 1:38 am One thing that has become increasingly popular is to work in game engines directly. The new engines are capable of rendering more than realistically enough for most purposes. If you want to work around the expensive commercial licenses of Houdini et al, you could just create everything in Unity or Unreal bypassing animation software completely.
Nah, the animation/modelling tools in Unity/Unreal arent enough; the typical workflow for that kind of realtime rendering still seems to basically rely on traditional content creation tools, then everything brought into Unity/Unreal via Alembic.
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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True , game engines are already used for animation series .

For big feature films ,were things need to be 99,99% physically accurate ,unbiased renderers are used
Eyeball exchanging
Soul calibrating ..frequencies

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mgw38 wrote: Mon Aug 05, 2019 12:02 am ZBrush is good but rather limited in scope. If it is used, it is usually only as one element in a more complex production workflow. The best all-round 3d production software that is also free for non commercial use is Houdini Apprentice by SideFX. Learning to use that is never a bad idea if 3d production is on your to-do list.

No shit, z-brush is only used in the pipeline for sculpting ?
Maybe because it's a sculpting tool in the first place :clap:
Houdini is something totally different , it's mostly used for procedural stuff
For pure character modelling it is not the first choice
Eyeball exchanging
Soul calibrating ..frequencies

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THE INTRANCER wrote: Mon Aug 05, 2019 12:32 am I have Houdni (free version) installed, had it for about 4 years now, but it wasn't utilised, it's been ages since used it, and I believe the output is watermarked which is no good to me (not been to the site to check yet), and it's commercial offering isn't cheap either.
The cheapest unwatermarked version is Houdini Indie, at $270 per year. That's currently £230.
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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gentleclockdivider wrote: Mon Aug 05, 2019 2:20 pm No shit, z-brush is only used in the pipeline for sculpting ?
Maybe because it's a sculpting tool in the first place :clap:
Houdini is something totally different , it's mostly used for procedural stuff
For pure character modelling it is not the first choice
The way things are going with SideFX, it's probably going to be 'a' first choice soon, they seem really keen on upping their game in modelling. And I get the feeling that, with hardsurface stuff, at least, poly modelling->substance painter is going to become a fairly prevalent workflow. we'll see.

aside, because impressive : this is all a single Substance, on a single box for geometry

Image

https://www.artstation.com/artwork/ybbnL5
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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Are you talking about algoritmix substance painter , recently bought out by adobe ?
Blender 2.8 does have some great techniques to achieve pbr painting , the principal shader is awesome ..
It's not substance painter , nor houdinini , but the blender developers are brainstorming about a full substance painter workflow .
Fun fact , the developer of cycles (blenders render engine ) Brecht van lommel was noticed by solid angle for his amazing work , so he started working at solid angle's arnold renderer , which in turn got bought out by Autedesk.
Now brecht van Lommel is again a full time employee at blender institute :tu:
Eyeball exchanging
Soul calibrating ..frequencies

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mgw38 wrote: Mon Aug 05, 2019 2:34 am
inkwarp wrote: Mon Aug 05, 2019 1:58 am
mgw38 wrote: Mon Aug 05, 2019 12:02 am ZBrush is good but rather limited in scope.
this thread is hilarious. if you think ZBrush is limited then you are just ignorant and don't know what you are talking about.
Seriously? Right to the insult before switching on the brain first? Good luck trying to do crowd simulations in ZBrush, just to give you one very obvious example. ZBrush is good for what it does, but there is software out there that has more complete feature sets.
well, zbrush doesn't do simulations because it does not claim to do such things. it is not a 3d animation program. it does not have any equivalency or intended to compete with 3d packages that do animation etc. for modelling it is amazing.
and i didn't insult anyone.

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inkwarp wrote: Mon Aug 05, 2019 7:55 pm well, zbrush doesn't do simulations because it does not claim to do such things. it is not a 3d animation program.
Hence it is limited in scope. Why are people so upset about this rather trivial comment?
Follow me on Youtube for videos on spatial and immersive audio production.

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gentleclockdivider wrote: Mon Aug 05, 2019 7:07 pm Are you talking about algoritmix substance painter , recently bought out by adobe ?
Yes. I am just observing that proficiency in Substance Painter is something the industry currently expects from our graduates. (Although these expectations change constantly and often rapidly.)
Follow me on Youtube for videos on spatial and immersive audio production.

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whyterabbyt wrote: Mon Aug 05, 2019 12:00 pm
mgw38 wrote: Mon Aug 05, 2019 1:38 am One thing that has become increasingly popular is to work in game engines directly. The new engines are capable of rendering more than realistically enough for most purposes. If you want to work around the expensive commercial licenses of Houdini et al, you could just create everything in Unity or Unreal bypassing animation software completely.
Nah, the animation/modelling tools in Unity/Unreal arent enough; the typical workflow for that kind of realtime rendering still seems to basically rely on traditional content creation tools, then everything brought into Unity/Unreal via Alembic.
This is true, of course, but the example the OP gave did not have any content that would need a more advanced creation workflow.
Follow me on Youtube for videos on spatial and immersive audio production.

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Seeing as this is my thread... I'm posting a video I did 6 years ago, essentially a promo for a large set of Reason Combinator skins I had created...). Should still have them lurking on my hard drive somewhere...but it was something I did in just one day, right before I had to fly off and do some sound monitoring work at a big music festival.. down in Manchester... Much of this channel is focused on DAW's, VST testing, and the capture live music productions I've performed.. The video is very simple, but it's the music I've created that brings it to life more than anything...The camera is slightly off centre, which is a bit unnerving..
:-D

In any case, given that for the past 5 years, my focus has been pretty much focused on music production / tech support on forums, barely any 3D graphic design other than for music covers, and occasional GUI design work, I think that shows just how far a leap what I've come, to that of my video in my opening post. If you are not doing 3D work daily, it is a much harder process, to sustain the level you strive for, or expect to achieve. My main passion and skill set is music production, but art and design has always been the other, all the way back to Deluxe Paint 2 on the Amiga in the digital realm at least.

KVR S1-Thread | The Intrancersonic-Design Source > Program Resource | Studio One Resource | Music Gallery | 2D / 3D Sci-fi Art | GUI Projects | Animations | Photography | Film Docs | 80's Cartoons | Games | Music Hardware |

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mgw38 wrote: Mon Aug 05, 2019 8:09 pm
inkwarp wrote: Mon Aug 05, 2019 7:55 pm well, zbrush doesn't do simulations because it does not claim to do such things. it is not a 3d animation program.
Hence it is limited in scope. Why are people so upset about this rather trivial comment?
no one is upset. at worst mildly irritated by all the bullshit.
zbrush claims to be a 3d modelling/sculpure app. it's very specific in what it does. it does NOT claim to be anything else. so no one could by a copy and suddenly discover it's limited because it doesn't do animation. if you want to do that you used something INTENDED for that, like maya or lightwave or whatever. if something does 'what it says on the tin' then it is by definition NOT limited. if you buy it and find that, oh no! i can't animate with this then you are an idiot who doesn't know what they are talking about. the fact is the op is talking through his arse. the reason you find it 'limited' is because you don't know what you are talking about. i have seen better 3d done by people using the windows 10 3d app... it's just laughable... anyway it opbviously doesn't stem the torrent of fantasist bullshit on one iota... don't even get started on the music... dear lord.

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THE INTRANCER wrote: Mon Aug 05, 2019 9:29 pm Seeing as this is my thread
lmao... i just read that. how old are you 'mate'?

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mgw38 wrote: Mon Aug 05, 2019 8:21 pm This is true, of course, but the example the OP gave did not have any content that would need a more advanced creation workflow.
True, if we're just focussing on the OP. Cinemachine in Unity would certainly give him the possibility of something more than the single static camera position he knows, assuming he would leverage it. You'll maybe be picking up the fact that he doesnt register advice, though, which is probably why he's still at your 'high school' level after an alleged 20 or so years of experience.
Although if his renders are going to be as dark as that thing he boasted had 'polygons in the millions' (which I believe was supposed to impress us) then he might as well use the black fill tool in MS Paint.
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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inkwarp wrote: Mon Aug 05, 2019 10:04 pm
mgw38 wrote: Mon Aug 05, 2019 8:09 pm
inkwarp wrote: Mon Aug 05, 2019 7:55 pm well, zbrush doesn't do simulations because it does not claim to do such things. it is not a 3d animation program.
Hence it is limited in scope. Why are people so upset about this rather trivial comment?
no one is upset. at worst mildly irritated by all the bullshit.
zbrush claims to be a 3d modelling/sculpure app. it's very specific in what it does. it does NOT claim to be anything else. so no one could by a copy and suddenly discover it's limited because it doesn't do animation. if you want to do that you used something INTENDED for that, like maya or lightwave or whatever. if something does 'what it says on the tin' then it is by definition NOT limited. if you buy it and find that, oh no! i can't animate with this then you are an idiot who doesn't know what they are talking about. the fact is the op is talking through his arse. the reason you find it 'limited' is because you don't know what you are talking about. i have seen better 3d done by people using the windows 10 3d app... it's just laughable... anyway it opbviously doesn't stem the torrent of fantasist bullshit on one iota... don't even get started on the music... dear lord.
I think you're being ridiculous here with regard to mgw38. He said ZBrush was 'limited in scope' not 'limited'. He said it in the context of full-spectrum 3D tools, so it was pretty clear exactly what he meant, and yet, despite now basically admitting that what he said was both true and obvious, you're insulting him by claiming he doesnt know anything?

For some reason you seem to have taken his comment extremely personally, and you're now raging over what is actually a strawman ('ZBrush is limited'). Seriously, do yourself a favour; you misunderstood what he meant and overreacted; you pretty much owe him an apology.
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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