Coming soon: Tone2 Icarus2

VST, AU, AAX, etc. plug-in Virtual Instruments discussion
Markus Krause
KVRist
84 posts since 2 Jul, 2018

Post Mon Aug 19, 2019 12:58 am

The synth is still under heavy development and the feature-set still will change.
It will be relased in Autum/Winter 2019.

Image

Click here to view the larger image:
https://www.tone2.com/images/Icarus2-beta.jpg

What's new in Icarus2?

The update to v2.0 is 100% downward compatible with all previous versions. All existing song projects and patches can be loaded without any further steps necessary.

New features:

- The interface has been re-designed completely. It is now more intuitive and efficient to use.
- The GUI can be displayed with 8 different sizes
- Added a random-button that generates new patches
- A midi-diode indicates incoming signals
- Added a realtime-display for the frequency-response of the equlalizer
- Arrows indicate modulation-sources which support drag-and-drop
- Addtional knobs for filter-panning
- Hi-dpi support for sharper text, graphs and knob-handles
- Added an optional keyboard which allows to play sounds without midi-input
- The effect-section has been reworked and is more easy-to-use
- Included a new LFO-type called 'White Noise' that outputs real random values
- Included a new LFO-type called 'Bandlimited Noise' that outputs tuned noise
- Included a new LFO-type called 'S&H Noise' that outputs BPM-synced noise
- Included a new LFO-type called 'S&H Noise Ramped' that outputs BPM-synced ramps
- Included a new LFO-type called 'S&H Noise Digital' that outputs BPM-synced digital-noise
- Support for "polyphonic key pressure / aftertouch"
- Additonal buttons to bypass FX1, FX2, FX3 and the feedback
- 'FX3 Duck' changes the dry/wet mix of effect3 dynamically, resulting in a more transparent mix
- Small tiangles indicate hypersaw-spread and the streo-spread in the osc-section
- A triangle indicates the wavetable-index in the oscillator-scetion
- A triangle indicates the morph-value in the oscillator-scetion
- An addtional dry-wet knob allows to change the effect-mix in the main interface
- You can draw shapes by clicking with the right mouse-button onto the the step-lfo display
- Additional on/off buttons for bypassing single effects
- Additional button to reset the patch-settings
- Pitchwheel and modwheel are displayed on the lower left and can be used as drag&drop modulation-source
- There will be a lot more. We will reveal it soon...

Multistage-envelope-generators:

Two MSEGs are available as additional modulation-sources. The MSEGs can be operated as LFO or envelope and allow you to create literally any shape you can imagine.
The MSEGs offer highest precision, support frequencies up into the audio-range and have been designed with the aspect of muscial usefulness.
The MSEGs can be synced to BPM, sync with the arpeggiator or run freely. Triads or dotted rhythms are also supported.
You can define loop-points and start points. Furthermore you can delay or fade the MSEGs.
You can move, add or delete points with your mouse. You can bend lines upwards or downwards to change their shape or even create completely rectangular curves.
The MSEGs can be edited completely freely or you can snap points to a grid of a selectable size. It is also possible to draw triangles, bars or ramps.

Glitch Sequencer:
We will reveal it soon...

Drum Sequencer:
We will reveal it soon...

Enhancements:

- All oscs, filters, the volume-envelope and the step-lfo are displayed on the main interface and accessible withount switching through tabs
- Icarus_effects, Icarus_arps and Icarus_mseg are now stored in Icarus_data
- The color schemes can be changed without restarting the plug-in
- The arpeggiator is much larger and more intuitive to use
- Many additonal tooltips which explain features
- Reduced latency
- Key-follow for the oscs can be toggeled without entering the setup-menu
- All matrix parameters are accessible within a single tab
- All effects, the feedback, the ducking and the limiter are acessible within a single tab
- Unused effect-parameters are hidden automatically
- The cutoff-knob is located left from the reso-knob
- Polyhonic, legato, mono and glide-mode can be selected from the main screen
- The installer's automatic detection of the vstplugins directory has been enhanced
- The 'Low-CPU morphmode' does now always play on the entire keyboard-range
- Many small performance-enhancements
- Many small enhancements for the interface
- Better description of many fatures and more detailed tooltips

Sound-enhancements:

- Enhanced sound and more linear frequency-response for 'Delay Dual'
- The default-parameters for many effects have been fine-tuned for a better sound
- The sound of many reverb-types has been enhanced and offers a more linear frequency-response
- Higher precision rendering
- More accurate timing for the shuffle


Summary

The audio engine is able to produce all important synth sounds in high-end quality
The award-winning '3D wavetable synthesis' creates sounds impossible with other synths and reveals a new level of dynamic expression
The re-synthesis allows you to rebuild any sound with a mouse click
Low CPU requirement
Easy to use interface with animated displays and drag&drop modulation
Huge sonic range
Over 1000 presets by pro-designers
Patch browser
Powerful wavetable and spectrum editor
3 x 53 effects, vocoder
Powerful Arpeggiator
10x stereo Hypersaw, unison, stacks, chords, mono, poly, legato...
54 synthesis modes (FM, PWM, formant, phase distort, sync, ...)
Dual multi-mode filter section with 62 filter types and 8 distortion types
Customizable user interface
Expandability, modular

Features

Sound engine with true stereo architecture
3D wavetable synthesis: Waves can be morphed in 3 dimensions
Exclusive sounds, impossible with other synths
High-end sound quality with low CPU requirement
Multicore processor support
Huge sonic range
High flexibility
Patch browser
Wavetable editor
Spectrum editor
Re-synthesis
Over 1000 sounds by professional designers
54 different, combinable synthesis modes
Dual multi-mode filters with 2 x 62 filter types
2 x 8 distortion types
3 x 53 effects, vocoder
10x stereo Hypersaw, unison, stacks
Polyphonic, monophonic, legato
Up to 256 waveforms per wavetable
Unlimited number of wavetables and waveforms
Random generator for wavetables
Midi learn
Easy to use
Animated displays
Context sensitive help
Drag & drop modulation
Very fast envelopes and LFOs
Programmable arpeggiator
Expandability
Customizable user interface
Can import and export samples, waveforms or wavetables in wav format
Standalone version for PC
Flexible preset management
Free support and updates
Last edited by Markus Krause on Thu Aug 29, 2019 1:38 am, edited 1 time in total.

User avatar
Vortifex
KVRian
1416 posts since 1 Sep, 2016

Re: Coming soon: Tone2 Icarus2

Post Mon Aug 19, 2019 1:11 am

Looking very good I must say! What can current owners expect the upgrade price to be?

Markus Krause
KVRist
84 posts since 2 Jul, 2018

Re: Coming soon: Tone2 Icarus2

Post Mon Aug 19, 2019 1:14 am

Hello Vortifex,

We still did not decide about the price for Icarus2, since the feature-set is still not finished. I expect the the upgrade to v2 will be in the range from €59 to €79.

Best Regards,
Markus

tatanka
KVRian
1156 posts since 13 Jan, 2014

Re: Coming soon: Tone2 Icarus2

Post Mon Aug 19, 2019 1:17 am

Maybe any special-intro-upgrade deal ? Would buy this one even as presale if it gets a little discount from the usual upgrade prize :-)

SLiC
KVRAF
3844 posts since 2 Dec, 2004 from North Wales

Re: Coming soon: Tone2 Icarus2

Post Mon Aug 19, 2019 1:23 am

Looking forward to this.

Massive X killer (just wanted to be the first ;-))

I honestly think Icarus is already much better than Massive X in most departments....If I could only have 1 WT based synth it would definitely be Icarus. Good Luck, let me know if you want a beta tester!

PS- this is also a synth I would buy the upgrade 'pre-sale' and I would not do that for many synths or developers.
i7 Win 10 PC+ Surface, BWS V3, StudioOne 4, Cubase 10, Live 9 suite, X32 Desk. , DM12, Odyssey, P8, Virus TI, 500hp Eurorack, Elektron A4, RYTM, Heat, Digitone, Deluge, OP-Z, Mother+DFAM, Drums, Guitars, Basses and Amps

Markus Krause
KVRist
84 posts since 2 Jul, 2018

Re: Coming soon: Tone2 Icarus2

Post Mon Aug 19, 2019 1:27 am

Thank you a lot for the nice feedback.

I forgot to mention: The upgrade to Icarus2 will be free for everyone who purchased Icarus 1.x after May 2019.

There might be a public beta in Autumn.

metaside
KVRist
108 posts since 11 Oct, 2012

Re: Coming soon: Tone2 Icarus2

Post Mon Aug 19, 2019 1:50 am

The MSEG looks great, that alone is a really significant improvement!

What I would love to see is a bigger matrix and the possibility to use multiple morph modes at the same time - imho Pigments and Avenger look better in this regard with 4-5 parallel morph and distortion-type options for oscillators. I prefer the morph options and the great resynthesis and better general wavetable handling in Icarus though!

Anyways, I'm pretty sure I'm gonna get this update and hope there will be a nice intro offer ^^

tatanka
KVRian
1156 posts since 13 Jan, 2014

Re: Coming soon: Tone2 Icarus2

Post Mon Aug 19, 2019 2:01 am

So let this sum up:

"Special upgrade intro offer (even for pre-sale)"

:clown: :lol: 8) :D

perfumer
KVRist
496 posts since 4 Oct, 2018

Re: Coming soon: Tone2 Icarus2

Post Mon Aug 19, 2019 2:18 am

True random LFOs?
Automatable LFO phase?
FM not only from OSC3?
Hide the keyboard?
Turn off all animated displays?
Skin without metal handles on the sides?

Shop and size buttons hidden away in the Help menu?

Filter has hard-coded LFO3 assignment. Make it selectable?

perfumer
KVRist
496 posts since 4 Oct, 2018

Re: Coming soon: Tone2 Icarus2

Post Mon Aug 19, 2019 2:22 am

The Ableton-style knobs in the middle don't go well with your trad knobs - IMHO. Make knob look selectable in Setup?

Less fake 3D elements on the UI?

Stefken
KVRAF
1556 posts since 9 Nov, 2016

Re: Coming soon: Tone2 Icarus2

Post Mon Aug 19, 2019 2:31 am

UI could still be improved a lot.

For example:

* remove the block top left with preset selection and place these controls on a ribbon on top. That's a better placement for main controls and it gives you more space to e.g. move the filters next to the oscs.
* setup is also better placed on a ribbon on top with a cog icon to access it
* Replace the fake 3d controls with more contempory controls; making them flat will make your UI a lot cleaner and easier to 'scan'
* Tab headers in middle section (arp, glitch, fx) should go on top, not on the bottom.
.....

Middle section with arp, modmatrix looks very nice and gives a lot of possibilities towards the mseg's (they look very nice), bigger arp, bigger mod matrix, extra visualisation maybe .

User avatar
fmr
KVRAF
8840 posts since 16 Mar, 2003 from Porto - Portugal

Re: Coming soon: Tone2 Icarus2

Post Mon Aug 19, 2019 2:57 am

perfumer wrote:
Mon Aug 19, 2019 2:22 am
The Ableton-style knobs in the middle don't go well with your trad knobs - IMHO. Make knob look selectable in Setup?
Less fake 3D elements on the UI?
Stefken wrote:
Mon Aug 19, 2019 2:31 am
* Replace the fake 3d controls with more contempory controls; making them flat will make your UI a lot cleaner and easier to 'scan'
I disagree. The GUI is already crowded. If Tone 2 makes the knobs flat, it will be almost impossible to navigate - our eyes will loose reference points, and it will become a complete mess. This "flat" trend is becoming really annoying. :x

And the controls for the MSEG go well enough, IMO. I would hate to see ALL of the controls look like those.

Besides, I think they should keep Icarus 2 still recognizable as Icarus, and as a Tone 2 product, not looking like a completely new product, by a completely new company :shrug:
Fernando (FMR)

Markus Krause
KVRist
84 posts since 2 Jul, 2018

Re: Coming soon: Tone2 Icarus2

Post Mon Aug 19, 2019 3:01 am

We will include an additional and optional 'flat-skin' to the synth if it is possible to do this with a reasonable amount of work.

User avatar
Vortifex
KVRian
1416 posts since 1 Sep, 2016

Re: Coming soon: Tone2 Icarus2

Post Mon Aug 19, 2019 3:03 am

Yeah I'm happy with the 3D look of the dials, it helps with that quick at-a-glance assessment of where everything is. It does look busier now with more controls visible but the overall layout is still clear, IMO.

Stefken
KVRAF
1556 posts since 9 Nov, 2016

Re: Coming soon: Tone2 Icarus2

Post Mon Aug 19, 2019 3:05 am

fmr wrote:
Mon Aug 19, 2019 2:57 am
I disagree. The GUI is already crowded. If Tone 2 makes the knobs flat, it will be almost impossible to navigate - our eyes will loose reference points, and it will become a complete mess.
Well, the proof is in the eating. One should try different implementations. Flat was a suggestion but this fake 3d is not a good choice.
But what data suggests that it would become impossible to navigate? :?:

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