Well put.SparkySpark wrote: ↑Wed Aug 21, 2019 9:50 pm Hi Markus,
Thanks for stepping in and sharing your thoughts. You're quite an optimist I see.
The sad truth is that most of us in this thread probably agree with most of what you write. There's one thing I don't agree with though:
The "problem" as I see it is not that we have an abundance of low quality software, but that we have an abundance of HIGH quality software. What I mean is that we simply don't need a more professional compressor in our arsenal. So as the OP asks, saturation is the problem, not bad software.Markus Krause wrote: ↑Mon Aug 19, 2019 11:39 am We are currently facing the same situation as we did with the video-game-crisis in the early 80s. The market was flooded with a huge number of low quality games. It ended up with a big crash and only the big companies which did deliver quality games like Nintendo did survive.
That said, the effect will most likely be the same: small companies/constellations disappear because they are too small to survive. Their devs will go to more profitable jobs. At the same time, and as suggested in the thread, bigger companies will buy smaller ones. Finally, big hardware companies (say Logitech) will buy big music software companies for some tech they are missing (like Creative sucking the life out of E-MU). We saw this a few months ago when Izotope bought the reverb dev (forgot its name) - not saying this is a bad thing though as it prolongs the life of quality small-dev software.
I still think we're in the middle of a turning point (I never said it would be snapping fast), but I disagree with the videogame crisis comparison made by Markus. I don't think there will be a hard crash in this industry, but more likely smaller players getting out of business. So yes, there is a saturation, in my point of view.