Giving the timbre quality of a given material

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Hello, I am looking for softwares (reverbs or resonators; a plug-in, if possible) capable to give the incoming sound the timbre quality of given materials (wood, plastic, brass, gold, bronze, silver, tin, marble, glass, felt, cardboard, ceramic and so on), with the highest possible precision and the highest possible variety of materials, like when the sound is resonating in a small container made of that material, or is reflected by a very close wall made of it. I have some (Aether, Fog Convolver, Integra Live, MConvolution, MTurboReverb), and I am aware of Dreamverb and MCabinet (though I do not have them – yet), but I would like to have as many suggestions as possible from you, since I'm very interested in this subject.
I like in particular the interface of Dreamverb with regard to the materials selector.
Thank you for any help! (P.S.: should I post this question in the Sound Design section, instead?)

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I am looking for the same thing. Not much hope though. If you have UAD "Wood Works" might be of use to you.
https://www.uaudio.com/uad-plugins/guit ... works.html
There is also a delay by AAS that has a resonator section "Objeq Delay"
https://www.applied-acoustics.com/objeq-delay/
Yorgos Simeonidis

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Thank you very much. Wood Works does not seem to be what I'm looking for (I don't have to work with guitar cabinets at all, my aim is completely different), but Objeq Delay is interesting and I will try it, though the "material" section seems too approximate and not enough precise for me. Meanwhile, on my turn, I suggest you to try all the softwares I was mentioning in my former message hereabove; they are very useful for this purpose.
Last edited by XComposer on Tue Oct 01, 2019 7:15 pm, edited 1 time in total.

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Devious Machines Texture

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Shape, thickness etc that a material is formed into will contribute as much/more to its timbral quality.

Your best bet is probably to make your own IRs from preferred material/shape combos.
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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With regard to Dreamverb and the UA plug-ins: do they work only if you own their hardware?
Last edited by XComposer on Tue Oct 01, 2019 7:29 pm, edited 1 time in total.

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whyterabbyt wrote: Tue Oct 01, 2019 7:21 pm Shape, thickness etc that a material is formed into will contribute as much/more to its timbral quality.

Your best bet is probably to make your own IRs from preferred material/shape combos.
Yes, you are most probably right, working with IRs is one of the best choices in my case.

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XComposer wrote: Tue Oct 01, 2019 7:28 pm
whyterabbyt wrote: Tue Oct 01, 2019 7:21 pm Shape, thickness etc that a material is formed into will contribute as much/more to its timbral quality.

Your best bet is probably to make your own IRs from preferred material/shape combos.
Yes, you are most probably right, working with IRs is one of the best choices in my case.
It's probably the only choice. A lot of work has been done to physically model instruments and rooms, i.e., spaces you are likely to actually play music in. Little to no work has been done to model the materials themselves, particularly unusual materials. So by default that means IR is the only tool we have.

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spitfire audio has the BT Phobos

https://www.spitfireaudio.com/shop/a-z/bt-phobos/

a convolution synth
but unfortunately, afaik (not sure if still) you can only use the factory (20GB) waves and IRs...

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Don't know if this can do what you're after?:
https://www.reasonstudios.com/shop/rack ... nthesizer/
It's a rack extension but obvs you could get that into any daw by buying Reason 11 Intro for 99 tokens. It does have a 30 day free trial like all REs.

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whyterabbyt wrote: Tue Oct 01, 2019 7:21 pm Shape, thickness etc that a material is formed into will contribute as much/more to its timbral quality.
+1 Just with acoustic guitars, I've heard some made of carbon fiber and some made of plywood that sounded fantastic, and some made of wood that sounded like crap. Everything contributes to the final sound.
Wait... loot _then_ burn? D'oh!

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Thank you! No, not a synth, I'm looking for a different thing. Something where an external sound (any sample, usually not a guitar), enters, then it comes out colored with the timbre of a resonator with a given shape and material. Something like this Voxengo Impulse Modeler:
https://www.voxengo.com/product/imodeler/
Unfortunately, it runs only on windows and I'm on a Mac, and, moreover, it has only a very limited selection of materials to choose from.

Or something like Dreamverb, as I was saying:
https://www.uaudio.com/uad-plugins/reve ... mverb.html
Look at that "materials" and "shape" selectors on the upper right corner.
Unfortunately, it requires a physical hardware UAD interface, which I don't have.

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tritik moodal

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hma wrote: Wed Oct 02, 2019 6:11 amtritik moodal
Yes, that's a good tool, thanks!
Another one is Melda MTurboReverb, which has sections named "Creative" and "Special" doing more or less what I'm looking for.
Still digging…

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You have convolution plugins. What you need is IR samples. Grab a portable microphone and a drumstick and go record yourself hitting everything in the world.

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