Correct. The term "HPC market", *today* refers to the Compute Cluster area. Once - for several decades - the term HPC referred to a market area made of BOTH Clusters and Workstations (in a time when Clusters were considered as "cluster of workstations" indeed). In the past they were inter-dependant and they had a lot in common, both (cluster and workstations) shared the same CPU architectures for example (today is different) and coprocessors had a very marginal role (in this case I'm just talking about clusters).
I didn't use the term "HPC market" indeed, but a generic "high-performance computing scenarios" to point, well, "computing scenarios where high performace is crucial" like today's workstation market - and if today you make music using pro audio softwares, you are making it using a workstation-class hardware (indeed, today's x86 computing systems are NOT "PCs" AT ALL - from about 25 years - they are all 100% derived from the workstation-class hardware market of that time). So yes, my clarification was due, sorry for the misunderstanding.
JUST A SIDE NOTE : you said "a laptop CPU is irrelevant compared to HPC" - here's just a "kind provocation" to what you said
Indeed, the "Special purpose DSP" you mentioned was the former "heterogeneous computing" developed during all the 80s and the first half of 90s as I said in my previous post. It was based on the hardware-side ONLY. To be more precise, this approach basically ended 20/25 years ago, when a single, mainstream CPUs computational power was more than adequate to run evoluted and consistent DSP (software), AND a full operating system, AND GUI elements, AND a solid audio engine - all at the same time. Instead, if you consider JUST the DSP-side (software), CPUs of that time have always been more powerful than any other DSP (from the end of 80s / start of 90s) - but they had a much greater cost ($) and required much more power.
During the first-half of 90s, if for example a "widely known research institute" was making a prototype (to exhibit in pro audio shows/fairs) of early physical modeling etc. or any generic synthesis softwares, it could do it making use of a Motorola 56xxx DSP or - if polyphony was crucial for that prototype - on a single, more powerful Intel or MIPS CPU (instead of using multiple 56xxx). Also, DSP only handled integers computing (with completely missing or VERY limited FP support) - while CPU natively handled full floating-points too (the "scientific" format). To say it all, several prototypes ran on an original (true CISC) Intel Pentium P5, before any completely different, *modern* RISC-based Intel CPU (P6 and beyond) was available. But this was an amazing revolution which would require a separate topic
Today (and for the future) you have to forget about *classic* DSP. They will never come back in the high end pro audio. The near future is made of FPGAs which can be rearranged to act as single threaded DSP coprocessors or parallel vector DSP boosters (or GPUs, or tensor engines, or anything you wish...).
And here comes the SOUL (DSA/HC) approach. You write a soul DSP-code *once in your life* and it will automatically run on any hardware (passed, present or future) - you choose : on your CPUs, or on your DSPs, or on your FPGAs, etc. at full native speed (as it was a native C++ / Assembly code specifically compiled for a specific architecture). Just a single SOUL driver has to be made for each *device / architecture* in order to run an unlimited number of SOUL "plugins" (their correct name is SOUL "patches/patchers").
This is what will, or *should* happen in the very near future. Then we'll see - I can't see the future eheh
Then, when materials will permit it, we'll continue with the CPU performance increases as we seen with the Dennard-scaling or Moore's law - even better if in the time-domain (higher clock cycles). That will make EVERYONE happy for sure...
Cheers !

