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ecristian wrote: Sun Nov 03, 2019 1:38 pm Nothing very exciting from presonus in the late years,at least for me, but i have big hopes that in version 5 or 6 they will fix this problem
1. I am not a programmer so I cannot tell a lot about the change of the frequencies coming through... but I know that oversampling has some side artefacts to the whole signal (i.e. latency) and trying to null an oversampled signal to a none oversampled signal doesn´t work that easy imho...

2. I would assume that something is either wrong with the test or with the HoFa EQ as it isn´t possible that it doesn´t null with oversampling off but it nulls with oversampling on... there is definitely something wrong...

3. I think the assumption is wrong that the High quality mode in the Pro EQ is reversed ...
Quite easy to test... oversampling takes a bit of CPU... take 50 audio tracks playing a little loop with each an Pro EQ on ... if you set them to High quality mode, they take nearly the double CPU...
Last edited by Trancit on Fri Nov 08, 2019 10:02 am, edited 1 time in total.

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ecristian wrote: Sun Nov 03, 2019 1:38 pm Nothing very exciting from presonus in the late years,at least for me, but i have big hopes that in version 5 or 6 they will fix this problem
If it hasn't been done yet, please report it to Presonus.

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ecristian wrote: Sun Nov 03, 2019 1:38 pm Nothing very exciting from presonus in the late years,at least for me,
What do you define exciting in respect of DAW features not yet implemented ?

For me, it would be an editable video timeline strip and surround sound features. Notation is really the only other thing I can think of, at least for those who require it.

Hi-DPI scaling of the native effects would be nice... :hihi:
KVR S1-Thread | The Intrancersonic-Design Source > Program Resource | Studio One Resource | Music Gallery | 2D / 3D Sci-fi Art | GUI Projects | Animations | Photography | Film Docs | 80's Cartoons | Games | Music Hardware |

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October 31st 2019 Review of Studio One, I just found by accident... (Don't know why the reviewer is using images before version 4 though).

https://uk.pcmag.com/recording/91801/pr ... studio-one
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I wish studio one wasn't so dependent on win 10 (minor) updates .
If I don't update win 10 ( happens every few months ) , studio one's on screen keyboard or drawing notes in the piano roll refuse to send a NOTE -OFF ( midi mon shows otherwise ) to my physical hardware .
This only happens with studio one and is a royal pita
Eyeball exchanging
Soul calibrating ..frequencies

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Are you sure that that is due to Studio One being so picky about Windows 10 updates? Because i highly doubt it. If you haven't tested that properly with other computers, and with rolling back to the update before the latest update, it's very, very unlikely that it happens because you didn't update to the latest Windows 10 version. Why would it?

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It has now happened every single time whenI haven't updated windows
Eyeball exchanging
Soul calibrating ..frequencies

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Think I found a bug, I'm on version 4.5.3, so one before the current one that is 4.5.4. Just need a confirmation if it's the same in the current version.

Drag an audioloop from the browser to the track, press 'Q' to quantise it.

Result: The track will completely mute it self, when it shouldn't. That's how it looks initially, but there is something which has happened to the audioloop, it's no longer functioning even though it's not muted or locked in anyway.

What should happen is that the audio should quantise to that of the quantise settings.

Added the file... to download to see for yourself. Also check to see how many days you have recording left when you open the file. Does it show you something which is actually wrong and inaccurate ?
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What, no crack for 4.5.4 yet?

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Can't be sure if you're referencing me... or asking the community for an answer to that, but some of us including myself actually pay for software we use... some of us actually hold back from using the latest version because we don't want to incur any further issue's if there are any...
KVR S1-Thread | The Intrancersonic-Design Source > Program Resource | Studio One Resource | Music Gallery | 2D / 3D Sci-fi Art | GUI Projects | Animations | Photography | Film Docs | 80's Cartoons | Games | Music Hardware |

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Yeah, it was definitely referencing you and not a general request for information, cause it's surprising someone so keen to monopolise the posting and debate of S1 releases on here doesn't actually use the latest software, especially now it's a couple of months later.

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THE INTRANCER wrote: Sun Nov 17, 2019 5:34 am Think I found a bug, I'm on version 4.5.3, so one before the current one that is 4.5.4. Just need a confirmation if it's the same in the current version.

Drag an audioloop from the browser to the track, press 'Q' to quantise it.

Result: The track will completely mute it self, when it shouldn't. That's how it looks initially, but there is something which has happened to the audioloop, it's no longer functioning even though it's not muted or locked in anyway.

What should happen is that the audio should quantise to that of the quantise settings.

Added the file... to download to see for yourself. Also check to see how many days you have recording left when you open the file. Does it show you something which is actually wrong and inaccurate ?
I am running Studio One 4.5.4 on Windows 10 Pro x64. I downloaded your track and then opened it in Studio One. I could not do much with it because on my PC, I did not have the same loops and plugins installed as required by your saved project file. I did note down the max recording time reported in the transport bar.

After shutting down an restarting Studio One, I created a new project and dragged over an audio loop from the browser and pressed the Q key to quantize it. The quantization occurred and the loop nor the track were muted. I played back the track and it sounded robotic with the quantization in effect. I looked at the max recording time reported in the transport bar, and it was the same value reported when your project had been opened up in the DAW.
[Core i7 8700 | 32GB DDR4 | Win11 x64 | Studio One 7 Pro | WASAPI ]

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tonedef71 wrote: Sun Nov 17, 2019 6:55 am
THE INTRANCER wrote: Sun Nov 17, 2019 5:34 am Think I found a bug, I'm on version 4.5.3, so one before the current one that is 4.5.4. Just need a confirmation if it's the same in the current version.

Drag an audioloop from the browser to the track, press 'Q' to quantise it.

Result: The track will completely mute it self, when it shouldn't. That's how it looks initially, but there is something which has happened to the audioloop, it's no longer functioning even though it's not muted or locked in anyway.

What should happen is that the audio should quantise to that of the quantise settings.

Added the file... to download to see for yourself. Also check to see how many days you have recording left when you open the file. Does it show you something which is actually wrong and inaccurate ?
I am running Studio One 4.5.4 on Windows 10 Pro x64. I downloaded your track and then opened it in Studio One. I could not do much with it because on my PC, I did not have the same loops and plugins installed as required by your saved project file. I did note down the max recording time reported in the transport bar.

After shutting down an restarting Studio One, I created a new project and dragged over an audio loop from the browser and pressed the Q key to quantize it. The quantization occurred and the loop nor the track were muted. I played back the track and it sounded robotic with the quantization in effect. I looked at the max recording time reported in the transport bar, and it was the same value reported when your project had been opened up in the DAW.
Thanks for checking....I'll make a video using my camcorder and post it later... as it's not something I've encountered before I don't think. For reference though, I'm using Windows 7 64 ..not that this should really make a difference though. I can only presume that the project file is miss calculating the amount of storage I have thus it's not allowing the audioloop file to be played back. I edited my last post to mention that it's the audio file itself. The audio channel is active and working with other loops on it.
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As promised, here's the video of what's happening...... I'd post it on the presonus forum for people to chew over but I'm not privileged enough any more because of one (or two bad mods) that had a grudge over my valid criticisms about Studio One.

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Can't verify since I'm running the latest build
Eyeball exchanging
Soul calibrating ..frequencies

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