"I like the analogue warmth of oldskool sample-rate conversion."
Roland Cloud
- KVRAF
- 23102 posts since 7 Jan, 2009 from Croatia
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- KVRAF
- 5716 posts since 8 Jun, 2009
With 48kHz outputs from a 44kHz signal chain? What wizardry is this?EvilDragon wrote: ↑Wed Dec 11, 2019 6:09 pm Fail! If you use digital output, there's no SRC happening
- KVRist
- 147 posts since 6 Dec, 2019
EDIT: Those heavy drift seems to be in Logic Pro X onlyEvilDragon wrote: ↑Wed Dec 11, 2019 1:28 pmHm, I see nothing weird with timing to received MIDI of either JV-1080 or SC plugins?outerspacecat wrote: ↑Wed Dec 11, 2019 10:48 am One thing that makes the XV-5080 perform much better than the JV-1080 is MIDI timing. I guess that Roland just somehow ports the internal OS of the hardware into the software world, because the timing of the virtual JV-1080 or the SoundCanvas is as bad as with the hardware.
The timing of the SoundCanvas is that bad, that you don't even have to zoom in.
Attached a simple 2 bar MIDI region (green) with 4-to-the-floor kick drum (Standard 1 default kit) at 100 BPM rendered to audio (orange), hard cut at the beats (no zero crossings or relative grid games going one). 25 ms drift. Nothing more to say. JV-1080 isn't hat horrible of course but together with the Korg legacy sample based virtual instruments pretty much on the loose end. Not that bad wit simple sounds, drums as extreme example.
I wish that they would eliminate these old hardware MIDI or processing flaws in the software version.
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Last edited by outerspacecat on Wed Dec 11, 2019 9:49 pm, edited 1 time in total.
- KVRist
- 147 posts since 6 Dec, 2019
No, this has nothing to do with the DAW. See extreme example in my post above. Same is true for the Korg M1 plug-in for example.Bippo wrote: ↑Wed Dec 11, 2019 3:08 pmNever had anything like that in any of their plugins. It's probably something in your daw.outerspacecat wrote: ↑Wed Dec 11, 2019 10:48 am One thing that makes the XV-5080 perform much better than the JV-1080 is MIDI timing. I guess that Roland just somehow ports the internal OS of the hardware into the software world, because the timing of the virtual JV-1080 or the SoundCanvas is as bad as with the hardware. For tight drums completely unsuitable by today's standards. The XV-5080 timing doesn't drift that much that's why I think the XV-5080 has also its right to exist beside the JV-1080 (nostalgia, anyway).
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 11519 posts since 16 Aug, 2006
I don't claim to have the right answer here or be more knowledgeable on this, but how on Earth could it be early in some instances like you're seeing unless it had something to do with how the plugin interacts with the DAW? Like they're getting MIDI signals from the DAW, playing them back out of time, then telling the DAW "hey, this is late a few ms so shift this back to compensate for the latency." Like they went out of their way to simulate jitter but then went a step further and tried to compensate for it. I dunno...it's all very odd and not making sense to me based on your screen capture.outerspacecat wrote: ↑Wed Dec 11, 2019 6:34 pm No, this has nothing to do with the DAW. See extreme example in my post above. Same is true for the Korg M1 plug-in for example.
- KVRist
- 147 posts since 6 Dec, 2019
Yes, probably something like that. Internal buffering (this is true for hardware also), transfer to the DAW, PDC. There are a few plug-ins with that kind of behavior, not that bad of course, but any ms drift is pretty annoying at least for my understanding of metric accuracy.Funkybot's Evil Twin wrote: ↑Wed Dec 11, 2019 6:51 pmI don't claim to have the right answer here or be more knowledgeable on this, but how on Earth could it be early in some instances like you're seeing unless it had something to do with how the plugin interacts with the DAW? Like they're getting MIDI signals from the DAW, playing them back out of time, then telling the DAW "hey, this is late a few ms so shift this back to compensate for the latency." Like they went out of their way to simulate jitter but then went a step further and tried to compensate for it. I dunno...it's all very odd and not making sense to me based on your screen capture.outerspacecat wrote: ↑Wed Dec 11, 2019 6:34 pm No, this has nothing to do with the DAW. See extreme example in my post above. Same is true for the Korg M1 plug-in for example.
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viewtopic.php?f=1&t=467127&p=7600329#p7600329
To be honest, I wonder if anyone in here ever uses all this stuff for real world production as obviously nobody notices or cares about a 17 ms shift in Avenger 1.5 for example (this is obviously a bug and is getting fixed). FIXED IN 1.5.4!
And to anticipate it again, no, it's not my computer or my DAW. I have this behavior (at least on different macOS versions) in practically all major DAWs.
I would be happy if more users would complain to the respective companies (here Roland Cloud) or developers, so that there are improvements in this regard. The possibility to change the buffer size (Synthmaster) or latency compensation (Avenger) is exactly what should be integrated in such plug-ins.
EDIT: Avenger latency report to DAW fixed in 1.5.4
Last edited by outerspacecat on Wed Dec 11, 2019 7:52 pm, edited 1 time in total.
- KVRist
- 353 posts since 24 Dec, 2015
I also have this MIDI timing issue. The Sound Canvas was the worst. I couldn't have a normal, perfectly on the grid sound with it. I also have this problem with the D-50 but only when I already have many tracks in the project. Maybe it is related to the Audio Unit with MacOS ?
Last edited by sinemotor on Wed Dec 11, 2019 7:41 pm, edited 1 time in total.
- KVRist
- 147 posts since 6 Dec, 2019
No, that's concept-related and has nothing to do with the DAW, no need for investigation here. Just ask the support for improvement in this regard.
The hardware of the SoundCanvas was really bad as well (hence my thought that they somehow compiled the hardware OS to the plug-in world), especially if you played 16 MIDI tracks at once. No zoom function needed (and available) in the 90s, your ears were enough to hear that loose timing.
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- KVRAF
- 1515 posts since 20 Feb, 2003
I don't use it, but checked Sound Canvas (same BPM and kit you used) and Cubase (with PDC) was a consistent 3ms (dropped to 2.5ms @ 96kHz).outerspacecat wrote: ↑Wed Dec 11, 2019 6:29 pm Whuuuut? The timing of the SoundCanvas is that bad, that you don't even have to zoom in.
Attached a simple 2 bar MIDI region (green) with 4-to-the-floor kick drum (Standard 1 default kit) at 100 BPM rendered to audio (orange), hard cut at the beats (no zero crossings or relative grid games going one). 25 ms drift. Nothing more to say. JV-1080 isn't hat horrible of course but together with the Korg legacy sample based virtual instruments pretty much on the loose end. Not that bad wit simple sounds, drums as extreme example.
- KVRist
- 147 posts since 6 Dec, 2019
Did you test with an instrument part or a drum part as well? I would highly be interested what your numbers are triggering a simple kick drum. Also don't use 120 BPM (there is a possible alignment depending on the ms). Cubase, I guess your on PC then?PAK wrote: ↑Wed Dec 11, 2019 8:44 pmI don't use it, but checked Sound Canvas (same BPM and kit you used) and Cubase (with PDC) was a consistent 3ms (dropped to 2.5ms @ 96kHz).outerspacecat wrote: ↑Wed Dec 11, 2019 6:29 pm Whuuuut? The timing of the SoundCanvas is that bad, that you don't even have to zoom in.
Attached a simple 2 bar MIDI region (green) with 4-to-the-floor kick drum (Standard 1 default kit) at 100 BPM rendered to audio (orange), hard cut at the beats (no zero crossings or relative grid games going one). 25 ms drift. Nothing more to say. JV-1080 isn't hat horrible of course but together with the Korg legacy sample based virtual instruments pretty much on the loose end. Not that bad wit simple sounds, drums as extreme example.
Last edited by outerspacecat on Wed Dec 11, 2019 8:47 pm, edited 1 time in total.
- KVRist
- 194 posts since 12 Nov, 2013 from Estonia
very bad working roland cloud manager application
Studio one fan
JKSOUND - Sound Design.
Soundbanks, Production and other music-related products.
JKSOUND - Sound Design.
Soundbanks, Production and other music-related products.
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- KVRAF
- 1515 posts since 20 Feb, 2003
That was the numbers triggering the kick on the kit you mentioned at 100bpm.outerspacecat wrote: ↑Wed Dec 11, 2019 8:46 pm Did you test with an instrument part or a drum part as well? I would highly be interested what your numbers are triggering a simple kick drum.
Yep, didn't check on Mac OS.. would have to install Sound Canvas there thoughCubase, I guess your on PC then?
- KVRist
- 147 posts since 6 Dec, 2019
Thanks for the effort. I hope it isn't a macOS related cause in the end. But as mentioned other plug-ins behave similar (VST2, VST3, AU even AAX) and I'm not the only one recognizing these issues. Korg legacy would be the best example. However, I'm going to check the same settings in Cubase again, right now (macOS).PAK wrote: ↑Wed Dec 11, 2019 8:52 pmThat was the numbers triggering the kick on the kit you mentioned at 100bpm.outerspacecat wrote: ↑Wed Dec 11, 2019 8:46 pm Did you test with an instrument part or a drum part as well? I would highly be interested what your numbers are triggering a simple kick drum.Yep, didn't check on Mac OS.. would have to install Sound Canvas there thoughCubase, I guess your on PC then?
- KVRist
- 147 posts since 6 Dec, 2019
Yes, indeed significantly better in Cubase 10.5 as VST3 instrument. 3 ms is much better than 25 ms. However the problem with "too early rendered notes" is still there which should be improved. I also can't get why there has to be a drift for such a simple plug-in as the sound canvas at all.outerspacecat wrote: ↑Wed Dec 11, 2019 9:00 pmThanks for the effort. I hope it isn't a macOS related cause in the end. But as mentioned other plug-ins behave similar (VST2, VST3, AU even AAX) and I'm not the only one recognizing these issues. Korg legacy would be the best example. However, I'm going to check the same settings in Cubase again, right now (macOS).PAK wrote: ↑Wed Dec 11, 2019 8:52 pmThat was the numbers triggering the kick on the kit you mentioned at 100bpm.outerspacecat wrote: ↑Wed Dec 11, 2019 8:46 pm Did you test with an instrument part or a drum part as well? I would highly be interested what your numbers are triggering a simple kick drum.Yep, didn't check on Mac OS.. would have to install Sound Canvas there thoughCubase, I guess your on PC then?
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