IK Multimedia T-racks Tape Machine Collection
- KVRAF
- 6279 posts since 8 Jul, 2009
Thats the benefit of demos; if they dont work for you, you can save some money. Good thing you tried them out so thoroughly!
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- KVRist
- 351 posts since 24 Aug, 2017
I can live with bouncing fir now, but it would be great to have all of the tapes in a single plugin for easy A/B testing of models.It takes a lot of time to choose the right model, tape and settings before bouncing.
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- KVRian
- 1342 posts since 8 May, 2018 from Sweden
They're meant to be very subtle. They're emulations of high-end tape machines and tapes meant for mastering, so even though they color the sound slightly, they were designed to be as transparent as possible using the technology at the time. You're not going to get the wobbly, broken sound of an old Walkman with crumbling tape. For that, something like RC-20 is a better choice.uraniumwilly wrote: Sat Jan 04, 2020 7:38 am This is my take on the IKMM Tape Machines: 1) Ridiculous use of CPU even when nothing else is in a project. Just the plugin alone. 2) I don't hear anything different. Nothing. After I drop in a mixed down project to test it I go through each preset of each machine and I hear nothing different. Zero. The I read about how it has to take up so much CPU to do its job, but what is its job exactly? Doing nothing? I tested them but thank God I did that first. I will not being paying money for these.![]()
Take a single oscillator, producing a drone. Send it to the wave shaper, altering the tone.
This can be a triangle, Sawtooth or a square. Modulate the pulse width, nobody will care
This can be a triangle, Sawtooth or a square. Modulate the pulse width, nobody will care
- Banned
- 2288 posts since 24 Mar, 2015 from Toronto, Canada
have you tried adding one of those tape VST on a vocal or bass or acoustic guitar track?uraniumwilly wrote: Sat Jan 04, 2020 7:38 am This is my take on the IKMM Tape Machines: 1) Ridiculous use of CPU even when nothing else is in a project. Just the plugin alone. 2) I don't hear anything different. Nothing. After I drop in a mixed down project to test it I go through each preset of each machine and I hear nothing different. Zero. The I read about how it has to take up so much CPU to do its job, but what is its job exactly? Doing nothing? I tested them but thank God I did that first. I will not being paying money for these.![]()
Gear & Setup: Windows 10, Dual Xeon, 32GB RAM, Cubase 10.5/9.5, NI Komplete Audio 6, NI Maschine, NI Jam, NI Kontakt
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- KVRAF
- 2604 posts since 15 Jun, 2006
There is no try button in custom shop.DarkStar wrote: Mon Sep 30, 2019 3:30 pm If you install T-RackS (and Custom Shop and Authorisation Manager) you should have access to all the T-RackS plug-in to try them out.
T-RackS User Manual: 1.3.4 - Trying Gear
You can also choose to try out a piece of gear (clicking the TRY button) to audition it in your existing rig before actually buying it. Every item in the Custom Shop has a 14 days unrestricted trial time. When an item is selected for trial, the time left for its evaluation is shown in the corresponding item menu.
Once the trial time has expired, the item will be locked – it will be grayed out. Once the trial time has expired the module will only be purchasable on the Custom Shop or IK online store.
NOTE: multiple instances of the same item will not affect the total time of the trial period. The counter starts with the first one. Modules can be tried within the T-RackS 5 suite as well as singles in third party DAWs.
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- KVRAF
- 5510 posts since 6 May, 2002
Tape plugins are meant to be cumulative (placed as the first instance on each individual tracks). When you bypass them all and A/B compare with the dry version you will understand the thickening warming effect the tapes are creating.uraniumwilly wrote: Sat Jan 04, 2020 7:38 am This is my take on the IKMM Tape Machines: 1) Ridiculous use of CPU even when nothing else is in a project. Just the plugin alone. 2) I don't hear anything different. Nothing. After I drop in a mixed down project to test it I go through each preset of each machine and I hear nothing different. Zero. The I read about how it has to take up so much CPU to do its job, but what is its job exactly? Doing nothing? I tested them but thank God I did that first. I will not being paying money for these.![]()
Intel Core2 Quad CPU + 4 GIG RAM
- KVRian
- 1075 posts since 26 Nov, 2007
? lol... would like to see you run say 100+ tracks. best to bus the tracks through one instance
"two fools dancing on the hands of time... yeah the fool and me"
Knot Hardly Productions
Knot Hardly Productions
- KVRAF
- 11950 posts since 31 Aug, 2013 from Someplace else
Or simply bounce the individual tracks with the fx inserted. It doesn't make sense to use this on a bus, imo.
“The Generals sat, and the lines on the map, moved from side to side.”
― Pink Floyd
― Pink Floyd
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- KVRAF
- 5510 posts since 6 May, 2002
Summing tracks is not how tape machines worked. Each sourced was printed to tape, then sent into the desk for mixing.MadDogE134 wrote: Thu Jan 30, 2020 12:03 pm ? lol... would like to see you run say 100+ tracks. best to bus the tracks through one instance
Intel Core2 Quad CPU + 4 GIG RAM
- KVRAF
- 6279 posts since 8 Jul, 2009
That's for multi-track decks. For mixing/mastering the stereo buss was recorded to a deck specific for the purpose. Usually 1/4" or sometimes 1/2" @30ips in the later days. So both uses are valid: use a multi-track tape emu for tracking and a stereo mastering tape emu for mix/master buss.electro wrote: Thu Jan 30, 2020 12:28 pmSumming tracks is not how tape machines worked. Each sourced was printed to tape, then sent into the desk for mixing.MadDogE134 wrote: Thu Jan 30, 2020 12:03 pm ? lol... would like to see you run say 100+ tracks. best to bus the tracks through one instance
#NONFR Check out my music at Bandcamp
Free Streaming!
Free music with your support on Patreon | Youtube: Music of Plexus Videos (music videos) | Youtube: Plexus Productions (audio related) Stop whining. Make music.
Free music with your support on Patreon | Youtube: Music of Plexus Videos (music videos) | Youtube: Plexus Productions (audio related) Stop whining. Make music.
- KVRAF
- 25011 posts since 12 Jul, 2003 from West Caprazumia
I read stuff like that all the time but I don't think I personally ever had more than 25-30 tracks in a project (and that was with several brass tracks and real drums plus real percussion etc.) - and usually it's more around 10-15 for me. I'd like to see an example of a project with ~100 tracks. Adding more tracks doesn't make your music automatically sound better.
Sorry for the OT everyone...
- Banned
- 2288 posts since 24 Mar, 2015 from Toronto, Canada
Depends on your workflow.jens wrote: Thu Jan 30, 2020 8:47 pmI read stuff like that all the time but I don't think I personally ever had more than 25-30 tracks in a project (and that was with several brass tracks and real drums plus real percussion etc.) - and usually it's more around 10-15 for me. I'd like to see an example of a project with ~100 tracks. Adding more tracks doesn't make your music automatically sound better.
Sorry for the OT everyone...
Chillstep EDM guys have 100s of tracks with little 10 to 30 secs parts per track.
Gear & Setup: Windows 10, Dual Xeon, 32GB RAM, Cubase 10.5/9.5, NI Komplete Audio 6, NI Maschine, NI Jam, NI Kontakt
- KVRAF
- 25011 posts since 12 Jul, 2003 from West Caprazumia
There's exceptions to every rule. But when they talk about 100+ tracks, they always seem to say it's a normal track count - which it totally isn't.
And btw.: these exist as VST3, which means they should stop using CPU when they're not processing audio.
What's "Chillstep" anyway? Wait - I don't want to know.
And btw.: these exist as VST3, which means they should stop using CPU when they're not processing audio.
What's "Chillstep" anyway? Wait - I don't want to know.
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- KVRAF
- 9521 posts since 6 Oct, 2004
With 100 tracks, any stellar sound qualities of individual instrumentsjens wrote: Thu Jan 30, 2020 8:47 pmI read stuff like that all the time but I don't think I personally ever had more than 25-30 tracks in a project (and that was with several brass tracks and real drums plus real percussion etc.) - and usually it's more around 10-15 for me. I'd like to see an example of a project with ~100 tracks. Adding more tracks doesn't make your music automatically sound better.
Sorry for the OT everyone...
and performances stand a good chance of getting edged out.
I'd rather clearly hear 4 to 10 parts, well played and arranged
for the most important parts to come forward at the right time.
Composing scores might be an exception to smaller track counts,
but I've yet to buy a score on CD, or buy/rent a movie because someone said
the score was so awesome.
I might buy Rippingtons, Gipsy Kings, CCR, CSN&Y, the fundamentals
have low track counts, but sell well enough. Or a songwriter
playing an instrument, Leo Kottke, Imogen Heap etc
Cheers
