Best practices for gain-staging while recording in VSTs?

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Trying to refine my knowledge from just 'playing' on tracks to fleshing things out more as I start to wrap my head around the whole production aspect - most gain-staging tips I can find are specifically about mixing/mastering, but I'm trying to figure out the best way to do things from the start of recording.

So I have an Ableton track with a synth and a couple of effects (delay and reverb). Is there a better practice than just trying to control volume with each plugin's volume outputs - ie a limiter or a Hornet VU meter-type of plugin first in the effects chain (or last?)?

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Naah, start with just the synth on the track (fader set to unity - 0dB) and no effects. Watch the level of the track, adjust it indeed with output volume control of the synth. If it's averaging (VU or RMS) around -20dB and peaks don't go over -6dB then that would be perfect. In the mixing process I usually set all track faders to -10dB.

Following this procedure you have plenty of headroom to play with, and all effects get an input level around the optimum level.

But you also should know that gainstaging inside a DAW is a bit moot. It does not matter (for sound quality) whether you crank up the level of the synth to +30 first and at the end reduce it, or vice versa: set the volume very very low and crank it up at the end.

One BIG exception is effects that are non-linear. That is: effects that react differently depending on the input level. Ofcourse compressors do this (think of the threshold level) but also everything that overdrives or saturates behaves different on a low level (remains clean) and a hot level (gets dirty)
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For me I typically sit around -23 to -18 dbfs with peaks hitting -12 to -10. That's for my signal with no plugins on. I make sure every plugin I'm using sits in the same area output wise so there's no real volume difference when they're off, just a tonal change.

If the source has really intense peaks I'll usually introduce some sort of clipper / saturator to tame those. Same rule applies in that I make sure the average level stays the same. With delays a reverbs I also make sure the source signal isn't sending unnecessary Low end into them. I'll use gentle high passing (depending on the source), or if the delay / reverb has a low cut, I'll use that to clean things up and get some headroom back.

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One rather odd Ableton thing I was alerted to years ago : the track volume faders negatively impacts the track's sound quality. Use the utility device instead.

Bear with me, (and this may be improved in V10, I never upgraded).

- Find a sample loop and duplicate it on two tracks.
- add a utility device on only one of the tracks.
- lower the volume on both tracks by 10-20% and then A/B compare them using the track mute and solo switches.

The difference was pretty dramatic on V8-9.

Figured that using the utility device was a good habit to get in to.

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Schmidi wrote: Mon Feb 10, 2020 6:16 am One rather odd Ableton thing I was alerted to years ago : the track volume faders negatively impacts the track's sound quality. Use the utility device instead.

Bear with me, (and this may be improved in V10, I never upgraded).

- Find a sample loop and duplicate it on two tracks.
- add a utility device on only one of the tracks.
- lower the volume on both tracks by 10-20% and then A/B compare them using the track mute and solo switches.

The difference was pretty dramatic on V8-9.

Figured that using the utility device was a good habit to get in to.
I'm not hearing a difference in Live 10. And if I flip the phase using the utility device the two tracks seem to null. Now I definitely remember hearing that clip gain adjustments were non neutral, but those also seem to null, now that I check it. Hopefully I'm not rehashing something that's already been... hashed. Guess I'm just hopeful my DAW is working the way I'd expect.

As far as general gain staging, I aim for -18db RMS with peaks no more than -6 dBfs. I try to maintain this at every stage. My understanding is this only matters for certain kinds of plugins that "expect" a certain input level, particularly compressors and saturators that were designed based on the paradigm of analog mixing where, e.g. 0 dBvu = -18 dBfs. Of course a lot of VST presets are really loud and I often wonder which plugins are designed to expect this vs. the "old school" levels. Usually the manual will tell you.

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