Cytomic Synthesizer

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iOS versions of Cytomic plugins?!
Will be an instabuy for me! Cheers!

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andy-cytomic wrote: Thu Jul 25, 2019 10:22 am
dayjob wrote: Thu Jul 25, 2019 2:36 am ugh.. some day i'll have to read about why it's advantageous for computers to move to ARM from intel/AMD assuming it's something more than pure speed/efficiency/battery life/availability/instruction sets? ?

i have no idea. perhaps all 3 platforms will exist together in a forever on going cluster**** for developers who just end up having to support more platforms.

it's wise of you to prepare for what comes. personally i'll probably be frozen on my current systems until they crap out...
Less energy usage means less heat which means less need for fans and less throttling of the cpu which means higher sustained performance which means more consistent processing for audio.
that's a very optimistic picture. pretty much all ARM chips that i know of stay cool because their idle power consumption is lower, and these chips don't do much so they're able to stay cooler. the moment you start doing intense processing, the phone melts in your hands, and yes, throttles.
I don't know what to write here that won't be censored, as I can only speak in profanity.

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Burillo wrote: Thu Jul 25, 2019 2:37 pm
andy-cytomic wrote: Thu Jul 25, 2019 10:22 am
dayjob wrote: Thu Jul 25, 2019 2:36 am ugh.. some day i'll have to read about why it's advantageous for computers to move to ARM from intel/AMD assuming it's something more than pure speed/efficiency/battery life/availability/instruction sets? ?

i have no idea. perhaps all 3 platforms will exist together in a forever on going cluster**** for developers who just end up having to support more platforms.

it's wise of you to prepare for what comes. personally i'll probably be frozen on my current systems until they crap out...
Less energy usage means less heat which means less need for fans and less throttling of the cpu which means higher sustained performance which means more consistent processing for audio.
that's a very optimistic picture. pretty much all ARM chips that i know of stay cool because their idle power consumption is lower, and these chips don't do much so they're able to stay cooler. the moment you start doing intense processing, the phone melts in your hands, and yes, throttles.
There is still no multi-core for any iOS music app possible. Everything will run on one single core yet. Also all instances of one plug-in share a limited amount of RAM.
But things might change in the future (for mac this must change then).

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andy-cytomic wrote: Thu Oct 11, 2018 9:19 am and came up with the core product idea of the three synths and a combiner.
I think this has led to some unique sounds in Fusor, a plugin I adore. The whole set up of three synths that can be inter-modulated (still unique to this day) has led to some superb sounds. The whole workflow was so nice, self-contained, and certainly dictated how the patch evolved.

Here's an example. Fusor in all its glory. All sounds from Fusor. Watch how the patch evolves:

http://www.electric-himalaya.com
VSTi and hardware synth sound design
3D/5D sound design since 2012

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himalaya wrote: Thu Jul 25, 2019 3:00 pm
andy-cytomic wrote: Thu Oct 11, 2018 9:19 am and came up with the core product idea of the three synths and a combiner.
I think this has led to some unique sounds in Fusor, a plugin I adore. The whole set up of three synths that can be inter-modulated (still unique to this day) has led to some superb sounds. The whole workflow was so nice, self-contained, and certainly dictated how the patch evolved.

Here's an example. Fusor in all its glory. All sounds from Fusor. Watch how the patch evolves:

Good stuff!

Can’t hardly wait to see/hear Cytomic’s take on this.

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Hi Andrew , how is the development going on the forthcoming modular synth , maybe a screenshot for us to drool over ?
Just curious
Keep up the good work :tu:
Eyeball exchanging
Soul calibrating ..frequencies

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gentleclockdivider wrote: Sun Mar 15, 2020 10:44 pm Hi Andrew , how is the development going on the forthcoming modular synth , maybe a screenshot for us to drool over ?
Just curious
Keep up the good work :tu:
That would be nice, really...but judging by the pace of the updates we are getting, you might gonna see or even try Cytomic synth earliest in 2024/2025/2026. "Jokes" aside, cant wait to try it...and The Glue HD update as well!

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Cytomic synth vs Zebra 3 - which one will come out first? Let's rumble! :D

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EvilDragon wrote: Mon Mar 16, 2020 6:12 pm Cytomic synth vs Zebra 3 - which one will come out first? Let's rumble! :D
Both will come before Synplant 2.
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andy-cytomic wrote: Thu Jul 25, 2019 2:11 am
Distorted Horizon wrote: Tue Jul 23, 2019 7:24 am Any news? :hyper:
No specific progress on the synth to report, but I am still working on bits and pieces of it in the background.

I've spent the last couple of months finishing a full SIMD abstraction layer to support ARM NEON as well as Intel/AMD SSE, which means I've got everything in place for iOS versions of Cytomic plugins, ...
Does this mean that your plugins will be multi-touch friendly on PC? I've noticed that whenever plugins are available on iOS as well as windows (and use the same interface), they are also multi-touch on windows (like Imaginando plugins, audio damage and several others)

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Echoes in the Attic wrote: Sun Nov 29, 2020 2:44 pm Does this mean that your plugins will be multi-touch friendly on PC? I've noticed that whenever plugins are available on iOS as well as windows (and use the same interface), they are also multi-touch on windows (like Imaginando plugins, audio damage and several others)
I know Audio Damage are using the Juce framework, so it does sound like if I support iOS multi-touch via Juce it should also work on Windows, but I will confirm this once I've done the work. I don't actually have a multitouch Windows device, so I'll have to track one down to test with in person.
The Glue, The Drop, The Scream - www.cytomic.com

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andy-cytomic wrote: Mon Nov 30, 2020 6:36 am
Echoes in the Attic wrote: Sun Nov 29, 2020 2:44 pm Does this mean that your plugins will be multi-touch friendly on PC? I've noticed that whenever plugins are available on iOS as well as windows (and use the same interface), they are also multi-touch on windows (like Imaginando plugins, audio damage and several others)
I know Audio Damage are using the Juce framework, so it does sound like if I support iOS multi-touch via Juce it should also work on Windows, but I will confirm this once I've done the work. I don't actually have a multitouch Windows device, so I'll have to track one down to test with in person.
Yes I think all the plugins that use Juce work nicely on Windows multi-touch. I'd love to see the Drop (and your new synth) use Juce for that reason.

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Echoes in the Attic wrote: Mon Nov 30, 2020 12:21 pm Yes I think all the plugins that use Juce work nicely on Windows multi-touch. I'd love to see the Drop (and your new synth) use Juce for that reason.
All Cytomic plugins have been written using the Juce framework, since our plugin The Glue was first released.
The Glue, The Drop, The Scream - www.cytomic.com

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andy-cytomic wrote: Mon Nov 30, 2020 12:36 pm
Echoes in the Attic wrote: Mon Nov 30, 2020 12:21 pm Yes I think all the plugins that use Juce work nicely on Windows multi-touch. I'd love to see the Drop (and your new synth) use Juce for that reason.
All Cytomic plugins have been written using the Juce framework, since our plugin The Glue was first released.
Oh interesting. I had to just go and test it because I don't remember it being multi-touch or as responsive as most Juce plugins, so I had to go and check that I'm not crazy. What I found was very strange! The Drop is indeed multi-touch capable, however all Juce plugins that I've used that are multi-touch are also instantly repsonsive, muc like using an ipad. Normal plugins have a slight delay from when you touch it and drag your finger, so a knob for example will jump slightly. This makes it difficult to do small adjustments of a parameter on most (non-Juce) plugins. With Juce (and some others, even some non-multi-touch like Super 8), the parameter respond instantly to touch.

The really weird thing with The Drop is that it acts like normal plugins in that it ha that slight delay. However!.. if you touch and hold one parameter and then simultaneously touch another one, the second parameter does not have the lag and is instantly responsive! I have never seen that before in any plugin. I've never seen a multi-touch plugin that has that delay on touch actually, but it's very strange that the second simultaneous touch acts like most Juce plugins.

Any chance that behavior could be altered to be like other Juce plugins? It's such a different experience using plugins that are instantly responsive on touch.

Thanks!

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Echoes in the Attic wrote: Mon Nov 30, 2020 1:38 pm Oh interesting. I had to just go and test it because I don't remember it being multi-touch or as responsive as most Juce plugins, so I had to go and check that I'm not crazy. What I found was very strange! The Drop is indeed multi-touch capable, however all Juce plugins that I've used that are multi-touch are also instantly repsonsive, muc like using an ipad. Normal plugins have a slight delay from when you touch it and drag your finger, so a knob for example will jump slightly. This makes it difficult to do small adjustments of a parameter on most (non-Juce) plugins. With Juce (and some others, even some non-multi-touch like Super 8), the parameter respond instantly to touch.

The really weird thing with The Drop is that it acts like normal plugins in that it ha that slight delay. However!.. if you touch and hold one parameter and then simultaneously touch another one, the second parameter does not have the lag and is instantly responsive! I have never seen that before in any plugin. I've never seen a multi-touch plugin that has that delay on touch actually, but it's very strange that the second simultaneous touch acts like most Juce plugins.

Any chance that behavior could be altered to be like other Juce plugins? It's such a different experience using plugins that are instantly responsive on touch.

Thanks!
I have not specifically coded any multi-touch support, so I'm surprised is even works! At some stage I will be updating to the latest version of the Juce framework to add VST3 support and a few other things, so that may fix the issue that is present in the older (but stable) version of Juce I'm using.
The Glue, The Drop, The Scream - www.cytomic.com

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