I used to have a Windows system, but I haven't in probably about a decade. And Tom 7 used to help in that respect too but hasn't really been developing these for a while.
Porting DestroyFX to 64bit on Windows and OSX
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- KVRist
- 38 posts since 19 Aug, 2006
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- KVRAF
- Topic Starter
- 1579 posts since 14 Oct, 2002
When you're done and if you can help me understand the structure of the whole project i can help porting/compiling to Win64
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- KVRist
- 38 posts since 19 Aug, 2006
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- KVRer
- 2 posts since 8 Apr, 2020
It would be amazing if you managed to port Geometer to 64bit for osx. It was a complete disaster when my computer broke down and i had to get a new mac with Catalina (without a way to downgrade the OS). I have been using Geometer in most of my music for the last 15 years. But now i am without one of my main tools when making music.
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- KVRist
- 38 posts since 19 Aug, 2006
Development-wise I'm basically done with Geometer (and most of our effects), just finishing one last piece of functionality for a few of the others, and then final packaging details. Progress has been slow but happening...zangpa wrote: ↑Wed Apr 08, 2020 12:36 pm It would be amazing if you managed to port Geometer to 64bit for osx. It was a complete disaster when my computer broke down and i had to get a new mac with Catalina (without a way to downgrade the OS). I have been using Geometer in most of my music for the last 15 years. But now i am without one of my main tools when making music.
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- KVRAF
- Topic Starter
- 1579 posts since 14 Oct, 2002
Hi Sophia, just to know. Are you using any OSX specific C/C++ libraries in the code you're workin' on? Things like vDSP or similar math libraries?
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- KVRist
- 38 posts since 19 Aug, 2006
I know I use vDSP in one place but I think there is a backup implementation too. I've made a best effort to either be platform neutral or warn or error where more work is needed. You can see the state of things in our source code repository.
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- KVRist
- 38 posts since 19 Aug, 2006
VST support is actually likely in worse shape than Windows support. :/
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- KVRAF
- Topic Starter
- 1579 posts since 14 Oct, 2002
I would compare your sources with the latest VST version sources available (are they available somewhere?) and eventually help porting to Win VST2/3. Probably would be a good idea to port via some framework (Juce or iPlug2)...a lot of work. But we'll see when you'll be done on your side.
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- KVRist
- 38 posts since 19 Aug, 2006
Heh well those ships have sailed. We use our own framework, but the GUI portion is based atop VSTGUI. This is kinda the third iteration of the common codebase, and the last one with VST or Windows support was the first iteration, and the current state is pretty unrecognizable from then...lalo wrote: ↑Sun Apr 12, 2020 7:57 pm I would compare your sources with the latest VST version sources available (are they available somewhere?) and eventually help porting to Win VST2/3. Probably would be a good idea to port via some framework (Juce or iPlug2)...a lot of work. But we'll see when you'll be done on your side.
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- KVRAF
- Topic Starter
- 1579 posts since 14 Oct, 2002
So i'm afraid we Win-ers will have to forget about DestroyFx for Win64...at least in the short term I could find the time to do too little work than what is necessary to port the code. Thanks for your ongoing work anyway!
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- KVRAF
- Topic Starter
- 1579 posts since 14 Oct, 2002
Another option for us would be take the DSP processing part and build another VST interface and UI structure with a cross platform framework. I guess that if the code is fully commented (and i guess it is after many years of work to avoid risk of loosing track) this could be a great approach
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- KVRist
- 38 posts since 19 Aug, 2006
Yes we'll see, and thanks Lalo, I do realize some development choices have left it less than simple...
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- KVRist
- 189 posts since 7 Nov, 2002
sorrynotsorry for necro, just wanted to say I still miss DFX on Windows and long for them to be ported to 64-bit someday! Still love and appreciate the work that went into these tools in any case.
- KVRAF
- 3187 posts since 31 Dec, 2004 from People's Republic of Minnesota
I think destroyfx could secure crowdfunding to work on this if someone set it up. I know I’d be in.