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The noise is related to the oscillator, right ?
It's a not a noise, but just a tail of the rest of the signal, no ?
Olivier Tristan
Developer - UVI Team
http://www.uvi.net

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Yeah i think you're right. It's a tail of the signal.
Is it possible to fix this?
SoundCloud
"I believe every music producer inherently has something unique about the way they make music. They just have to identify what makes them different, and develop it" - Max Martin

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Try the regular ADSR instead of the Analog ADSR and set a very small release time.
Olivier Tristan
Developer - UVI Team
http://www.uvi.net

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Did what you asked and it's still happening.
SoundCloud
"I believe every music producer inherently has something unique about the way they make music. They just have to identify what makes them different, and develop it" - Max Martin

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How long is this "noise" ? (in ms or frames but with the host samplerate)
Thanks !
Olivier Tristan
Developer - UVI Team
http://www.uvi.net

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It's really short, about 100ms.
SoundCloud
"I believe every music producer inherently has something unique about the way they make music. They just have to identify what makes them different, and develop it" - Max Martin

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Does this happens with this patch ?
https://we.tl/t-rXA1mtr3Y1
Olivier Tristan
Developer - UVI Team
http://www.uvi.net

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No, it doesn't happen with that patch. It plays fine.
SoundCloud
"I believe every music producer inherently has something unique about the way they make music. They just have to identify what makes them different, and develop it" - Max Martin

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Feature request: Add "frequency" as an extraction method for the Drag-n-Drop Audio multi envelope creation tool.
If less is more, imagine how much more MORE will be.

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3lu5iv3 wrote: Thu Apr 23, 2020 11:18 pm No, it doesn't happen with that patch. It plays fine.
Please, send me a patch that fails in that case using the regular DAHDSR
The analog ADSR release time is expressed using switched-RC style time so it's longer than displayed.

Thanks !
Olivier Tristan
Developer - UVI Team
http://www.uvi.net

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scott_free wrote: Fri Apr 24, 2020 4:55 am Feature request: Add "frequency" as an extraction method for the Drag-n-Drop Audio multi envelope creation tool.
so Pitch f0 style ?
Olivier Tristan
Developer - UVI Team
http://www.uvi.net

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Yes. Thank you for considering it.
If less is more, imagine how much more MORE will be.

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otristan wrote: Fri Apr 24, 2020 6:29 am
scott_free wrote: Fri Apr 24, 2020 4:55 am Feature request: Add "frequency" as an extraction method for the Drag-n-Drop Audio multi envelope creation tool.
so Pitch f0 style ?
Nice one. :tu:
Soundsets and presets for Absynth.
Sounds and presets for UVI Falcon "Iterata X".
Bazille soundset - Crystalline Textures 3.

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liv wrote: Fri Apr 24, 2020 7:25 am
otristan wrote: Fri Apr 24, 2020 6:29 am
scott_free wrote: Fri Apr 24, 2020 4:55 am Feature request: Add "frequency" as an extraction method for the Drag-n-Drop Audio multi envelope creation tool.
so Pitch f0 style ?
Nice one. :tu:
We already thought about it but it's not trivial as you have to decice what is your reference in that case.
Suppose you want to extract some kind of vibrato or a melodic line.
Two quite different usage but valid ones, what is the range of your modulation ?
But it's something we would like to do at some point.
Olivier Tristan
Developer - UVI Team
http://www.uvi.net

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SoundCloud
"I believe every music producer inherently has something unique about the way they make music. They just have to identify what makes them different, and develop it" - Max Martin

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