skins for discoDSP's OB-Xd synth

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discoDSP wrote: Wed Apr 22, 2020 9:09 pm Replied at Obxd thread to keep this on topic with skins ;) Anyone has tried adapting theirs to the news format?
Certainly, sorry!

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gentleclockdivider wrote: Tue Apr 21, 2020 11:19 pm
Faceless_79 wrote: Tue Apr 21, 2020 8:40 pm Here's a close-up shot:
Fingerprints and some dust would make it perfect
Bravo , a trully gorgeous render :tu:
Thanks, it literally begs for some floating dust particles :) But first I'll have to finish off the main GUI view.

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discoDSP wrote: Wed Apr 22, 2020 9:09 pm Replied at Obxd thread to keep this on topic with skins ;) Anyone has tried adapting theirs to the news format?
Will try very soon! Already downloaded the package with the XML file and had a look at it.

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d="xx"
Can I ask what "d" stands for? X, y, w and h are pretty self-explanatory.

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Faceless_79 wrote: Will try very soon! Already downloaded the package with the XML file and had a look at it.

Code: Select all

d="xx"
Can I ask what "d" stands for? X, y, w and h are pretty self-explanatory.
Diameter. Basically linked width and height. If you want to do a custom knob.png be aware it needs 128 positions each with 144x144 pixels. This is a future proof requirement for HiDPI and scalable GUI to be implemented later.

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Updated grey skin including new knob. It's on Github if you can't wait for the new nightly to be compiled :)
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New update adds menu support on GUI with the same functionality as the originally unintuitive right click. It requires coords.xml update and using menu.png on Skins folder. There are some issues between changing presets and updating the GUI that need to be solved so nightly builds will be compiled once it's been solved.
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Way better!

Did a pull request, tell me what you think about it (add current version to menu)

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Thanks Walter. Menu is still being implemented in the current sources and there are some issues that remain to be fixed with it for 2.0 release.

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discoDSP wrote: Sun Apr 26, 2020 5:47 pm Thanks Walter. Menu is still being implemented in the current sources and there are some issues that remain to be fixed with it for 2.0 release.
Ok! When the final version arrives, please add the current version on the interface somewhere, please!

:tu:

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Hi all!

Here's the GUI-view, finally. Sorry for the delay, had to take care of a gig in the meantime.

Any news regarding the retina support? What would be the max size? And will the UI be freely scalable?
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That looks great! Nice job. :)

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Faceless_79 wrote: Sat May 09, 2020 10:55 pmHere's the GUI-view, finally. Sorry for the delay, had to take care of a gig in the meantime.
Looking great.
Any news regarding the retina support? What would be the max size? And will the UI be freely scalable?
Retina support is almost there. After switching to a HiDPI resolution you will see how elements like menu item, knob and buttons are already scaled properly based on coords.xml file but main gui, voice and legato are still pending. There are nighly builds published frequently at viewtopic.php?p=7735334#p7735334 and I'd recommend to subscribe to the thread. GUI scaling may require more work.

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Okay, spent some time this morning on it and there is full preliminary retina support. Most bitmaps will require to use at least 2x sizes from now on.

Image

New nightly build probably later today.

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discoDSP wrote: Sun May 10, 2020 8:39 am Okay, spent some time this morning on it and there is full preliminary retina support. Most bitmaps will require to use at least 2x sizes from now on.
Will thse changes affect Windows version too? Because that will make all old skins unusable.
Fernando (FMR)

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Yes, it will affect all OSes. Old skins can still be used with some minor adaptation work, something that can take a few minutes (resize bitmaps to 2x and use current Classic Theme XML file with some very minor adjustments) Almost all XY parameter coords retain the same positions. With a proper upscaling they may look even better.

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