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VST, AU, AAX, CLAP, etc. Plugin Virtual Instruments Discussion
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Yes. Script allow to do that kind of stuff "easily" (easily once you grasp the concept and the language)

You probably need to define more precisely what you are trying to achieve. in your case, the easiest thing
is to post a pitch bend down when pressing A0, pitch bend up with B0, and reset pitch bend on A#0 and change the pitch bend depth to 3 semitones
or
handle all the voice yourself manually and tune them accordingly using playNote and changeTune
depending if you want to tune next voice or all voices currently playing or whatever are your precise requirements.
Olivier Tristan
Developer - UVI Team
http://www.uvi.net

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My son had his voice change and wants to sing a song he is used to play in C in A, so I programmed in Liveprofessor that when he presses the A0 key before that song so that the sounding notes during that song are 3 semitones down while he still plays in C, and after the song he presses B0 key so that the following song is in the right key again....

Now I want to get rid of Liveprofessor and do this within Falcon...

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I just downloaded 2.07 and seen that the slice oscillator has some color on there now! Thanks very much, Ortisan. I appreciate it! Later on I'll check out the implementation of the EXS import (I had some issues with that in an earlier version).
I read more than post = I listen more than I talk

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easy peasy
you can easily adjust it if I didn't get it right.

Code: Select all

local transpose = Knob("Transpose", 3, 0, 12, true)

local tuneOffset = 0
function onNote(e)
	if e.note == 33 then -- A0
		tuneOffset = -transpose.value -- N semi tones lower
		return
	elseif e.note == 35 then -- B0
		tuneOffset = transpose.value -- N semi tones higher
		return
	elseif e.note == 34 then -- A#0
		tuneOffset = 0
		return
	end
	playNote(e.note + tuneOffset, e.velocity, -1)
end

function onRelease(e)
end
https://we.tl/t-eVsmgeYA3E
Olivier Tristan
Developer - UVI Team
http://www.uvi.net

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Wow,
thank you very, very much...

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It worked, thank you very much.
I had to edit the script as I told you the wrong notes, I had to change them all an octave lower but it works great...

One more question: when I start Falcon via doubleclick on a Multipreset it starts with the edit screen.
I think it is not possible to start with the info screen with the synth gui ?

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One more thing I noticed:
I get the warning message when I changed something in the patch everytime I close Falcon no matter if the checkbox is checked or not...

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The checkbox is only when switching from a preset to another preset. Not when you exit Falcon
Olivier Tristan
Developer - UVI Team
http://www.uvi.net

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Symetry wrote: Sat Apr 25, 2020 9:28 am
Wow, thank you. Awesome to hear!

While I normally use Falcon straightly to build my own Sounds, I discovered the Voklm expansion today and couldn't resist. Props to all involved, sounds absolutely stunning :tu:
I took your advice and looked at Voklm... You were right. This expansion has been exactly what I have been looking for. I almost bought Output Exhale for voices in my mixes, but Voklm is so much more refined and is simply stunning, as you put it. I bought it tonight and I will be using it a lot.

Thanks for posting your impression of Voklm, it is excellent. :clap:
Coronal Winds Radio - Tune In!
Remember, what you believe doesn't rewrite reality.

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Hello, I have a question regarding the UVI Soundbanks.

I think of buying into the Vintage Vault Expansion. Are those packs fully editable inside of Falcon? Meaning I can actually see their contents in Falcons Edit Tab (not the scripted UI but actually the Edit Tab of Falcon) and customize them further/save new programs? Thanks a lot!

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Yes.

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Hey EvilDragon, wow thats awesome! When I used the EP88 a while back the Edit Tab was blocked in Falcon, so wanted to make sure the Synths can be actually edited in the Falcon Edit Hierachy. That makes them really powerful then nice. Thank you for the reply :tu:

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Hello! New falcon user here. I have a question regarding the script API. While going through the monoBassLine.lua example I noticed you can change the fill color and outline color of a UI element such as a knob. This does indeed work but when I go to the reference documentation and look at the knob class I'm not seeing either of those listed as attributes. I've looked all over but can't find them listed anywhere. Apologies if I'm missing something simple. Or maybe not looking at the right reference? I'm just trying to get a feel for what all I can do UI wise and want to make sure I've got all the correct info. Thanks!

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That what just missing from the doc... Sorry about that.
Now updated on our end. Just need to "regenerate" the doc.
Image strip is probably the way to go if you want a fancy LnF
Olivier Tristan
Developer - UVI Team
http://www.uvi.net

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Hello

Not sure if this is due to my own inabilities but here goes.

My assumption is that if i click on any element in the Tree Mode, the main display will reveal that element, be it an effect, oscillator, what have you.

As an example:
If i click on the Effect Rack the Effect Rack displays in the main window..all good, but if i then click on the Oscillator/Sound element (still working from the Tree Mode) the main window does not switch to displaying the Oscillator Element and continues to display the Effect Rack.

One would think that the Tree Mode would be used to move freely between all elements of a Falcon sound. You click on any element in the Tree Mode and there it appears in the main display area. But this does not seem to be the case.

Am i correct in this understanding?


All the best
K

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