VST 32/64-bit versions of my plugins
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- KVRist
- 261 posts since 24 Oct, 2000 from Germany
Hey all,
So, I've been working a bit on my plugins after open sourcing them and you can finally find the 64-bit versions of most of my old-school plugins here: https://dl.bintray.com/bdejong/Plugins/
And the source code here: https://github.com/bdejong/smartelectronix
As always, donations very welcomed: https://www.paypal.me/BramdeJong
As the AU versions were always custom-built by destroyfx, partly based on their own libraries I can't really provide those... Sorry!
- Bram
So, I've been working a bit on my plugins after open sourcing them and you can finally find the 64-bit versions of most of my old-school plugins here: https://dl.bintray.com/bdejong/Plugins/
And the source code here: https://github.com/bdejong/smartelectronix
As always, donations very welcomed: https://www.paypal.me/BramdeJong
As the AU versions were always custom-built by destroyfx, partly based on their own libraries I can't really provide those... Sorry!
- Bram
- KVRist
- 77 posts since 20 Feb, 2008
The legendary OnePingOnly plugin now in 64 bits
... the world is ending
thank`s a lot man
all the best
... the world is ending
thank`s a lot man
all the best
- KVRist
- 397 posts since 3 Jun, 2017
Yay, I remember these from many years back.
A 64-bit Mac Smexoscope, thank you so much!
The H2O Mac VST doesn't seem to have a GUI (10.12.4 in Reaper 5 x64), is that intentional?
I seem to remember it had an interface once.
A 64-bit Mac Smexoscope, thank you so much!

The H2O Mac VST doesn't seem to have a GUI (10.12.4 in Reaper 5 x64), is that intentional?
I seem to remember it had an interface once.
Confucamus.
- KVRian
- 1212 posts since 17 Aug, 2012 from Old Zealand
Hi Bram
I tried SupaTrigga in Mulab (Win 10) and it crashes the daw when I try to record the output to a second track.
In Mulab I can also right click a rack and choose render and it does render, but I also get three empty files.
Then I tried it in Bitwig (2.1.1) and it doesn't produce any effect at all.
I really like the things SupaTrigga does so it would be great if you could look into this.
Cheers
I tried SupaTrigga in Mulab (Win 10) and it crashes the daw when I try to record the output to a second track.
In Mulab I can also right click a rack and choose render and it does render, but I also get three empty files.
Then I tried it in Bitwig (2.1.1) and it doesn't produce any effect at all.
I really like the things SupaTrigga does so it would be great if you could look into this.
Cheers
- KVRAF
- 9434 posts since 16 Dec, 2002
Always thought Superphaser was one of the best phasers available
Amazon: why not use an alternative
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- KVRer
- 4 posts since 2 Feb, 2004 from Nashville, TN
AUTO-ADMIN: Non-MP3, WAV, OGG, SoundCloud, YouTube, Vimeo, Twitter and Facebook links in this post have been protected automatically. Once the member reaches 5 posts the links will function as normal.
Thank you so much! This is really a blessing to find a 64-bit version of SupaTrigga. Cheers to you, BramBram wrote: ↑Sat Jun 03, 2017 1:34 pmI've been working a bit on my plugins after open sourcing them and you can finally find the 64-bit versions of most of my old-school plugins here: https://dl.bintray.com/bdejong/Plugins/ (https://dl.bintray.com/bdejong/Plugins/)






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- KVRist
- 46 posts since 20 Aug, 2008
Which download page are you referring to?
I was commenting on mcbpete hope about dfx buffer override, which won't be on Bram's because it was from Destroy FX.
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- KVRAF
- 1775 posts since 24 Jun, 2006 from London, England
The link at the top is of this thread is only Bram's plugins for Smartelectronix, the Buffer Override is by Sophia - http://destroyfx.smartelectronix.com/
At the moment it looks like Sophia has been working on and off the source for a while ( https://sourceforge.net/p/destroyfx/cod ... ree/trunk/ ) though IIRC the GUI has become the sticking point in terms of porting it to modern day libraries:
Tom and I are currently working on making our hyper suped up graphics
library for our Destroy FX plugins. This new library will be one that
assumes cooperation with DfxPlugin plugins and not any specific plugin
format, so that we can write our GUI code in a way that will work
specifically and nicely with DfxPlugin and will work with all of the
plugin formats that DfxPlugin supports (currently Audio Unit for Mac
and VST for Windows).
Originally the plan was that I was going to make a Mac / Audio Unit
specific implementation and Tom was going to make a Windows / VST
specific implementation. The former is quite far along now, but the
latter never really happened, so I have begun work on a VST
implementation that is VSTGUI-based. We originally wanted to make our
own from scratch because of the number of bugs and unpleasantries in
VSTGUI, but since that doesn't look like it's going to happen any time
soon/ever, the VSTGUI compromise is being made as a shortcut.
The work that I have done so far for AU graphics in Mac OS X owes a
great deal to Urs Heckmann's wonderful CAUGui framework. His code was
the best example code that I could find demonstrating how to use the
Quartz and Carbon Events APIs with AUCarbonViews, and his hard work on
the project and generosity with sharing his code are very much
appreciated. Urs' excellent plugins are available at http://u-he.com/
and the latest version of his CAUGui framework can be found at
http://u-he.com/caugui/