They're both analog modelled synths. But, of course you have to compromise with such a big amount of voices.Funkybot's Evil Twin wrote: ↑Sat May 30, 2020 3:03 amThe Legend is an analog modeled synth, which I don't believe Dune 3 is. What's 8 voices on The Legend do to a CPU? What's that multiplied by 8? That may be a better comparison.Teksonik wrote: ↑Sat May 30, 2020 2:19 amDune 3 handles the task quite well with reasonable CPU demand.Funkybot's Evil Twin wrote: ↑Fri May 29, 2020 9:02 pm Can't imagine what 8 voices per note times 8 notes polyphony would do to a CPU.
Dune 3 052920.png
Upcoming Synapse OB-Xa: Obsession
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- KVRAF
- 35427 posts since 11 Apr, 2010 from Germany
- KVRAF
- 18558 posts since 16 Sep, 2001 from Las Vegas,USA
There is a difference between modeled and modeled after a specific synth. I assume he was talking about the latter.......
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
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- KVRAF
- 35427 posts since 11 Apr, 2010 from Germany
I go after what I read. I read "The Legend is an analog modelled synth". Dune 3 is also a analog modelled synth. It's just no strict emulation of a existing analog synth. Although it has different filters which were modelled after the filters of existing analog synths.
Yes, I know you know all that.
Yes, I know you know all that.
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 11519 posts since 16 Aug, 2006
Geez...I just suspect that 8 voices of unison per polyphonic voice on something like OBsession would probably be prohibitively CPU intensive. We don't have poly unison on The Legend. You guys must be extra bored this weekend if your trying to parse out the exact meaning of that sentence.
Maybe OBsession will have poly-unison and I'll be wrong. Wouldn't be the first time. But yeah, I'm saying that I doubt it will because it took quite a bit of optimizing just to get 8 voices of poly added to The Legend, and that still doesn't have poly unison. Probably for a reason.
Maybe OBsession will have poly-unison and I'll be wrong. Wouldn't be the first time. But yeah, I'm saying that I doubt it will because it took quite a bit of optimizing just to get 8 voices of poly added to The Legend, and that still doesn't have poly unison. Probably for a reason.
- KVRAF
- 18558 posts since 16 Sep, 2001 from Las Vegas,USA
We'll agree to disagree. I think Poly Unison could be pulled off in OBsession without excessive CPU demand.
But like I said I don't really care one way or the other but if Poly Unison is added I wouldn't turn it down. Certainly a feature I would use.....
But like I said I don't really care one way or the other but if Poly Unison is added I wouldn't turn it down. Certainly a feature I would use.....
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
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- KVRAF
- 3368 posts since 2 Oct, 2004
I stand corrected its just a fancy marketing term for a feature on the modulation matrix. But in anycase if they are borrowing tech from the Legend, that engine limits the voice count to 8 when using AVX instructions.Teksonik wrote: ↑Sat May 30, 2020 4:45 pm Please cite your sources that the differential unison engine is primarily designed to reduce CPU and how the same developer could not apply some of that knowledge in applying Poly Unison in OBsession.
For the record I don't care if OBsession has Poly Unison or not but there is no technical reason why it couldn't and have reasonable CPU demand. No it wouldn't run on a Pentium 4 but I imagine it would run well on any fairly recent CPU.
Orion Platinum, Muzys 2
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 11519 posts since 16 Aug, 2006
- KVRAF
- 18558 posts since 16 Sep, 2001 from Las Vegas,USA
Yes The Legend is limited to 8 voices but where does it say that limitation wasn't a design decision made by Synapse and not a limit imposed by the technology ?
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
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- KVRAF
- 3368 posts since 2 Oct, 2004
Rich said it was, basically the Legend's concept was based from the very beginning around processing four (now eight with AVX capable chips) voices in parallel using SSE or AVX vectorisation, this allowed synthesising multiple voices for the cost of little more than a single voice. He saids this works completely differently from how Dune allocates voices internally as that was designed from the onset for very high polyphony.
Orion Platinum, Muzys 2
- KVRAF
- 18558 posts since 16 Sep, 2001 from Las Vegas,USA
AVX is just an extended microprocessor instruction set. It does not limit Polyphony.
https://en.wikipedia.org/wiki/Advanced_ ... Extensions
In other words 8 voices in The Legend was a design decision not a limitation in the technology....
https://en.wikipedia.org/wiki/Advanced_ ... Extensions
In other words 8 voices in The Legend was a design decision not a limitation in the technology....
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
- Banned
- 10732 posts since 17 Nov, 2015
v1o wrote: ↑Sun May 31, 2020 1:47 pmRich said it was, basically the Legend's concept was based from the very beginning around processing four (now eight with AVX capable chips) voices in parallel using SSE or AVX vectorisation, this allowed synthesising multiple voices for the cost of little more than a single voice. He saids this works completely differently from how Dune allocates voices internally as that was designed from the onset for very high polyphony.
16 is hardly high polyphony
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- KVRAF
- 3368 posts since 2 Oct, 2004
I think you are not understanding. I didn't say AVX instructions limit the voice count. There are AVX synths with more voices for example MX. I simply said Legend uses 4 voices when using SSE and 8 when using AVX. And unlike what you seem to believe these are not arbitrarily limitations, they are based on how the voices are allocated internally.Teksonik wrote: ↑Sun May 31, 2020 5:04 pm AVX is just an extended microprocessor instruction set. It does not limit Polyphony.
https://en.wikipedia.org/wiki/Advanced_ ... Extensions
In other words 8 voices in The Legend was a design decision not a limitation in the technology....
Orion Platinum, Muzys 2
- KVRAF
- 18558 posts since 16 Sep, 2001 from Las Vegas,USA
I think you're not understanding. My point has been those are design decisions made by Synapse and you should not assume those same decisions will be made for OBsession.v1o wrote: ↑Sun May 31, 2020 6:39 pm I think you are not understanding. I didn't say AVX instructions limit the voice count. There are AVX synths with more voices for example MX. I simply said Legend uses 4 voices when using SSE and 8 when using AVX. And unlike what you seem to believe these are not arbitrarily limitations, they are based on how the voices are allocated internally.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe