Logic Pro 10.5 is out!

Plug-in hosts and other software applications discussion
ozinga
KVRist
154 posts since 12 Oct, 2003

Post Tue Jun 02, 2020 6:01 am

wineberry wrote:
Tue Jun 02, 2020 5:32 am
Yeah its a real time killer and kills the workflow down. Logic's at a point now that you can write in the flow real fast and still sound design and go through samples and write and the same time and i'm loving the new DMD that just needs to be fixed so it work my better as a plugin imo, I didn't really flow with ultrabeat or exs24 for drum sample. I have brought so many drum sample plugins to use my drums and they were ok but all still missing a solid fast and reliable workflow.

Can you add more than one sample to one cell in DMD and have round robins and layers ?
You can load Sampler instead of Q Sampler to a pad and have multi samples, layers etc. Actually you can put any plugin you want on a pad. Like Ableton Live Drum Rack. Pads are only pointer to the instrument channels.

wineberry
KVRer
13 posts since 23 Apr, 2010 from nz

Re: Logic Pro 10.5 is out!

Post Tue Jun 02, 2020 1:01 pm

Cool thanks, yeah thats a work around that makes DMD pretty awesome for making unique setups. Going to have to try see if you can add multiple samples straight to a cell with sampler.

Jet Set
KVRist
40 posts since 25 Feb, 2020

Re: Logic Pro 10.5 is out!

Post Wed Jun 03, 2020 3:05 am

I believe you can - but it’s triggering them that I am struggling to make a work around for.

I k own it’s maybe an unreasonable expectation but - I have some multi sampler exs instruments that have for example 80 kicks mapped from C0 upwards.

If I put this multi samper onto a DMD pad and trigger this in sequencer - it’ll trigger C1 or whatever the lane is set to - but I can’t just shift up the lane note - as this will move into the next pad, not the the next kick in my multi sampler instrument

I get that this is fairly obvious and I can’t expect an easy work around - but is there a way to use these drum multi sample instruments inside DMD and change samples easily?

Thanks,
D

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voidhead23
KVRist
179 posts since 5 Jan, 2018 from Beijing, PRC

Re: Logic Pro 10.5 is out!

Post Fri Jun 05, 2020 9:32 pm

Does anyone know if it's possible to create Live Loops with different time signatures? I've been out of the Logic game for a while so i'm probably missing something, but have been scouring the web, manual and interface for a few days trying to see if this is possible. It's doable in Live (launching scenes is a mess, but whatevs), and is a pretty important part of my sketching process.

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qoyl
KVRist
320 posts since 17 Jul, 2015

Re: Logic Pro 10.5 is out!

Post Fri Jun 05, 2020 10:34 pm

voidhead23 wrote:
Fri Jun 05, 2020 9:32 pm
Does anyone know if it's possible to create Live Loops with different time signatures? I've been out of the Logic game for a while so i'm probably missing something, but have been scouring the web, manual and interface for a few days trying to see if this is possible. It's doable in Live (launching scenes is a mess, but whatevs), and is a pretty important part of my sketching process.
Haven't seen anyone do it in Logic yet. Bitwig makes it stupid easy FWIW.

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dumbledog
KVRian
584 posts since 25 Sep, 2014

Re: Logic Pro 10.5 is out!

Post Wed Jun 10, 2020 5:57 pm

I wonder what's so fundamentally broken with NI's mod pack that it's taken damn near a month to fix their freezes.

mrobbo
KVRer
11 posts since 17 Mar, 2012

Re: Logic Pro 10.5 is out!

Post Wed Jun 10, 2020 6:31 pm

dumbledog wrote:
Wed Jun 10, 2020 5:57 pm
I wonder what's so fundamentally broken with NI's mod pack that it's taken damn near a month to fix their freezes.
There's updates available now.

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dumbledog
KVRian
584 posts since 25 Sep, 2014

Re: Logic Pro 10.5 is out!

Post Wed Jun 10, 2020 8:00 pm

Clearly they were waiting on me to complain :D

Thanks for the heads up!

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el-bo (formerly ebow)
KVRAF
16216 posts since 24 May, 2009 from A galaxy, far far away

Re: Logic Pro 10.5 is out!

Post Wed Jun 10, 2020 8:01 pm

voidhead23 wrote:
Fri Jun 05, 2020 9:32 pm
Does anyone know if it's possible to create Live Loops with different time signatures? I've been out of the Logic game for a while so i'm probably missing something, but have been scouring the web, manual and interface for a few days trying to see if this is possible. It's doable in Live (launching scenes is a mess, but whatevs), and is a pretty important part of my sketching process.
Easy! Just set the time-sig in the control bar before recording each loop, and each loop will retain the sig. it was recorded with. And you can easily stack multiple tracks of loops to play at the same time, with their different signatures.

And this is all still within the realm of MIDI. Very cool 8)

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voidhead23
KVRist
179 posts since 5 Jan, 2018 from Beijing, PRC

Re: Logic Pro 10.5 is out!

Post Wed Jun 10, 2020 8:34 pm

Awesome! Thanks, el-bo! Much appreciated.

revvy
KVRian
1249 posts since 15 Feb, 2020

Re: Logic Pro 10.5 is out!

Post Thu Jun 11, 2020 11:09 pm

Installed 10.5.1.

Stability improvements and bug fixes.

ozinga
KVRist
154 posts since 12 Oct, 2003

Re: Logic Pro 10.5 is out!

Post Thu Jun 11, 2020 11:45 pm

New in Logic Pro X 10.5.1
Stability/Reliability

Logic no longer quits unexpectedly
• After a playing Live Loops cell is moved to a track with Flex Pitch enabled, and then the Flex mode is changed.
• When making adjustments in the Spectrasonics Stylus RMX plug-in.
• When playing Live Loops cells that trigger MPE enable software instruments.
• When recalling a screen set that only contains a Step Sequencer edit window from a track that does not contain any pattern regions.
• When performing tempo analysis on MIDI regions on a Mapped Instrument track.
• When switching between drum kits while a Pattern Sequence is playing in a Live Loops cell.
• Logic no longer hangs if a bus routing that might create feedback is created.
• Logic no longer experiences occasional hangs when the disclosure triangle for a Track Stack is Option-clicked.
• Fixes an issue where Logic could unexpectedly quit after moving a playing Live Loops cell to another track after the Flex mode has been changed.
• Logic no longer experiences occasional hanging when creating a Performance Recording in scenes that contain cells using Take Folders.
• Fixes an issue where Logic might quit unexpectedly when changing the Software Instrument assigned to Track Stack sub-track while the Step Sequencer Pattern region editor is open.
• Improves stability with certain Audio Unit plug-ins.

Performance
• Playing a Live Loops cell with a flexed mono audio track no longer causes unexpected System Overload messages.

Accessibility
• When Logic is launched for the first time on a system with VoiceOver activated, a dialog offering to change all plug-in windows to Controls View is now displayed.
• VoiceOver now announces the Show/Hide Library command when it is performed with a key command.

Live Loops
• A new empty cell region is now created when an empty cell is added to the Live Loops grid.
• Regions created by a Live Loops Performance Recording are now reliably in sync when some cells are not set to follow tempo.
• Live Loops cells that do not have Flex Time enabled now reliably play in sync when they are set to Play From Song Position or Play From Cell Position.
• Live Loops cells now reliably play in sync when pausing and then continuing in cases where there are plug-ins that introduce significant latency in the signal chain.
• Live Loops cells created by joining two cells containing audio regions now play back properly when the two source cells had different Flex settings.
• The Copy to Live Loops command now properly aligns the copied regions in cells.
• The Velocity slider now works as expected in the Live Loops cell Piano Roll editor.
• Deleting a Live Loops cell with an open Piano Roll editor no longer unexpectedly switches the view to the Tracks area.
• Fixes an issue where dragging a Live Loops cell containing multiple audio regions to the Tracks area could result in unexpected gaps between regions.
• It is now consistently possible to enable Flex & Follow for all audio regions in a Live Loops cell.
• Fixes an issue where Live Loop cells containing audio regions sometimes play a short interval of silence at the end oof every other loop.
• Regions created by by a Live Loops Performance Recording that include cells playing Flexed audio are new reliably the correct lengths.
• Cells now update immediately to respond to articulation changes made in MIDI editors.
• The Velocity slider in the Live Loops Piano Roll editor is more responsive.
• Switching off multiple selected tracks with their Power buttons now switched off Live Loop cells on those tracks as expected.
• Includes various improvements in the behavior of freeze tracks in Live Loops
• Live Loops cells containing multiple overlapping regions now play back as expected in cases where the drag mode is set to Overlap.
• Cells that contain Drummer regions or Step Sequencer Pattern regions no longer incorrectly show recording options.
• Drummer and Step Sequencer regions that do not start on an even bar now play in sync when added to a Live Loops cell.
• Live Loops Performance Recording now works correctly in cases where some cells contain compressed audio file formats.
• The Event List editor now reliably shows the content of audio and MIDI Live Loops cells.
• Live Loops cell region inspectors now reliably update to show changes in selection or focus.
• Fixes an issue where take folders copied to Live Loops cells are sometimes transposed unexpectedly.
• The Piano Roll Inspector for MIDI Live Loops cells now remains visible when changing the focus between the Live Loops grid and the Piano Roll.

Sampler/Quick Sampler
• The Sampler waveform display now updates when a sample for an existing zone is replaced.
• In Slice mode, Quick Sampler now reliably plays all slices in cases where the project tempo is much faster than the audio file loaded into the plug-in.
• Sustain pedal (cc64) messages no longer cause held notes in Quick Sampler to go into their release phase when the “Play to End on Release” setting is enabled.
• The Slice Play buttons in Quick Sampler now reliably play the correct slice the Snap mode is set to Transients.
• It is now possible to preview audio files "in place" in the Sampler load files dialog.
• Fixes and issue where the Cleanup Project command sometimes removes references to Sampler files.
• Dragging regions with a forward slash (/) in the filename into Quick Sampler no longer prevents regions from being dragged in the tracks area.
• Loudness detection is now reliably performed on sections of long audio files used in a zone in Sampler.
• Improves compatibility of certain EXS24 settings with Sampler.
• Saving over an existing Sampler instrument setting no longer prompts for the file path in cases where an alias or symlink is used.

Drummer/Drum Machine Designer
• The Drum Machine Designer window is no longer hidden unexpectedly when the Reimport Original command is used for a pad.
• Drum Machine Designer pads now show up on the MacBook Pro Touch Bar immediately after an instance of the plug-in is inserted.
• It is now possible to join Drummer regions together.
• Assigning input note to Drum Machine Designer pads now works properly when the pad is clicked before the note is assigned.

Flex Time and Flex Pitch
• Regions set to Flex Time: Polyphonic now play correctly when the pitch setting in the Region Inspector is changed.
• The Flex Inspector in the Track Inspector now displays reliably on Tracks set to Flex Pitch mode.
• Fixes an issue where Blue tempo markers are sometimes created unexpectedly on regions with Flex Time enabled.
• The Scale Quantize setting for Flex Pitched regions is no longer sometimes enabled unexpectedly.
• Flex Time edits made across multiple selected regions are now immediately displayed
• The demo song "Ocean Eyes" no longer transposes unexpectedly if Flex is disabled.

Plug-ins
• Third-party software instruments no longer unexpectedly show multi-output stereo configurations that they don’t actually support.
• Modulating the Edgy Filter in Retro Synth no longer can cause an unexpected noise.
• Fixes an issue where dragging the gain for an EQ band in the Channel EQ sometimes causes it to unexpectedly jump 24 dB in value.
• The Pianoteq Audio Unit plug-in again works with Logic Pro X.

Key Commands
• The key command to Select All now works consistently in all text fields.
• The “Go To” key command no longer requires pressing an extra Tab before entering numbers when performed on a MacBook Pro running macOS Catalina.
• Key commands now work while the mouse button is being pressed.

ARA
• All supported ARA Audio Units are now visible in the plug-in browser.

Automation
• Automation is now possible for meta parameters in Audio Unit plug-ins.
• Recording Region-based Automation on Software Instruments in cycle mode no longer causes MIDI playback to stop working.

Editing
• The Slip Left and Slip Right commands now nudge events by the correct increments in MIDI edit windows.
• The window view in the Audio Track editor no longer jumps unexpectedly back to the region start when working with Flex Pitch with the "Select tracks on region/marquee selection" setting enabled
• Adding a note after the end of a region in the Piano Roll now extends the length of the region.

Smart Tempo
• Logic now correctly identifies the downbeat for short audio recordings.

Takes/Comping
• Colors assigned to Takes within a Comp now display correctly.

Import
• Logic now loads MIDI files that were generated in Cakewalk correctly
• Imported audio is now inserted at the playhead position, as expected.

Global Tracks
• Fixes an issue where using the key command to insert a time signature sometimes deletes subsequent time signatures.

Track Stacks
• Double-clicking a track folder that contains only one track now opens the folder as expected.

General
• Opened windows are now reliably visible when first opening projects created in earlier versions of Logic Pro X.
• The "Create Tracks and Mute" recording preferences no longer unexpectedly creates extra Stereo Output tracks when recording overlapping recordings in Track Stacks.
• The Split Region at Marquee Selection command now works as expected.
• Fixes an issue that prevented patches from being dragged and dropped into the track header.
• The Join Regions and Join Regions by Track commands now work as expected when there are looped MIDI regions at contain no data included.
• The Discard Recording and Return to Last Play Position command now deletes the audio file from the drive, as expected.
• Projects no longer stop playing after a single beat in certain cases.
• When multiple projects are open, the Play button now works with whichever project iOS currently in focus.
• Plug-ins can now be added to to channel strips when multiple projects are open.
• The Mixer now displays reliably when multiple projects are open.
• It is now possible to enter a delay value in Software Instrument region inspectors.
• Multiple record-enabled Software Instrument Track Stacks respond to incoming MIDI as expected
• Marquee selections now resize correctly to adjust to changes in zoom.
• Catch Playhead now works with floating windows.
• Link content now works properly in projects created in versions earlier than Logic Pro 10.5.
• Locked screen sets that include an Event Float window now work as expected.
• Fixes an issue where drag and dropping audio files onto the Sampler sometimes leaves graphic artifacts that look like regions in the Tracks area absolve the Sampler window.

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tedannemann
KVRist
255 posts since 25 Jan, 2016 from in my DAW

Re: Logic Pro 10.5 is out!

Post Thu Jun 11, 2020 11:54 pm

Still no fix for the completely messed up Plug-in delay compensation in Logic Pro X.

All Logic Pro X 10.5 users please do report this issue:
https://youtu.be/vhsm-jq_GhY

Just take 2 minutes and send a bug report to Apple about the missing plug-in delay compensation for automation, side chain signals and beat synced plug-ins. Thank you for your help!
https://www.apple.com/feedback/logic-pro.html

xbitz
KVRAF
2785 posts since 3 Oct, 2013 from Budapest

Re: Logic Pro 10.5 is out!

Post Fri Jun 12, 2020 12:04 am

what does it mean,
"• Automation is now possible for meta parameters in Audio Unit plug-ins."
could you tell me an example, what are those meta parameters?
?
"Where we're workarounding, we don't NEED features." - powermat

Cinebient
KVRAF
4824 posts since 16 Nov, 2014

Re: Logic Pro 10.5 is out!

Post Fri Jun 12, 2020 1:01 pm

10.5.1. is crap and breaks tons of stuff here which was working in 10.5.
Also performance got worse too.
So i really get slowly annoyed. :x :D
Maybe it will run all better on ARM soon :clown:

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