Sampler track for Reaper
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- KVRAF
- 3167 posts since 10 Jan, 2005
Why can't you just and simply use one of the majestic VST and AU samplers that are out there, free or not?
REAPER is "famous" for focusing on the core DAW features and functions, this also helps keeping the price low and the dev team, again, focused.
Use Grace, Geist2, TAL sampler, tx16wx, Kontakt, whatever, choose, learn it and use it in any DAW.
No point in getting soar for something that is not, apparently, under the radar, and is no unreplaceable.
If I were asked to say one thing I would he happy to see in REAPER is a native non linear grid. This is really though to have non native.
This, at least, is my humble point of view.
- Mario
REAPER is "famous" for focusing on the core DAW features and functions, this also helps keeping the price low and the dev team, again, focused.
Use Grace, Geist2, TAL sampler, tx16wx, Kontakt, whatever, choose, learn it and use it in any DAW.
No point in getting soar for something that is not, apparently, under the radar, and is no unreplaceable.
If I were asked to say one thing I would he happy to see in REAPER is a native non linear grid. This is really though to have non native.
This, at least, is my humble point of view.
- Mario
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- KVRAF
- 1991 posts since 12 Mar, 2004
Comparing Grace/Geist/TAL Sampler/TX16W/Kontakt to something like Simpler or Quick Sampler or even RS5K just shows that small sample playback plugins are not for you whatsoever, so your comment isnt even valid to the people who use small sample plugins.
They are an entirely different, much faster workflow.
They are an entirely different, much faster workflow.
Duh
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- KVRian
- 750 posts since 3 May, 2018
Since we're on the topic... I've been searching for a "Learn it, done forever." Sampler/Sample manipulator that is easily integrated into Cubase (or most DAW workflows). I really wanted that to be Cubase's sample track and sample editor. Its great, but only when working in lower rates.
However its a HUGE inconvenience to the point of uselessness that Cubase won't allow you to drag and drop samples from the track to the editor if you work in 96k or higher (96k is standard for me).
Also took me forever to find that bit of info digging through forum posts everywhere. Initially while learning Cubase in 48k dragging and dropping samples worked, then one day a few weeks later it didn't work -- the connection to sample rate is not obvious or noted.
So I considered Halion which obviously is integrated to Cubase, yet Steinbergs broken sample rate dragging/dropping is a glaring issue of workflow breakage I'm unwilling to accept, and I'm not even sure halion is as 'smooth' as I'd like.
My sample work is all my own, and while it's not often, I have many takes in one session, and I like to assign the samples to notes. So in context: What setup/app/combination of sample creation workflow would you recommend? I'm not committed yet to anything, so even an entire DAW, a complimentary hardware, anything is on the table as a possibility -- I'm just sick of half-ass sampling tech wasting my time.
However its a HUGE inconvenience to the point of uselessness that Cubase won't allow you to drag and drop samples from the track to the editor if you work in 96k or higher (96k is standard for me).
Also took me forever to find that bit of info digging through forum posts everywhere. Initially while learning Cubase in 48k dragging and dropping samples worked, then one day a few weeks later it didn't work -- the connection to sample rate is not obvious or noted.
So I considered Halion which obviously is integrated to Cubase, yet Steinbergs broken sample rate dragging/dropping is a glaring issue of workflow breakage I'm unwilling to accept, and I'm not even sure halion is as 'smooth' as I'd like.
My sample work is all my own, and while it's not often, I have many takes in one session, and I like to assign the samples to notes. So in context: What setup/app/combination of sample creation workflow would you recommend? I'm not committed yet to anything, so even an entire DAW, a complimentary hardware, anything is on the table as a possibility -- I'm just sick of half-ass sampling tech wasting my time.
Have you tried Vital?
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Obsolete462444 Obsolete462444 https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=462444
- Banned
- 465 posts since 15 Apr, 2020
So, your only issue is that Cubase' Sampler Track doesn't support 96k?
Are you creating your own samples from synths? Because most commercial and free sample libraries I know of aren't 96k anyway, it is not a common sample rate. Most sample packs / libraries I know have a bit rate of 16 (sometimes 24 or 32 bits) and a sample rate of 44,1 khz or 48 khz.
I'm not even sure whether there would be any advantage in anything higher, unless you synthesize your material for sampling yourself in the box.
96k is great when you make your own recordings, but not so much for working with sample material. I'm not even sure whether any sampler supports such high sample rates.
If you want to shoot for the best quality possible, I would rather recommend using 88.2 khz, since this can easily be divided by 2 into 44.1 khz, which is typically the sample rate of the final format. Unless your final format is in 48 khz. Anything that can clearly divided will cause less roundtrip errors = less digital artifacts in the conversion process.
Are you creating your own samples from synths? Because most commercial and free sample libraries I know of aren't 96k anyway, it is not a common sample rate. Most sample packs / libraries I know have a bit rate of 16 (sometimes 24 or 32 bits) and a sample rate of 44,1 khz or 48 khz.
I'm not even sure whether there would be any advantage in anything higher, unless you synthesize your material for sampling yourself in the box.
96k is great when you make your own recordings, but not so much for working with sample material. I'm not even sure whether any sampler supports such high sample rates.
If you want to shoot for the best quality possible, I would rather recommend using 88.2 khz, since this can easily be divided by 2 into 44.1 khz, which is typically the sample rate of the final format. Unless your final format is in 48 khz. Anything that can clearly divided will cause less roundtrip errors = less digital artifacts in the conversion process.
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- KVRian
- 750 posts since 3 May, 2018
Cubase's sampler editor does support 96k via import, it doesn't support dragging and dropping 96k which is a workflow killer.
My samples are analog -- vocals, instruments, sound effects in the room. I choose 96k years ago since 48k is the mixdown I want.
My samples are analog -- vocals, instruments, sound effects in the room. I choose 96k years ago since 48k is the mixdown I want.
Have you tried Vital?