LiquidSonics Cinematic Rooms

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KostyaKostya wrote: Mon Jun 15, 2020 6:34 pm i feel that this beast will kill my cpu
CPU usage surprisingly low, in both versions, i would say near to zero. That second reason for me what makes decision not to come back to him as pretty difficult. :(
(Which although once again confirms that many functions do almost nothing lol, ok joke. I just hope that some of you really hear their work. and demonstrate it to such a slow-witted person like me).

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My 2 cents

I have Liquidsonics Illusion (which is fabulous reverb for my ears) and I faced it with Cinematic Rooms the whole day on different sounds, from basslines to top percussion ensembles.

I really want to get Cinematic Rooms after this test, it is instant, sounds wonderful but I note that Illusion has the most musical results when applied to low drum hits or synths bassline. But it has a slower workflow and higher CPU hit.

So far it's a great sounding reverb, and it's algorithmic so it doesn't need to create impulse like Illusion. Illusion can't get you extreme results so it doesn't fit sound-design oriented musicians. Cinematic Rooms have a lot of settings that can provide extreme unpredictable results, it is very good (for me too, actually, so I have to decide before 1 of July :) ).

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Ok, let's take at least just the Modulation depth (in Pro, since non-pro does not have this) - anyone really can hear difference of Mod depth between knob position at minimum and maximum ??
Again, please check at usual using in stereo.

EDIT: question relevant to both cases - Mod in refl and reverb section.

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I'm not usually one for purple but I love that GUI! From the description, this plug seems to be right up my alley. At regular price, it's a bit out of my range (and tbh even the intro price gives me a bit of pause), but I plan to demo this evening. Let's hope I can keep the GAS at bay at least 'til my next paycheck. :scared:

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c_voltage wrote: Tue Jun 16, 2020 3:45 pm Ok, let's take at least just the Modulation depth (in Pro, since non-pro does not have this) - anyone really can hear difference of Mod depth between knob position at minimum and maximum ??
Again, please check at usual using in stereo.

EDIT: question relevant to both cases - Mod in refl and reverb section.
I can't hear much difference, really. I tried many times, something changes but it's very subtle. I think these tweaks more pronounced to those who actually work in surround but I can't prove it because I'm working in stereo only.

After an additional test drive, I think that I better save some money for Reverb Foundry HD Cart, just discovered and tested it, and it sounds obviously gorgeous and obviously take me to wide organic spaces. And it's capable for sound-design duties as well :)

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Dombaeb wrote: Tue Jun 16, 2020 4:40 pm
c_voltage wrote: Tue Jun 16, 2020 3:45 pm Ok, let's take at least just the Modulation depth (in Pro, since non-pro does not have this) - anyone really can hear difference of Mod depth between knob position at minimum and maximum ??
Again, please check at usual using in stereo.

EDIT: question relevant to both cases - Mod in refl and reverb section.
I can't hear much difference, really. I tried many times, something changes but it's very subtle. I think these tweaks more pronounced to those who actually work in surround but I can't prove it because I'm working in stereo only.
Lol But i insist that there is no just subtle - there is no difference at all. It just not works (again, at least in stereo). Actually i could check in multichannel environment too, thru Bidule, but if it not works in stereo, then it significant cons for Pro, and i near to reject it.

Added: And also i advise to check the Bloom button in non-pro version. 8)

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Hmm, tried to test it in plugin doctor software, need say visually there is some frequency movements during turning these knobs.
Well, i don't know. Apparently I really do not understand something. :shrug:

Added: btw, interestingly enough, the Bloom (exactly in non-pro version) has actually a most little action, compare to all other params, almost none, in whole range. While in Pro it has more expressed difference.
While Mod. (both) quite active visually.
So, if it possible to see graphically the works of Mod knobs, but it almost unable to heard, what can say about Bloom, which almost not produce something even visually.
I still don't think that's it's normal.

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Hmm, found another not very well thing. And now it relate exactly to his beautiful infinity. For example, here is unable to achieve very long fading of dark tail.
I tried different settings of the "Room Definition" section (which presents here common damping needs) - so, result is: or we get properly by timbre result, but too short (at pre-infinity reverb time, say 44 sec. - but actually it will faded quicker a much), or we will lost fading if set infinity time. By other words - damping does not affect to tail during infinity.
That's all.

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Don't know if it can interest some of you, but I was frustrated about the lack of audio on the official website so I've tried the demo version and made

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So tell me - is this 100% algorithmic?

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and is the GUI suitable for a 5K monitor?

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Dombaeb wrote: Tue Jun 16, 2020 4:40 pm After an additional test drive, I think that I better save some money for Reverb Foundry HD Cart, just discovered and tested it, and it sounds obviously gorgeous and obviously take me to wide organic spaces. And it's capable for sound-design duties as well :)
Coincidentally (or not) that's from the same developer btw.

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jens wrote: Wed Jun 17, 2020 11:57 am
Dombaeb wrote: Tue Jun 16, 2020 4:40 pm After an additional test drive, I think that I better save some money for Reverb Foundry HD Cart, just discovered and tested it, and it sounds obviously gorgeous and obviously take me to wide organic spaces. And it's capable for sound-design duties as well :)
Coincidentally (or not) that's from the same developer btw.
Yeah, I know it. For me, this guy one of the few who really develop reverbs, not just coding it :)

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I could not resist to test in multichannel environment, well, need say it not so lightweight for cpu in this condition, not so hungry though, but cpu usage becoming quite noticeable, near to 6-7% to core, during use 8-channel instance.

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Damn, finally i did catch (hear) Undulation rules at infinity tail.
Good for reproduce - make some wrong many-tonal chord (like via random run at keys by mouse), then at increased Undulation (from half to max) can hear dinamical movements.
I'm not sure if it not require some other settings though, in any case as start point i taked Grand Hall preset (in Pro version), and maybe modify it a bit.
But, still can't catch circumstance for Bloom detection heh.

Well, and also had time to comare more deeply with some other complex reverbs (which was not at hand before). Speech about only long tails\infinity, as always.

No, it definitely has its own character, but a strange thing, despite the lack of static in infinity (as in some reverbs - but not in all) I liked the feeling of “musicality” more in some other reverbs (roughly to say - when the tail seems to turn into an "orchestra"). While here, in CR, he seems to adhere to one stable (but not static) middle, without departing from the spectral filling of the source, with mixing it into a certain averaging.
I guess, that it can be good for mix (?), but in solo performance it may looks a little boring. But maybe in the contrary - it better suited for movie area ? As distract less by sound, etc.
Well, and again - the question of damping. In some other reverbs i had ability to control it during a much more longer time (not during infinity though - but there where tail length a much more than 40 sec).

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