Thanks
rsp
This is Parawave being awesome. Those ZIP files are WAVs of the same drum samples that are already installed in Rapid with the preset pack, whether factory or expansion. That way, you may use those samples in your DAW's drum machine/rack, rather than using them inside of Rapid.zvenx wrote: Thu Jul 23, 2020 6:24 pm Just bought.
Quick question.
Where does
"Factory Sounds Drums" Go?
or these are extras not used from within Rapid?
rsp
Got ya.teilo wrote: Thu Jul 23, 2020 7:29 pmThis is Parawave being awesome. Those ZIP files are WAVs of the same drum samples that are already installed in Rapid with the preset pack, whether factory or expansion. That way, you may use those samples in your DAW's drum machine/rack, rather than using them inside of Rapid.zvenx wrote: Thu Jul 23, 2020 6:24 pm Just bought.
Quick question.
Where does
"Factory Sounds Drums" Go?
or these are extras not used from within Rapid?
rsp
I am currently watching it and the results you create are really interesting. Nice to see, that the Granular-Synth is easy for you to use.databroth wrote: Thu Jul 23, 2020 5:49 pm Hell yeah, doing a live stream of the new update right now
There is YouTube video .zvenx wrote: Thu Jul 23, 2020 8:50 pm Hopefully another quick question.
Is there a quick way to do a bulk import of all my wavetables that work in Serum and/or Hive?
Thanks
rsp
Hey thanks for watching my video, I get your point on the envelope tail, I'm not a fan of linear release, which is why I change the slope, I like the sound of the notes fading out slowly vs dropping linearly. The cpu spike isn't a huge issue for me in that context. But there is a strong difference in sound between linear and curved release, it's more noticeable at lower poly though, so maybe if there was a note counter I'd change the release shape and time with more notes (more notes> shorter linear release). that'd probably be ideal, but when playing notes one or 2 after each-other the curve is definitely more preferred.Mirko R. wrote: Thu Jul 23, 2020 7:46 pmI am currently watching it and the results you create are really interesting. Nice to see, that the Granular-Synth is easy for you to use.databroth wrote: Thu Jul 23, 2020 5:49 pm Hell yeah, doing a live stream of the new update right now
A little tip: In the first layer, you are using a volume-release (envelope) of over 31 seconds and you turned down the slope. As you can see, while playing, the CPU rises up to 40%. Thats because the release of all voices from the past are still running. That means, that the oscs are generating thousands of grains in the background, which are not noticeable. To fix this, just decrease the release and make the slope a bit higher. The results are almost the same but your cpu usage will fall down to a good value
And now, I will watch your video till the end.
Peace!
Edit: Using the Granular as PM source for a deep sinewave,... awesome idea dude!![]()
databroth wrote: Thu Jul 23, 2020 9:12 pmHey thanks for watching my video, I get your point on the envelope tail, I'm not a fan of linear release, which is why I change the slope, I like the sound of the notes fading out slowly vs dropping linearly. The cpu spike isn't a huge issue for me in that context. But there is a strong difference in sound between linear and curved release, it's more noticeable at lower poly though, so maybe if there was a note counter I'd change the release shape and time with more notes (more notes> shorter linear release). that'd probably be ideal, but when playing notes one or 2 after each-other the curve is definitely more preferred.Mirko R. wrote: Thu Jul 23, 2020 7:46 pmI am currently watching it and the results you create are really interesting. Nice to see, that the Granular-Synth is easy for you to use.databroth wrote: Thu Jul 23, 2020 5:49 pm Hell yeah, doing a live stream of the new update right now
A little tip: In the first layer, you are using a volume-release (envelope) of over 31 seconds and you turned down the slope. As you can see, while playing, the CPU rises up to 40%. Thats because the release of all voices from the past are still running. That means, that the oscs are generating thousands of grains in the background, which are not noticeable. To fix this, just decrease the release and make the slope a bit higher. The results are almost the same but your cpu usage will fall down to a good value
And now, I will watch your video till the end.
Peace!
Edit: Using the Granular as PM source for a deep sinewave,... awesome idea dude!![]()
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