Vember Audio Surge is now open-source

VST, AU, AAX, etc. plug-in Virtual Instruments discussion
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EvilDragon
KVRAF
20313 posts since 7 Jan, 2009 from Croatia

Post Mon Aug 10, 2020 9:58 am

Everybody has a price, we just need to find out yours. :hihi:

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aMUSEd
KVRAF
31745 posts since 14 Sep, 2002 from In teh net

Post Mon Aug 10, 2020 10:58 am

EvilDragon wrote:
Mon Aug 10, 2020 9:07 am
aMUSEd wrote:
Mon Aug 10, 2020 7:20 am
Image
Oof, that bright cyan on the two strips there is not working, text and icons barely readable. They should be darker then or the cyan toned down. :)
I just sampled the blue in Bitwig but I suppose I could tone it down it a little without getting too far from the theme

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EvilDragon
KVRAF
20313 posts since 7 Jan, 2009 from Croatia

Post Mon Aug 10, 2020 11:10 am

Or changing the font color to black, but then you also need to tweak the SVGs that have the filter type icons...

Also all the text below sliders is grayish, when majority of text in Bitwig is full white. More tweaking is in order (you'll want to tweak slider.dark.label and slider.light.label) ;)

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aMUSEd
KVRAF
31745 posts since 14 Sep, 2002 from In teh net

Post Mon Aug 10, 2020 12:15 pm

I can't seem to do anything about the text contrast in the mod matrix though - it's the same in all skins

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aMUSEd
KVRAF
31745 posts since 14 Sep, 2002 from In teh net

Post Mon Aug 10, 2020 12:23 pm

OK this is darker but still evokes Bitwig's blue

Image

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EvilDragon
KVRAF
20313 posts since 7 Jan, 2009 from Croatia

Post Mon Aug 10, 2020 12:40 pm

aMUSEd wrote:
Mon Aug 10, 2020 12:15 pm
I can't seem to do anything about the text contrast in the mod matrix though - it's the same in all skins
Mod matrix has its own set of colors in the XML.

To get the list of all colors, right-click the Menu button, Developer options, Show queried colors.

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aMUSEd
KVRAF
31745 posts since 14 Sep, 2002 from In teh net

Post Mon Aug 10, 2020 1:00 pm

Thanks tried that but for the mod menu it just says 'modbutton.inactive.fill default' so I'm none the wiser - maybe I can't change these as all skins have the same poor contrast colours

Anyway I have darkened the blue a little more and uploaded a new zip (same link as above)

Image

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EvilDragon
KVRAF
20313 posts since 7 Jan, 2009 from Croatia

Post Mon Aug 10, 2020 1:46 pm

modbutton.inactive.fill
modbutton.inactive.font
modbutton.inactive.font.hover
modbutton.inactive.frame
modbutton.inactive.frame.hover
modbutton.active.fill
modbutton.active.font
modbutton.active.font.hover
modbutton.active.frame
modbutton.active.frame.hover
modbutton.selected.fill
modbutton.selected.font
modbutton.selected.font.hover
modbutton.selected.frame
modbutton.selected.frame.hover
modbutton.used.fill
modbutton.used.font
modbutton.used.font.hover
modbutton.used.frame
modbutton.used.frame.hover

modbutton.secondary.hover
modbutton.active.secondary.hover
modbutton.selected.secondary.hover

glokraw
KVRAF
7690 posts since 6 Oct, 2004

Post Mon Aug 10, 2020 2:12 pm

baconpaul wrote:
Mon Aug 10, 2020 4:38 am
My guess is that your mix on the delay is set to 100% so you get no dry signal and are inline, as opposed to send-routed to, the delay. Try adjusting the mix down, or try putting the FX on a bus and routing to it as a send with mix at 100%.
I'm using a stereo line-in guitar signal. I think it would be lucky to have some controls labeled
wet
dry
L feedback
R feedback
L tempo
R tempo
Taps L (insert number)
Taps R (insert number)
I realize that basic simplicity may not have been the target for the original team. A screenshot of a basic 1/8 notes 6 tap fading delay would be cool, as priorities allow. No rush...
Cheers

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EvilDragon
KVRAF
20313 posts since 7 Jan, 2009 from Croatia

Post Tue Aug 11, 2020 1:34 am

That's not how that particular delay effect was designed, though, so it has a different parameter set. It's not based around a number of taps.

It's a direct port of delay from Surge synth, so parameterization is the same. Parameters are explained in the manual: https://surge-synthesizer.github.io/manual/#delay

baconpaul
KVRist
308 posts since 25 Dec, 2018

Post Tue Aug 11, 2020 4:28 am

Yeah exactly what ED said; it's not tap count based.

but here's a setting which I think would get close to what you want
Screen Shot 2020-08-11 at 8.27.55 AM.png
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glokraw
KVRAF
7690 posts since 6 Oct, 2004

Post Tue Aug 11, 2020 8:21 pm

Thanks so much for the screenshot. I'd never have arrived at that nice destination by my sorry old knobifications :hyper: :party:

Attached a clip using it on may favorite Mustang Amp sound, a distortion with filter sweep. The delay really adds depth.
Vst3 preset save/load working in linux Reaper.
Cheers
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.jon
KVRAF
5612 posts since 9 Jul, 2002 from Helsinki

Post Wed Aug 12, 2020 1:08 am

Incredible work on this synth! Thanks guys!

Surge does wonderful PPG-style retro pad sounds, and most likely all kinds of other things as well :D

Interface is truly brilliant, and the scene feature makes this a strong candidate for rich pads and soundscapes. Definitely worth the time to learn it <3

baconpaul
KVRist
308 posts since 25 Dec, 2018

Post Wed Aug 12, 2020 6:13 am

glokraw wrote:
Tue Aug 11, 2020 8:21 pm
Thanks so much for the screenshot. I'd never have arrived at that nice destination by my sorry old knobifications :hyper: :party:

Attached a clip using it on may favorite Mustang Amp sound, a distortion with filter sweep. The delay really adds depth.
Vst3 preset save/load working in linux Reaper.
Cheers
Sounds great!

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bftucker
KVRian
1188 posts since 30 Apr, 2004 from Louisville, KY

Post Sun Aug 23, 2020 10:02 am

baconpaul wrote:
Wed Aug 05, 2020 3:59 am
Hez wrote:
Wed Aug 05, 2020 2:42 am
@ the whole Surge team, I noticed that Audio Vitamins have just open sourced their semi-generative sequencer Stochas a few days ago:

https://github.com/rudeog/stochas_open
Thanks! I dropped a note on their github introducing the team and saying hi.
Thanks for adopting Stochas and giving it a good home. I hope it grows up big and strong, brave and true!

:tu:
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