Komplete 13, ladies and gents

VST, AU, AAX, CLAP, etc. Plugin Virtual Instruments Discussion
Post Reply New Topic
RELATED
PRODUCTS
Komplete 26 Standard$549.00Buy

Post

Still on 10. Each time a new version is announced I say 'I'll get it this time', then I think 'I'll wait til its 50% off', then that comes around and I decide to wait for the next version instead, and then the cycle repeats again. I do fancy it this time as I want the world libraries and prepared pianos. We'll see ;)

Post

chk071 wrote: Wed Sep 02, 2020 12:31 pm It's no doubt likely that they won't, but, you never know. :)
People can wait to get disappointed. It's their choice. :)

Post

Ficciones wrote: Wed Sep 02, 2020 12:07 pm
EvilDragon wrote: Tue Sep 01, 2020 4:20 pm It's not in-house graphics engine, it's Qt. Very much out of house. :D But gotta have at least a halfways decent GPU with good OpenGL support.
That obsoletes a lot of recent laptops. Certainly most Mac laptops, which have integrated Intel graphics. As someone else pointed out, Fabfilter can make stunning GUIs that don't require a gaming rig to run.
Intel graphics do support OpenGL. There are certain issues with some older Intel HD chipsets, but that's all. Newer ones work fine.

Post

LoveEnigma18 wrote: Wed Sep 02, 2020 12:34 pm
chk071 wrote: Wed Sep 02, 2020 12:31 pm It's no doubt likely that they won't, but, you never know. :)
People can wait to get disappointed. It's their choice. :)
I can wait, no problem. ;)

Post

EvilDragon wrote: Wed Sep 02, 2020 12:36 pm
Ficciones wrote: Wed Sep 02, 2020 12:07 pm
EvilDragon wrote: Tue Sep 01, 2020 4:20 pm It's not in-house graphics engine, it's Qt. Very much out of house. :D But gotta have at least a halfways decent GPU with good OpenGL support.
That obsoletes a lot of recent laptops. Certainly most Mac laptops, which have integrated Intel graphics. As someone else pointed out, Fabfilter can make stunning GUIs that don't require a gaming rig to run.
Intel graphics do support OpenGL. There are certain issues with some older Intel HD chipsets, but that's all. Newer ones work fine.
I guess it depends on the OpenGL version the chipset supports? For Massive X e.g. it says that the graphics chip has to support OpenGL 2.1.

Post

Ficciones wrote: Wed Sep 02, 2020 12:18 pm I was following some threads on the U-he forum and Urs didn't seem to think that was a big deal, because he's already got his code fairly abstracted and platform agnostic. Pretty sure Fabfilter won't have a problem with it either. As for NI their ironclad policy is to double down regardless of feedback or consequences.
I was following them too. But that's true only given two circumstances:
- That particular dev was smart neough from the get go. (Urs is of course.)
- Apple won't decide to use the opportunity to introduce some drastic changes to the software platform. They want to unify both systems, right? Are we sure that for example the filesystem will stay working in the desktop manner when it's a closed deal on their mobile devices?
Evovled into noctucat...
http://www.noctucat.com/

Post

Why do they call it Komplete if the bundle isn't complete at all? They sell a lot of stuff during the year that you have to pay extra for. If they want money from us every year like a subscruption they should include all plugins that come out during the first year.
If you plan on purchasing your first Universal Audio hardware, you can get a free additional plugin. Just send a PM.

Post

You assume that with "complete", they meant their complete portfolio.
If they want money from us every year like a subscruption they should include all plugins that come out during the first year.
Yes, and I want a Big Mac with double cheese on top of it. Unfortunately, life isn't a request concert.

Post

EvilDragon wrote: Wed Sep 02, 2020 12:36 pm Intel graphics do support OpenGL. There are certain issues with some older Intel HD chipsets, but that's all. Newer ones work fine.
That's true, and I run OpenGL stuff just fine on my Macbook Pro with an Intel HD chipset. It's something to do with the combination of QT and OpenGL as NI has implemented it in Massive X - and, I assume, will do in the rest of their stuff. It's extraordinarily inefficient and makes my laptop heat up like a toaster. I imagine it's not directly NI's programming at fault, but some aspect of the libraries they're using.

Post

chk071 wrote: Wed Sep 02, 2020 12:52 pm You assume that with "complete", they meant their complete portfolio.
If they want money from us every year like a subscruption they should include all plugins that come out during the first year.
Yes, and I want a Big Mac with double cheese on top of it. Unfortunately, life isn't a request concert.
They should call it NearlyKomplete Ultimate Collectors Edition. :D
If you plan on purchasing your first Universal Audio hardware, you can get a free additional plugin. Just send a PM.

Post

SLiC wrote: Wed Sep 02, 2020 12:10 pmcan anyone actually be that desperate for an update they wont wait 6 months to save 50%?
I guess they do, or else they wouldn't have stuck with the same policy for the last 5 years. (And despite nearly everyone saying the same thing every year when this happens. Maybe they know the market better than us - crazy thought).

If you can use the new stuff right now on a gig, the current prices are good from even the previous version. If they're not so important to you, you can get them for a steal just by waiting. C'est la vie.
http://www.guyrowland.co.uk
http://www.sound-on-screen.com
W11, Ryzen 7900, 64gb RAM, RME Babyface, 1050ti, PT 2024 Ultimate, Cubase Pro 14
Macbook Air M2 OSX 10.15

Post

Ficciones wrote: Wed Sep 02, 2020 1:03 pm
EvilDragon wrote: Wed Sep 02, 2020 12:36 pm Intel graphics do support OpenGL. There are certain issues with some older Intel HD chipsets, but that's all. Newer ones work fine.
That's true, and I run OpenGL stuff just fine on my Macbook Pro with an Intel HD chipset. It's something to do with the combination of QT and OpenGL as NI has implemented it in Massive X - and, I assume, will do in the rest of their stuff.
It's actually AFAIK a Qt bug with those certain Intel HD chipsets, so not even in NI's court to fix.

But curious - do you have the same issue in Mod/Crush Pack and Replika?

Post

chk071 wrote: Wed Sep 02, 2020 9:50 am Do you mean the Symphony Essentials?

I would like to have them as well in standard Komplete, but, you can't have everything. They sell them for 399 € as a separate product, so, I understand that they're only available in Ultimate.
Considering that I wrote "My pet peeve is that there are NO symphonic products in «Komplete» 12" it is pretty safe to assume that I meant Symphony when I mentioned Essentials. :hug:

I think it's a bit strange that you get both the essentials and the full versions in KU. Why not drip the essentials down to the (more and more laughably named) "Komplete" 13.

I have used Komplete since version 2, back when "Komplete" was more or less complete (although AFAIK it never has contained their complete offering). I also had the Komplete Care subscription until they discontinued it. I've had several of their Guitar Rig controllers, Kore, Kore 2 and now have a S49 mkii keyboard. I'll probably never forgive them for making my Kore controller obsolete almost overnight.

I'm a loyal and happy user (well, close to a fanboi). But the way they choose to bundle things just does not sit well with me.

The introduction of even more stupidly named Komplete Ultimate etc product varieties was amusing, but also a bit of a turn-off. I love the way they claim that if I upgrade to KU for $599, I "save" €14302. :) In theory perhaps. Or in a parallel universe where anyone would actually buy everything they make.

I don't have a good business solution for how NI should price and sell their products, though. Maybe one thing they could do is to include a number of "fixed" products like Kontakt, Reaktor etc, then you get a number of points which lets you put in the products you want from their catalog. That way people like me could get more of what they need and less of hard-drive filling products I try once and never touch again. :party:
Last edited by kovacs on Wed Sep 02, 2020 2:07 pm, edited 2 times in total.
My Soundcloud Too many pieces of music finish far too long after the end. - Stravinsky

Post

chk071 wrote: Wed Sep 02, 2020 12:37 pm
EvilDragon wrote: Wed Sep 02, 2020 12:36 pm
Ficciones wrote: Wed Sep 02, 2020 12:07 pm
EvilDragon wrote: Tue Sep 01, 2020 4:20 pm It's not in-house graphics engine, it's Qt. Very much out of house. :D But gotta have at least a halfways decent GPU with good OpenGL support.
That obsoletes a lot of recent laptops. Certainly most Mac laptops, which have integrated Intel graphics. As someone else pointed out, Fabfilter can make stunning GUIs that don't require a gaming rig to run.
Intel graphics do support OpenGL. There are certain issues with some older Intel HD chipsets, but that's all. Newer ones work fine.
I guess it depends on the OpenGL version the chipset supports? For Massive X e.g. it says that the graphics chip has to support OpenGL 2.1.
OpenGL 2.1 was released in 2006. Which was 14 years ago.

People, new products are supposed to work with new technologies. Don't complain that new 2020 synth does not go well with your 10-year old system.

It is perfectly fine to keep using very old setup, but then why you come here and complain about newest Komplete 13 products... :help:
Blog ------------- YouTube channel
Tricky-Loops wrote: (...)someone like Armin van Buuren who claims to make a track in half an hour and all his songs sound somewhat boring(...)

Post

EvilDragon wrote: Wed Sep 02, 2020 1:53 pm
Ficciones wrote: Wed Sep 02, 2020 1:03 pm
EvilDragon wrote: Wed Sep 02, 2020 12:36 pm Intel graphics do support OpenGL. There are certain issues with some older Intel HD chipsets, but that's all. Newer ones work fine.
That's true, and I run OpenGL stuff just fine on my Macbook Pro with an Intel HD chipset. It's something to do with the combination of QT and OpenGL as NI has implemented it in Massive X - and, I assume, will do in the rest of their stuff.
It's actually AFAIK a Qt bug with those certain Intel HD chipsets, so not even in NI's court to fix.

But curious - do you have the same issue in Mod/Crush Pack and Replika?
Ah, good to know it has a definite source, NI needs to get on top of the Qt guys to fix this.

I just checked Replika and Bite and they don't have that problem, but the GUIs are much smaller and simpler and not as animated. I take it they also use Qt and OpenGL?

It's REALLY noticeable in Massive. Reaper's CPU usage jumps to 70% when the Massive X GUI is showing full size - the larger it is the more CPU it consumes. When I hide the Massive X GUI but still keep it loaded in a channel, Reaper idles at 15%.

Post Reply

Return to “Instruments”