Yep been doing it for ages. It’s a bit annoying for any instrument where you might want to change the settings once you need to duplicate the instrument every time you make changes to the primary one. Also you need to make sure to match the pitch bend with your controller. If your DAW and controller allow alternate pitch bend ranges then the standard 48 for mpe, then it’s easiest to just use 12 for example for kontakt. Otherwise you need to go in and add additional modulators in kontakt for pitch bend as each one maxed out at 12. But additional ones do add to the range.peter_sensel wrote: ↑Tue Sep 15, 2020 5:33 pm That's a really intriguing idea about the Kontakt setup for MPE - I haven't yet tackled that one. Has anyone here set that up? It seems like it could bump up CPU pretty heavily, since you have to create an instrument for each voice. But I really like the idea, and could be applied to other plugins that are not MPE. It would probably be a bit unwieldy, though, since you'd have separate tracks for each channel!
The other thing is that while the per note expression works, keep in mind that if using an instrument with legato scripting like hammer-one for a guitar or legato bower strings, you won’t get to use that because the notes are totally separate. An exception is if you have a channel per row type setup like on the linnstrument. Cool for strings or legato instruments because you can keep a whole row on the same channel so those articulations still work. Some devs have made mpe compatible instruments as well, like orange tree samples, who have guitars that respond to pitch bend on different channels with just the one instrument so you don’t need duplicate instruments.
As far as cpu usage goes it usually isn’t too bad because you still just play the one note per instrument. But yeah it can rise a bit from effects etc. if you want effects per note which can be a cool effect actually. I like Omnisphere for this because it has an easy copy part function which copies the first instrument across to the other seven parts.