Interesting, are you on Mac or Windows, what host and plugin type?IV! wrote: Mon Oct 05, 2020 9:20 pmSo, I don't know much about codes, so I went the other way. I opened Pendulate in Cakewalk, created the first three random sounds, and write down all their parameters. Then I opened Pendulate in VSTHost, created the first three random sounds again (just in case, even starting with a different pattern), and compared them. The parameters were identicalDGillespie wrote: Mon Oct 05, 2020 5:34 pm Random button is totally random. The only tricky bit is to not randomize a couple of the parameters, and to randomly only choose a couple of the mod patches to randomly set to non-zero. Here's the code:
...Then I scrolled through about 250 random sounds and didn't notice exact repetitions, although there were very similar sounds (let's put it down to randomness
). Here's what I think about it:
1) The Pendulate randomization algorithm really knows how to generate an infinite (at least more than 250!) sequence of random numbers, but, alas, only oneThis means that all participants will get the same set of "unique" sounds, the only question is how much patience you have!
2) It is possible that some action in working with Pendulate restarts this sequence. In addition, it is exactly reset by restarting Pendulate. This means that you will need a lot of patience!
Conclusions? It's time to stop believing in magic buttons (after Santa Claus, you can definitely survive this) and go make your own presets...![]()
Okay![]()
FWIW, I just tested this exact scenario before posting, as what you described would be caused by a random algorithm with a stale seed. On Mac Ableton VST2 I got different random values each time, but maybe there is a bug.
FYI, we do believe we fixed the Pitch Bend problem (José did it, I’m still potty training a 2yo). So I’ll look at this seed problem and try to get a fix for both out Wednesday if we can reproduce it and fix it.
Thanks,
Dan
