I 100% don't want you coding for Apple if you have negative feelings about the company, IMO this often ends up with buggy ports that surprise surprise do not sell well.AndyMusician wrote: ↑Fri Oct 23, 2020 12:50 am That's pretty much why I don't want to offer macOS plugins. I'm sure that the Windows version didn't require as many updates as its macOS counterpart.
You really have to love Apple to give them all these hours of work. Or you do it solely for business reasons. I don't hate Apple, but I certainly don't like them either. For me, they are like any other computer company (Lenovo, Acer, HP, Dell, etc.). The difference is in their marketing, they are just really at marketing their products.
That said, I think you're missing his point, he named off hurdles both OS specific and just due to the nature of the amount of plug in formats to support, plus changes in architecture. Point being keeping a plug in up to date is always a process whether on one OS or not.
One way I'm sure most people look at this is that if you're comfortable in Windows, then the likely 50% paycut you take not porting to Mac is much much larger than the work it takes to port to Mac OS. What makes sense from a business perspective is to release on the OS you're comfortable with, then think about porting when you're plug in is entirely stable with some success. This is what U-He did, after a while the Windows ports came out and seem to be a success.
But if you're super partisan about Mac OS, then please, do not make a plug in for Macs, then spend all your time here posting about how much you hate Mac OS. It just gets really old to sift through all that nonsense.