D16 Group Spacerek - a new reverb
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midi_transmission midi_transmission https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=298730
- KVRian
- 1045 posts since 13 Feb, 2013
ariston, I'm glad that it is not my ears and that you hear it similar. Too transient heavy in big rooms fits well. But great in small rooms.
Is anyone from d16 reading here?
An enhancement with big rooms would be lovely, especially tamed too transient heavy early reflections.
More control about the room parameters would bring this thing on the next level.
Is anyone from d16 reading here?
An enhancement with big rooms would be lovely, especially tamed too transient heavy early reflections.
More control about the room parameters would bring this thing on the next level.
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- KVRAF
- 1755 posts since 26 Apr, 2019 from Netherlands
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midi_transmission midi_transmission https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=298730
- KVRian
- 1045 posts since 13 Feb, 2013
Great, just that they know about the feedback here. When the two things above would be enhanced, this thing could be a big hype in my opinion.
- KVRian
- 1241 posts since 25 Jan, 2017
Perfectly agree.evo2slo wrote: Mon Oct 19, 2020 1:23 pmSpacerek has a lot more flexibility for positioning sound sources within a space than a traditional convolution reverb. With an impulse response you can't change the volume and panning of the direct signal, early reflections and late reflections separately. They are all fused together with an IR. You could use separate IRs for early reflections and late reverb, which would allow for more control, but getting separate IRs to gel together naturally can be a struggle. Another advantage of Spacerek is the addition of the direct signal control. This adds the delay of the sound source in traveling to the mic and being able to control the level and panning of this separately offers fine control over localization.midi_transmission wrote: Mon Oct 19, 2020 12:31 pm I do not see the benefit currently of this reverb compared to impulse responses.
At first I was very disappointed by the inability to change the speaker and microphone positions within the rooms in Spacerek, but after spending some time with the direct, early and late interactions I'm finding that they offer excellent control over spatial positioning and am getting very natural and realistic results. I love the simple, straightforward workflow and I think D16 did an awesome job with this, in spite of the frustrating restrictions on speaker and mic placement.
I had a feeling those mics and speakers weren't moveable and that's how it actually turned out.
But I still think it serves the purpose of "visualization" very well.
Stereo panning (or M/S) and volume of the 3 "layers" is very powerful and I personally don't have any other plugin which does that.
I'm still playing with the demo.
The only thing which is really annoying me is the pop-up window for "reverb models" each time I want to change... of course you need to have that for a better overview on models, but I really wish there was also a way to simply cycle through them (while keeping the other controls visible), like next/prev buttons, mouse wheel, keyboard arrows, anything...
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- KVRAF
- 6780 posts since 17 Dec, 2009
I hope they open the models a bit more, it would make this reverb really great.
as it is - it sounds very well and it's quickly becoming my favorite for short ambiences and small spaces.

as it is - it sounds very well and it's quickly becoming my favorite for short ambiences and small spaces.
a couple of us pointed that out during beta and i believe it will be implemented in a future updateNiowiad wrote: Tue Oct 20, 2020 10:53 am
The only thing which is really annoying me is the pop-up window for "reverb models" each time I want to change... of course you need to have that for a better overview on models, but I really wish there was also a way to simply cycle through them (while keeping the other controls visible), like next/prev buttons, mouse wheel, keyboard arrows, anything...
- KVRian
- 1166 posts since 24 Jul, 2008 from England
I haven’t tried this plugin yet, but a good way to deal with transient-presence in a reverb tail is to use the reverb as a send with a transient processor reducing the attack pre-reverb. It’s a neat trick to control this effect with any reverb.
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- KVRAF
- 2427 posts since 11 Jan, 2009 from Portland, OR, USA
Using a reverb where you have no control over the decay time other than selecting from a huge list of 'room' presets is absolutely no fun at all. I expect that with Convolutions...but I thought this was going to be something else. Seems, rather, that it's an Algorithmic reverb but with the control limitations of convolution. Wow, so exciting.... the workflow appears to be "keep clicking the room picture and selecting a different room until you find one that kinda works, then play with the level knobs until it kinda works more". Not for me.
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- KVRist
- 395 posts since 8 Jun, 2009
D16 doesn't disappoint when it comes to sound quality, but a reverb with no decay control etc.? Especially if the IRs are computed, not sampled - this makes no sense. There are several IR based reverbs with decay control.
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- KVRAF
- 4718 posts since 25 Mar, 2016 from Seattle
Are the normal reverb parameters hidden somewhere?
All I seem to be able to tweak is pre-delay and there respective volumes?
Is there a bug with the decay time & position? Nothing is editable it seems?
This is a strange plugin...
All I seem to be able to tweak is pre-delay and there respective volumes?
Is there a bug with the decay time & position? Nothing is editable it seems?
This is a strange plugin...
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- KVRian
- 1189 posts since 11 Jun, 2019
Reverbation. The Vintage Way. Rooms don't have Parameters.
But this one has a well sounding tonal Balance and is a great Stereo Enhancer, too.
And you can practice a different Workflow.
And it sounds different than others. That makes Sense, too.
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- KVRist
- 395 posts since 8 Jun, 2009
You're wrong in several ways. Real Rooms do have parameters that can be changed and there are even experimental real rooms with changeable dimensions to research reverberation.
But more important is the ability to adapt a room for a purpose. Even the first hardware based convolution systems allow changing decay parameters for example
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- KVRian
- 1189 posts since 11 Jun, 2019
I knew before that someone would come around with that - and yes - there are such Rooms. But they are costly and the Majority doesn't have regular Access. And did you ever prepare a Room? A Church? That can take Days ...dreamvoid wrote: Sat Oct 24, 2020 11:29 amYou're wrong in several ways. Real Rooms do have parameters that can be changed and there are even experimental real rooms with changeable dimensions to research reverberation.
But more important is the ability to adapt a room for a purpose. Even the first hardware based convolution systems allow changing decay parameters for example
Did Motown have such a Room? Probably not. And there are lots of Options to tweak Spacereks Results, too btw.
I have made IRs of it already. Listened closely. And discovered the Potential. And couldn't resist in the End. Will probably End up as Part of my Signature.

