I did post this on the Lunaris page, but for those not going there...
LUNARIS is no ordinary collection of pad samples; it is a 4-layer pad instrument that will take your creative abilities to the next level. I’ve always been a fan of pads, since they work in so many genres, including atmospheric, country and pop songs and even modern music, from Rammstein to Dream Theatre. The demo below includes only a few dozen sound samples, out of the 500+, and they were randomly selected for the composition. The samples fall into different categories, including Sonic Underworld, Dark, Ambient, Sequenced, Original Luftrum Volumes and Drafts & Leftovers. It also requires Kontakt to operate, although the free Player version works just fine. Lunaris also operates as a standalone instrument for live playing, or within a DAW when recording (via the Kontakt platform in either instance).
What makes the sounds in Lunaris so breathtaking is that there are four layers working concurrently, making the sounds huge and complex – absolute ear-candy! Of course, you can isolate and play just one or two layers, if looking for something simple, but Lunaris really blossoms through its density. One of the key features behind Lunaris is the ability to change any of the layers, with 100 different sound sources (and an extra 100 source sources/field recordings/synth transients/synth soundscapes, e.g., ice crackling, ocean waves, bell-like harmonics, etc., for layers C & D). To help with experimentation is a Random button, which randomly selects different sounds for the layers, allowing you to experience and discover ‘blindly’ and quickly, which is quite fun, as you never know what sound and texture will suddenly appear. That function does not affect other settings, e.g., what envelopes, filters or modulation is assigned. When considering how many combinations can be produced – in the thousands – Lunaris extends far beyond those 500 presets.
There still are several other features. For example, each layer can be customized with the Amp Envelope (ADSR), which controls how a sound is shaped over time, and there’s also the Filter tool, to control the cut-off frequency and filter. An accompanying tool is the Filter Split button, which helps keep the mud out of pad creation by intelligently sorting all the active filters in different bands. This keeps the layers from fighting over the same frequencies, and if you don’t like the program’s recommendations, then clicking on the Reset button brings you back to the original frequency settings. Another feature that impresses is the Time Stop function, which allows you to stretch sound, from 0-100%... to the point of freezing it for some unusual and incredible outcomes. This feature can be applied to any one or all layers concurrently.
Each layer further has a set of controls that can be applied individually or globally, including various effects, e.g., distortion, chorus, delay, reverb, EQ and phaser. Now, be aware that Lunaris is a CPU hog, and once you start combining multiple patches (of four layers each), you can run into sound quality issues (e.g., popping and crackling). This can be rectified, as I did in the demo, by removing all the reverbs from the four layers of a preset, and then applying only one reverb globally, thereby saving on CPU processing. Part 2 of the Lunaris instructional video (see below) covers basic operation of the program, including setting a global command. And still there are a few more features worth mentioning. The Flux Motion tool is a modulation system that controls the filter cut-off, amplitude and panning of the layers – all of which affects sound motion. This works in conjunction with the MOD/SEQ, a step sequencer with two low-frequency oscillators, which allows for modulation of pitch, filter, panning or volume at synced rates.
Overall, even without all the tools to customize and create your own presets, Lunaris is utterly stunning and a fantastic buy at $159 USD (sign up for the Luftrum newsletter and get 20% off). The pads are so breathtaking that they are very much all-consuming – you can’t help but want to play and listen to them. Unfortunately, this makes the program a time vampire, due to its addictive nature and the difficulty in pulling yourself away from the piano/synth as you discover new sounds that are nothing short of extraordinary. And maybe that’s a fortunate thing.
LUNARIS (Pad Instrument review w/demos)
Sampler and Sampling discussion (techniques, tips and tricks, etc.)
Moderator: KVR Moderators (Main)
LUNARIS (Pad Instrument review w/demos)
2020-11-27T12:37:47+00:00
I did post this on the Lunaris page, but for those not going there...
LUNARIS is no ordinary collection of pad samples; it is a 4-layer pad instrument that will take your creative abilities to the next level. I’ve always been a fan of pads, since they work in so many genres, including atmospheric, country and pop songs and even modern music, from Rammstein to Dream Theatre. The demo below includes only a few dozen sound samples, out of the 500+, and they were randomly selected for the composition. The samples fall into different categories, including Sonic Underworld, Dark, Ambient, Sequenced, Original Luftrum Volumes and Drafts & Leftovers. It also requires Kontakt to operate, although the free Player version works just fine. Lunaris also operates as a standalone instrument for live playing, or within a DAW when recording (via the Kontakt platform in either instance).
What makes the sounds in Lunaris so breathtaking is that there are four layers working concurrently, making the sounds huge and complex – absolute ear-candy! Of course, you can isolate and play just one or two layers, if looking for something simple, but Lunaris really blossoms through its density. One of the key features behind Lunaris is the ability to change any of the layers, with 100 different sound sources (and an extra 100 source sources/field recordings/synth transients/synth soundscapes, e.g., ice crackling, ocean waves, bell-like harmonics, etc., for layers C & D). To help with experimentation is a Random button, which randomly selects different sounds for the layers, allowing you to experience and discover ‘blindly’ and quickly, which is quite fun, as you never know what sound and texture will suddenly appear. That function does not affect other settings, e.g., what envelopes, filters or modulation is assigned. When considering how many combinations can be produced – in the thousands – Lunaris extends far beyond those 500 presets.
There still are several other features. For example, each layer can be customized with the Amp Envelope (ADSR), which controls how a sound is shaped over time, and there’s also the Filter tool, to control the cut-off frequency and filter. An accompanying tool is the Filter Split button, which helps keep the mud out of pad creation by intelligently sorting all the active filters in different bands. This keeps the layers from fighting over the same frequencies, and if you don’t like the program’s recommendations, then clicking on the Reset button brings you back to the original frequency settings. Another feature that impresses is the Time Stop function, which allows you to stretch sound, from 0-100%... to the point of freezing it for some unusual and incredible outcomes. This feature can be applied to any one or all layers concurrently.
Each layer further has a set of controls that can be applied individually or globally, including various effects, e.g., distortion, chorus, delay, reverb, EQ and phaser. Now, be aware that Lunaris is a CPU hog, and once you start combining multiple patches (of four layers each), you can run into sound quality issues (e.g., popping and crackling). This can be rectified, as I did in the demo, by removing all the reverbs from the four layers of a preset, and then applying only one reverb globally, thereby saving on CPU processing. Part 2 of the Lunaris instructional video (see below) covers basic operation of the program, including setting a global command. And still there are a few more features worth mentioning. The Flux Motion tool is a modulation system that controls the filter cut-off, amplitude and panning of the layers – all of which affects sound motion. This works in conjunction with the MOD/SEQ, a step sequencer with two low-frequency oscillators, which allows for modulation of pitch, filter, panning or volume at synced rates.
Overall, even without all the tools to customize and create your own presets, Lunaris is utterly stunning and a fantastic buy at $159 USD (sign up for the Luftrum newsletter and get 20% off). The pads are so breathtaking that they are very much all-consuming – you can’t help but want to play and listen to them. Unfortunately, this makes the program a time vampire, due to its addictive nature and the difficulty in pulling yourself away from the piano/synth as you discover new sounds that are nothing short of extraordinary. And maybe that’s a fortunate thing.
CoolGuitarGear
https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=478912
-
CoolGuitarGear CoolGuitarGear https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=478912
- KVRist
- 228 posts since 15 Nov, 2020
Post by CoolGuitarGear »
Post Reply
1 post
• Page 1 of 1
Return to “Samplers, Sampling & Sample Libraries”
Jump to
- The Main Forums
- ↳ KVR Studio Manager
- ↳ Getting Started (AKA What is the best...?)
- ↳ Instruments
- ↳ Effects
- ↳ Hosts & Applications (Sequencers, DAWs, Audio Editors, etc.)
- ↳ Guitars
- ↳ Mobile Apps and Hardware
- ↳ Soundware
- ↳ Samplers, Sampling & Sample Libraries
- ↳ Hardware (Instruments and Effects)
- ↳ Modular Synthesis
- ↳ Sound Design
- ↳ Production Techniques
- ↳ Music Theory
- ↳ Computer Setup and System Configuration
- ↳ DSP and Plugin Development
- ↳ DIY: Build it and they will come
- ↳ Music Cafe
- ↳ Sell & Buy (+Special Offers, Deals & Promos)
- ↳ KVR Experts
- ↳ KVR Developer Challenge 2026
- ↳ Everything Else (Music related)
- ↳ Off Topic
- ↳ Off Topic Classics
- ↳ Machine Learning and AI for Music Creation
- Official Company Forums
- ↳ 2getheraudio
- ↳ accSone
- ↳ Acon Digital
- ↳ AcousticsampleS
- ↳ AcousModules
- ↳ Agitated State
- ↳ AIR Music Technology
- ↳ AMG
- ↳ Ample Sound
- ↳ Antares Audio Technologies
- ↳ Apisonic Labs
- ↳ APU Software
- ↳ apulSoft
- ↳ AriesCode
- ↳ Arts Acoustic
- ↳ Arturia
- ↳ Audjoo
- ↳ AudioSpillage
- ↳ Audiority
- ↳ Best Service
- ↳ Big Tick
- ↳ Bitwig
- ↳ Controller Scripting
- ↳ Blue Cat Audio
- ↳ Cherry Audio
- ↳ CWITEC
- ↳ Embertone
- ↳ energyXT
- ↳ Eventide
- ↳ Expert Sleepers
- ↳ forward audio
- ↳ Future Audio Workshop
- ↳ FXpansion
- ↳ g200kg
- ↳ Harrison Mixbus
- ↳ HG Fortune
- ↳ Homegrown Sounds
- ↳ HoRNet Plugins
- ↳ Ilya Efimov Production
- ↳ Image Line
- ↳ Impact Soundworks
- ↳ Indiginus
- ↳ Insert Piz Here
- ↳ Ju-X
- ↳ Kirk Hunter Studios
- ↳ Kirnu
- ↳ Kong Audio
- ↳ Krotos
- ↳ Kuassa
- ↳ KV331 Audio
- ↳ LennarDigital
- ↳ Les Productions Zvon
- ↳ Liqube Audio
- ↳ Loomer
- ↳ LVC-Audio
- ↳ Maizesoft
- ↳ Manytone Music
- ↳ Media Overkill (MOK)
- ↳ MeldaProduction
- ↳ Mellowmuse
- ↳ MIDIMood
- ↳ moForte
- ↳ Mozaic Beats
- ↳ mucoder
- ↳ MusicDevelopments
- ↳ Tips & Tricks
- ↳ MusicLab
- ↳ MuTools
- ↳ New Sonic Arts
- ↳ NUSofting
- ↳ Oli Larkin Plugins
- ↳ Orange Tree Samples
- ↳ patchpool
- ↳ Photosounder
- ↳ PlugInGuru
- ↳ Polyverse Music
- ↳ Precisionsound
- ↳ Premier Sound Factory
- ↳ Psychic Modulation
- ↳ Realitone
- ↳ Resonance-Sound
- ↳ Reveal Sound
- ↳ Roger Linn Design
- ↳ rs-met
- ↳ S3A: Spatial Audio
- ↳ SaschArt
- ↳ Smart Electronix
- ↳ sonible
- ↳ SonicBirth
- ↳ Sonic Reality / eSoundz.com
- ↳ Soundiron
- ↳ SPC Plugins
- ↳ Sugar Bytes
- ↳ TAL Software
- ↳ Tokyo Dawn Labs
- ↳ Tracktion
- ↳ Tweakbench
- ↳ u-he
- ↳ u-he Linux support
- ↳ UJAM
- ↳ United Plugins
- ↳ VAZ Synths
- ↳ Virharmonic
- ↳ xoxos
- ↳ XSRDO - SynthCraft
- ↳ ZynAddSubFX
- Site Stuff
- ↳ Site Stuff
- Archived Forums
- ↳ AlgoMusic
- ↳ easytoolz
- ↳ Elevayta
- ↳ Hollow Sun
- ↳ LinPlug
- ↳ Muse Research and Development
- ↳ Shuriken
- ↳ SoHa Sound Design
- ↳ Soniccouture
- ↳ Topten Software
- ↳ Valhalla DSP
- ↳ CK Modules & VST
- ↳ Sennheiser AMBEO
- ↳ Muon Software
- ↳ Westgatesounds.net
- ↳ Squaredheads
- ↳ Sonigen
- ↳ CFA-Sound
- ↳ Back In Time Records
- ↳ Livelab.dk
- ↳ Skytopia
- ↳ audioD3CK
- ↳ Inspire Audio
- ↳ Krakli
- ↳ Drumdrops
- ↳ Futucraft
- ↳ OverTone DSP
- ↳ RaXnTraX
- ↳ solar3d-software
- ↳ Signaldust
- ↳ Soundemote
- ↳ ReleaseLab (Powered by Artist Expansion)
- ↳ Wolfgang Palm
- KVR Forum index
- All times are UTC
- Delete cookies
