Dune 3 BF sales?

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rafa1981 wrote: Sun Nov 29, 2020 7:32 pm
EDIT2: Missing the FX chain to be able to run in parallel, so I can apply reverb and chorus to a delay as if it were a send.
Just in case you haven't discovered it yet you can drag/reorder the FX and each Voice (Layer) can use FX1, FX2, both or neither. :tu:
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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rafa1981 wrote: Sun Nov 29, 2020 7:32 pm rlared, thank you.

Anx, of course, but when I evaluate a synth I tweak it and try to do a patch. I found myself accidentally pressing Ctrl+z (muscle memory) and blowing out all my modifications up to that point, which was annoying. Not nice to be on the raw sawtooth again.

Anyways, I discovered that this thing sounds brutal, but for some reason it was not as funny to program as others. I don't know if it's because I haven't warmed up yet to it.

It seems it could benefit from something similar to Bazille's gear porn skin. At least the mod matrix hidden on a tab on the central screen, along with the arp and the patch menu is too mouse click intensive. Just moving away the patch selection menu away from there would allow having the mod matrix always selected, as Arp is not a feature used as often.

EDIT: I found out that modulations can be added with right click on the parameter knob. This improves the workflow a bit.

EDIT2: Missing the FX chain to be able to run in parallel, so I can apply reverb and chorus to a delay as if it were a send.

EDIT3: Bought. The right click modulation changed the experience totally for me.

EDIT4: Undo works as it should on the full version.
Nice! It can definitely use some usability improvements, but damn it just sounds so good and is so light on CPU. I find myself getting confused sometimes about what voice I'm editing. The mod matrix isn't bad, it's actually pretty clear.

In general I never use Ctrl+Z in plugins because they all behave differently in different hosts and I've had them unload many times. Better just to click undo in the plugin!

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rlared wrote: Sun Nov 29, 2020 9:27 pm I find myself getting confused sometimes about what voice I'm editing.
It might be obvious but the button that is lit up on the Active/Edit line is the one you're editing. When the All button is lit you're editing all the Voices (Layers) at once. A simple glance tells you what you're editing. :tu:
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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Teksonik, thanks, I had already figured that one out by reverse engineering patches. The synth itself has a very simple architecture. The only unintuitive thing is that the voices (on the right) actually double as layers. I had to read that chapter on the manual.

What I was missing was e.g. being able to compress and EQ a reverb without affecting the dry signal, but that is far from a showstopper; no synth does it.

That could be solved by having a DuneFX plugin with the oscillators replaced by an audio input, as it used to happen on many synths on the old days. But that does not happen anymore. Damn it it would be a nice multifx module with the step sequencer. Add a comb and you have a viable CamelSpace replacement.

Rlared, The mod matrix got from meh to usable for me as soon as I started using the mouse by right clicking a knob, as it brings the mod matrix and the editing row in focus. I miss being able to delete rows with one click though.
Last edited by rafa1981 on Mon Nov 30, 2020 6:42 am, edited 4 times in total.

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rafa1981 wrote: Sun Nov 29, 2020 7:32 pmEDIT3: Bought.
Good decision. I demoed it a couple of months ago thinking "why would I need it if I had Rapid, Phase Plant, Hive2 and a bunch of other digital WT synths, some with a lot more features than Dune 3". But after a while it became obvious that Dune 3 makes up for it in mojo. It just feels good in all the right places... from the unison to the fantastic filters, envelopes and fx. I especially like the filter drive and per-voice distortion. Everything sounds so good and complete... I wasn't able to get the same vibe with the other synths.

The workflow isn't the best there is, but right clicking modulation works completely fine, also because it automatically switches to the modulation page when assigning a button, so it's still really fast.

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Gondi. More or less what I think. I wouldn't have pulled the trigger without the right click modulation.

In my case the only other WT I have is Largo, but it is completely another type of synth (a happy accident machine). The other synth use a lot is Bazille, so I have plenty of space for Dune3. I try to keep my synth count low to avoid decision fatigue.

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Yeah, good call for sure. I buy too many synths, but I can't help it :D

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Teksonik wrote: Sun Nov 29, 2020 9:43 pm
rlared wrote: Sun Nov 29, 2020 9:27 pm I find myself getting confused sometimes about what voice I'm editing.
It might be obvious but the button that is lit up on the Active/Edit line is the one you're editing. When the All button is lit you're editing all the Voices (Layers) at once. A simple glance tells you what you're editing. :tu:
Yeah what sometimes screws me up though is if I solo one voice and was previously editing another. Also sometimes I accidentally edit the wrong oscillator. But part of it is just getting used to the workflow. It has undo so it's not the end of the world if I screw up.

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rafa1981 wrote: Sun Nov 29, 2020 9:53 pm That could be solved by having a DuneFX plugin
It's been requested before including by myself. The Dune 3 FX section would make a killer separate effects plugin.

Rich has never said no so perhaps some day in the future. :pray:
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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The chorus or reverb would make fantastic fx units on their own that I'd love to throw onto other tracks.

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rafa1981 wrote: Sun Nov 29, 2020 9:53 pm The only unintuitive thing is that the voices (on the right) actually double as layers.
bear in mind that the term "voices" is not related to polyphony

so a single layer/voice is actually the same thing, they are not separate

you can have 4 layers/voices in unison, with 16 note polyphony....

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Yes, I got that figured out, voices = stacked instances/layers and polyphony controls the actual voice count (each voice having as many layers as the "voices" parameters) . The concept is simple but the terminology was unintuitive when I first used it.

Today I spent some quality time with it. Good sensations. I could stress test it by making a rich sound with "just" the FM osc, a wavetable osc and 29 modulation slots. No unison, filters or FX. So when using all the spice available it's going to be nice. The patch handling needs an overhaul IMO.

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Try turning the modulation rate to "audio rate" in the settings and start modulation different knobs using an oscillator! :)

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Will do!

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Okay, Black Friday is over. When's the update coming out?

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