One Synth Challenge #142: Vital by Matt Tytel (Jasinski Wins!)

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Spring Goose wrote: Wed Dec 02, 2020 1:20 am
Eauson wrote: Wed Dec 02, 2020 1:18 am
Spring Goose wrote: Wed Dec 02, 2020 1:05 am It seems that Helm has the same OpenGL problem. Helm just opens to a white box (like also does 2Caudio Breeze and also does Dragonfly reverb) and then crashes for me in Bitwig. I'll have to give this month a miss, unless it can be decided that i'm allowed to use Serum :p ;)
have you tried nanohost or kushview element, or IL mini host
sometimes this works

No, but i'll give that a try tomorrow. Thanks!
also try here :)

https://forum.vital.audio/search?q=opengl

:tu:
Man is least himself when he talks in the first person. Give him a mask, and he'll show you his true face

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Spring Goose wrote: Wed Dec 02, 2020 1:05 am It seems that Helm has the same OpenGL problem. Helm just opens to a white box (like also does 2Caudio Breeze and also does Dragonfly reverb) and then crashes for me in Bitwig. I'll have to give this month a miss, unless it can be decided that i'm allowed to use Serum :p ;)
It seems that Helm is not going to be a solution to the problem either. I think there are two possible alternatives. Or that Brian and Richard designate a free plugin super easy to install for those of us who cannot work with Vital. Or that we just forget to participate this month and wait patiently to see what 2021 brings us. Perhaps the latter is the most reasonable.

For now I will say goodbye, I wish you all good luck with Vital and happy new year in advance. :tu:

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z.prime wrote: Tue Dec 01, 2020 11:01 pm
Tensorman wrote: Tue Dec 01, 2020 10:58 pm This is it, the month we've all been waiting for.
Are you sure about that? I've been waiting for the month that they start regrowing body parts...
Think that's only in the subscription version, sorry.

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Eauson wrote: Wed Dec 02, 2020 1:47 am
Spring Goose wrote: Wed Dec 02, 2020 1:20 am
Eauson wrote: Wed Dec 02, 2020 1:18 am
Spring Goose wrote: Wed Dec 02, 2020 1:05 am It seems that Helm has the same OpenGL problem. Helm just opens to a white box (like also does 2Caudio Breeze and also does Dragonfly reverb) and then crashes for me in Bitwig. I'll have to give this month a miss, unless it can be decided that i'm allowed to use Serum :p ;)
have you tried nanohost or kushview element, or IL mini host
sometimes this works

No, but i'll give that a try tomorrow. Thanks!
also try here :)

https://forum.vital.audio/search?q=opengl

:tu:
Thanks. I already tried fix the OpenGL problem for 2Caudio Breeze. Apparantly my GPU is outdated. I'm using the latest drivers so alas updating the drivers isn't something i can do.

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If you're on desktop you could upgrade your graphics card, otherwise it might be time to upgrade :D
My desktop is 10 years old, but is hanging on because I upgraded the RAM and Graphics Card

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Spring Goose wrote: Wed Dec 02, 2020 9:23 am Thanks. I already tried fix the OpenGL problem for 2Caudio Breeze. Apparantly my GPU is outdated. I'm using the latest drivers so alas updating the drivers isn't something i can do.
There is a solution for the opengl problem that may work for you with some of the plugins you mentioned earlier, including Helm. It's called Mesa (aka Mesa3D). Thanks to Mesa I have managed to work well with several plugins that did not display the GUI before. I tried it with Vital but it didn't work for me.
There are videos on Youtube showing how to do it. I don't know if it will work in Bitwig, but it does work well in Cakewalk by Bandlab and Waveform 11. This is something that a lot of people commonly use for games and for 3D programs like Blender. I hope this helps. :wink:

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aha vital! a synth i can get, like pendulate.. spectral warping here i come...

commercial plugins are allowed? does that mean, for instance vital plus (i will make my own wavetables, preferably in vaporizer2, because i know that editor, and yes from samples, sometimes from scratch.. is that against the rules), i only bought vital plus, early access, don't care a lot about presets.

or other commercial plugins? like SP2016 or... etc.?

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WasteLand wrote: Wed Dec 02, 2020 1:55 pm aha vital! a synth i can get, like pendulate.. spectral warping here i come...

commercial plugins are allowed? does that mean, for instance vital plus (i will make my own wavetables, preferably in vaporizer2, because i know that editor, and yes from samples, sometimes from scratch.. is that against the rules), i only bought vital plus, early access, don't care a lot about presets.

or other commercial plugins? like SP2016 or... etc.?
Commercial plugins like Neutron, Valhalla Vintage Verb, etc...
As long as it is within the rules for effects (I mean, no chorus, frequency shifter, etc...)

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J.Ruegg wrote: Wed Dec 02, 2020 2:01 pm
WasteLand wrote: Wed Dec 02, 2020 1:55 pm aha vital! a synth i can get, like pendulate.. spectral warping here i come...

commercial plugins are allowed? does that mean, for instance vital plus (i will make my own wavetables, preferably in vaporizer2, because i know that editor, and yes from samples, sometimes from scratch.. is that against the rules), i only bought vital plus, early access, don't care a lot about presets.

or other commercial plugins? like SP2016 or... etc.?
Commercial plugins like Neutron, Valhalla Vintage Verb, etc...
As long as it is within the rules for effects (I mean, no chorus, frequency shifter, etc...)
ok!, yes i now, nothing that changes the character of the synth. but why do you want do that? (o well i make sometimes beatiful presets, own character, and then mangle them with mangle, UA/melda etc. plugins..)
but that is the challenge to get the full character of this synth. and i know my reverbs (and other effects), i don't have a lot of free plugins... but my approach is always different, or a stack of effects to make, o well mostly for glueing compositions (not the GLUE of compression..), sometimes a lack of effects..

of course MPE may used? and own wavetbles, although i now making basic patches, not for the track yet, but that is how i work, building slowly more complex patches. and i use the built in wavetables, but i have more than the free plugin. (buying the early access was a -cheap, i admit- attempt to support the developer..).

but i will use a minimum of effects, will work this time, if time is with me and get an end result, in cubase pro 11. i know my way around in that thing (and other DAW's, but what i have now in my mind, is cubase based. arrangment: lineair..)

EDIT: thanks for your quick answer!

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WasteLand wrote: Wed Dec 02, 2020 1:55 pm does that mean, for instance vital plus (i will make my own wavetables, preferably in vaporizer2, because i know that editor, and yes from samples, sometimes from scratch.. is that against the rules), i only bought vital plus, early access, don't care a lot about presets.
If I understood Richard correctly, you can only make your own wavetables within the Vital WT editor or use the factory ones that come with any version of Vital (Basic, Plus or Pro).

Using external wavetables (made by you in any external software like Vaporizer2 or otherwise) or loading up samples into the sample oscillator or WT editor is not allowed, unless the external WT consists of 2 single cycle waveforms.
or other commercial plugins? like SP2016 or... etc.?
This means that in this round, you can use (if you want to) any commercial 'plugins' such as Ozone, Neutron, Valhalla, Pro Q2 etc. etc. that comply with the usual OSC rules concerning FX usage, as pointed out by JR. You don't have to use the effects. But you can, if you want.

I hope this helps :)

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exponent1 wrote: Wed Dec 02, 2020 3:37 pm
WasteLand wrote: Wed Dec 02, 2020 1:55 pm does that mean, for instance vital plus (i will make my own wavetables, preferably in vaporizer2, because i know that editor, and yes from samples, sometimes from scratch.. is that against the rules), i only bought vital plus, early access, don't care a lot about presets.
If I understood Richard correctly, you can only make your own wavetables within the Vital WT editor or use the factory ones that come with any version of Vital (Basic, Plus or Pro).

Using external wavetables (made by you in any external software like Vaporizer2 or otherwise) or loading up samples into the sample oscillator or WT editor is not allowed, unless the external WT consists of 2 single cycle waveforms.
or other commercial plugins? like SP2016 or... etc.?
This means that in this round, you can use (if you want to) any commercial 'plugins' such as Ozone, Neutron, Valhalla, Pro Q2 etc. etc. that comply with the usual OSC rules concerning FX usage, as pointed out by JR. You don't have to use the effects. But you can, if you want.

I hope this helps :)
this helps, ok so the factory ones, or use the vital WT editor. no probs. why not do it all in vital. already have crazy patch, full of audio rate (2 filters and one WT position at audio rate, wow). with the built in wavetables. not sure if it is usuable but certainly fun. even MPE. so...

commercial plugins, ok, it is funny to see, the names, ozone, neutron, valhalla, pro q2, i have none of them (yes elements versions of ozone and neutron, they are given away, not installed).
so i am gonna eventide, or do some nimbus, maybe a bit of MautoDynamicEq... or all melda plugins.. :party: .
unfiltered audio, glitchmachines; no; alters the sound...

o well enough effect plugins, an arsenal. maybe i shall, when i get something, "master it", with the nice stealth limiter. also everything must be done within the DAW. o the squasher! no...

i like to use no effects at all, although the multiband compressor within vital made the sound different.. still very vital. that is allowed me thinks. pushed up some lost sounds because of audio rate.. or my strange way of patching.

very clear, and it is clear, that you are the bigges opponent, you exponent! (en uit nederland??)

expanding your mind hurts! it will be better, if i make a submission than the last one, the first one, wasn't bad, i could made it better. didn't know why i didn't succeeded, i think because of reaper, in cubase i am much faster, for events, not that cubase is really better in it (or is it?).

but i have started in cubase, the DAW i use the longest time, so that gives me an edge.. for linear editing/arranging.

i repeat i will try to use no effects, as i did with pendulate. the full character of the synth.

ow, also "won", generate was for an hour (or 2) €39, a mistake, i snagged it... thought is was genuine, 2 resellers.. was working in generate, when i saw this thread... now i am working in vital.. didn't do a lot in vital yet, but the principles i know. that is why i wanted it, and bought in early access, i knew what i could expect soundwise, and yes, it does sound what i wished for..

good luck! perhaps i had read the whole of the thread, but exponent, you made a great summary of the rules.

and of course good luck to all other who will make a track!

Function Frequency Collider, is that a nice name for a track?

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Ranoka wrote: Wed Dec 02, 2020 12:49 pm If you're on desktop you could upgrade your graphics card, otherwise it might be time to upgrade :D
My desktop is 10 years old, but is hanging on because I upgraded the RAM and Graphics Card
It's a Dell refurb. I don't think it's possible to upgrade because it's a weird box with no space in it!
I'm saving for a new computer. I'm using this Dell refurb which cost me only £75 so i was/am pleasantly suprised that i'm able to make music at all with it. :)

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L-EctroBit wrote: Wed Dec 02, 2020 1:20 pm
Spring Goose wrote: Wed Dec 02, 2020 9:23 am Thanks. I already tried fix the OpenGL problem for 2Caudio Breeze. Apparantly my GPU is outdated. I'm using the latest drivers so alas updating the drivers isn't something i can do.
There is a solution for the opengl problem that may work for you with some of the plugins you mentioned earlier, including Helm. It's called Mesa (aka Mesa3D). Thanks to Mesa I have managed to work well with several plugins that did not display the GUI before. I tried it with Vital but it didn't work for me.
There are videos on Youtube showing how to do it. I don't know if it will work in Bitwig, but it does work well in Cakewalk by Bandlab and Waveform 11. This is something that a lot of people commonly use for games and for 3D programs like Blender. I hope this helps. :wink:
Thanks! It looks a bit technical for me! I watched a You Tube video. The video i watched was showing how to open a program called Sketchup, so if i'm right in thinking just replace Sketchup with Bitwig? So i understand that i run the .cmd and then i copy the path of Bitwig and thereafter if Bitwig will open then perhaps for example Breeze and Helm will open.
The problem is the Mesa3d 20.2.3 that i got from Github doesn't contain a .cmd, so i'm stumped. Most of the You Tube videos aren't in English.

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Oooooh! I just remembered to come check the thread since I ran out of time last month. Super-exciting. Trying to just have fun and suppress the urge to create the MOSTINSANETRACKINTHEHISTORYOFSOUNDWAVES.

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Spring Goose wrote: Wed Dec 02, 2020 4:57 pm The problem is the Mesa3d 20.2.3 that i got from Github doesn't contain a .cmd, so i'm stumped. Most of the You Tube videos aren't in English.
I am not an expert in Mesa3D but I have PM you with some info on what I did to make it work. It is very simple. I hope it helps. :tu:

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