Vital - Released

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Vital

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Just to reiterate why I like using macros so much, here are a few example. They are all just one instance of Surge (Sorry, I don't have any Vital examples at hand at the moment). The macros often used to completely "morph" the sounds and create a soundscape out of just one sound.

This one changes quite a bit using just the 8 macros and some modwheel action (warning microtonal cluster chords ahead :hihi:):
https://soundcloud.com/user-589036812-2 ... -1-x-surge

Or "a little bit" more crazy:
https://soundcloud.com/user-589036812-2 ... -1-x-surge

More crazy stuff:
https://soundcloud.com/user-589036812-2 ... -1-x-surge

Or more subtle:
https://soundcloud.com/user-589036812-2 ... -1-x-surge

Regarding the filters and such in Vital. I think the filters are fairly unique. People often tend to gravitate towards things that are more familiar, but I would suggest giving it another shot! Vital can sound pretty amazing, as other people have shown in this thread. You also don't have to use the filters in a classic subtractive manner (in fact, none of my Surge examples above do).

I think Vital is a pretty amazing synth. The modulation capabilities and the oscillators are definitely top notch!

Really cool stuff! Thanks again to the developer! :tu:

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Some cool stuff there! :tu:

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Sound Author wrote: Wed Dec 02, 2020 6:54 pm I'm honored. Vital is incredible for complex cinematic textures. Still can't believe how much modulation you can pile onto this sucker without pulverizing your CPU. Audio-rate modulated spectrally warped wavetables modulating each other in all kinds of crazy ways...and the meter is only peaking at 10%?! This is madness I tell you-- MADNESS!
see? you're posting words, when what we need is a soundbank. :D & thanx for the great demo, zvenx
_______________________
https://upstatebrooklyn.com

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zvenx wrote: Wed Dec 02, 2020 6:42 pm So this is an example, which ties in with Vital.
...

So far he, @soundauthor, has sent me six of his patches...
I don't know, I'm hearing that and thinking "Yeah, but how well do the filters self-resonate?" :hihi:

Seriously, those are some awesome cinematic textures right there!

I'm still curious about the extra wavetables in the pro version - are the worth it (and since that means different things to different people, I'm mostly wondering if they add enough variety to make it worth for someone who's not purchasing just for the presets)?

Also curious - if a sound designer makes a preset with the pro version or custom wavetable, are those embedded in the preset? If so, would that expose the wavetables via the presets? If not, I assume you have to be careful about where your audience is for soundsets that utilize those wavetables if most people are going basic or plus.

Can't wait to get into this, but beta testing Live 11 so I'm working out all the old kit again and making some new friends :) But these sounds are my jam!

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From what I gather, the wavetables and samples are indeed embedded in the presets, which at least in the case of the wavetables seems you can then save it as a wavetable for your own use in other things... it seems.... Interesting.
rsp
sound sculptist

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Just gave it a quick trial run. There is a lot of features. And loads of modulation sources and targets. Some pretty unique features (like various types of audio rate modulation). Sounds great too.

So, what have I discovered? Bypassing the "common/obvious" Wave table related "oscillator" stuff (which is great).

I read some comments on the filters. First of all: there plenty choice (though cutoff frequency seems to vary per type, when switching from one to another). I do like that the Oscillator levels are indeed the input level for the filter(s). Meaning you can play with the oscillator/resonance ratio. And there is filter drive as well. Great stuff for those "analog" emulations. Also, the HP to LP balance within a single filter is very helpfull (like in HELM).

The oscillators have (adjustable) "analog" random phase or synced/fixed phase, with adjustment (initial phase). The Wave (table) editor is great. Not only can you draw shapes, you can also draw harmonics. And (pretty rare) you can edit phase per harmonic. Have not looked at the import/export functions (text too!). But all in all: many, many oscillator shap(ing) options. And a versatile Noise source too!

Maybe someone already let you know, but I did notice a little quirk when trying to copy paste a custom created wave from one oscillator to another (which in itself is a very welcome option):

The graphical display of the target oscillator does not change/update after "paste", but clicking the pencil (edit) reveals that it did receive and contains the copied wave.

Reproduction:
- on the graphical display of an oscillator: right click, copy
- on graphical display of another oscillator: right click, paste

Another quirk: the harmonics editor starts with what? The second bar is ratio 1 (the root). If you only pull up 0, nothing happens. But if you pull up some others and vary the level of 0, the shape shifts down. The first one seems to be the control for the unidirectional DC offset. It does effect FM. Maybe I should check the manual...

On FM (and AM and PM). You basically have 3 OP FM and/or AM and/or PM where a oscillator can be both carrier (level > 0) or modulator (level=0). Also, because of the harmonics editor, you can emulate multiple synced sine operators at different ratios with a single oscillator.

It seems to be "real" (Synclavier style) FM) Frequency Modulation and not (Yamaha style) PM (Phase Modulation), since changing (or modulating) fixed (initial) phase does not effect the shape/spectrum (neither for the whole oscillator waveshape nor for individula harmonics). I guess a PM implementation gives more advantages (e.g. carrier 0 Hz, initial phase shifting, no DC offset issues). But still: we have FM (and AM and PM).

Also, the LFO's go to insane rates. You can wait 128 seconds for a second cycle or do audiorate at up to 0.001 sec and modulate another oscillator's Amplitude and/or Frequency and/or Phase. The rate can be keytracked (more "modulators") but not sure wheter it's tunable to notes. At fixed rates you can do inharmonic AM (Yamaha CS style) or PM (Yamaha DX at fixed frequency operator, but not 0 Hz PM waveshaping like the Yamaha SY allows). No feedback loops though.

There are great `random` generators (LFO-ish) too. e.g. to introduce some`analog` instability. They have the same insane rate extremes as the LFO's (0.001 sec to 128 sec).

During this first quick glance I found al lot of interesting stuff to experiment with. There is a lot of potential I haven't check out yet.

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The Nerdy Music Guy wrote: Wed Dec 02, 2020 8:27 pm .....
Really cool stuff! Thanks again to the developer! :tu:
Loving what I hear...
sound sculptist

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fisherKing wrote: Wed Dec 02, 2020 8:55 pm
Sound Author wrote: Wed Dec 02, 2020 6:54 pm I'm honored. Vital is incredible for complex cinematic textures. Still can't believe how much modulation you can pile onto this sucker without pulverizing your CPU. Audio-rate modulated spectrally warped wavetables modulating each other in all kinds of crazy ways...and the meter is only peaking at 10%?! This is madness I tell you-- MADNESS!
see? you're posting words, when what we need is a soundbank. :D & thanx for the great demo, zvenx
Lol..
Thanks fisherKing, and the No modwheel versions for him Sound Author. (I kid I kid :))
rsp
sound sculptist

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zvenx wrote: Wed Dec 02, 2020 9:35 pm
fisherKing wrote: Wed Dec 02, 2020 8:55 pm
Sound Author wrote: Wed Dec 02, 2020 6:54 pm I'm honored. Vital is incredible for complex cinematic textures. Still can't believe how much modulation you can pile onto this sucker without pulverizing your CPU. Audio-rate modulated spectrally warped wavetables modulating each other in all kinds of crazy ways...and the meter is only peaking at 10%?! This is madness I tell you-- MADNESS!
see? you're posting words, when what we need is a soundbank. :D & thanx for the great demo, zvenx
Lol..
Thanks fisherKing, and the No modwheel versions for him Sound Author. (I kid I kid :))
rsp
no worries, i can just spend some non-lazy time removing settings for the mod wheel... :hihi:
_______________________
https://upstatebrooklyn.com

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Lol.
rsp
sound sculptist

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Sound Author wrote: Wed Dec 02, 2020 7:26 pm I've not yet seen a modulation system quite as capable as Vital's. Until now, Bazille has been one of the only plugins I could really go nuts with audio-rate modulation. The only thing you can't really do in Vital that you can do in Bazille is recursive modulation via feedback loops, but I won't rock the boat too much. I'm still happy as a clown modulating the living daylights out of Vital's wavetables.
Yeah... no feedback in Vital... but so much else it hardly matters. And Bazille is just Bazille :love: :love: :love:

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Kwurqx wrote: Wed Dec 02, 2020 9:33 pm The graphical display of the target oscillator does not change/update after "paste", but clicking the pencil (edit) reveals that it did receive and contains the copied wave.
works fine here - mac mojave (standalone, logicX or hostingAU)
vital v1.0.3

both in 2D or 3D view of the OSC display

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pdxindy wrote: Wed Dec 02, 2020 11:46 pm
Sound Author wrote: Wed Dec 02, 2020 7:26 pm I've not yet seen a modulation system quite as capable as Vital's. Until now, Bazille has been one of the only plugins I could really go nuts with audio-rate modulation. The only thing you can't really do in Vital that you can do in Bazille is recursive modulation via feedback loops, but I won't rock the boat too much. I'm still happy as a clown modulating the living daylights out of Vital's wavetables.
Yeah... no feedback in Vital... but so much else it hardly matters. And Bazille is just Bazille :love: :love: :love:
Fxpansion’s modulation system is the most extensive I’ve ever seen. It’s almost absurd.

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pdxindy wrote: Wed Dec 02, 2020 11:46 pm
Sound Author wrote: Wed Dec 02, 2020 7:26 pm I've not yet seen a modulation system quite as capable as Vital's. Until now, Bazille has been one of the only plugins I could really go nuts with audio-rate modulation. The only thing you can't really do in Vital that you can do in Bazille is recursive modulation via feedback loops, but I won't rock the boat too much. I'm still happy as a clown modulating the living daylights out of Vital's wavetables.
Yeah... no feedback in Vital... but so much else it hardly matters. And Bazille is just Bazille :love: :love: :love:
Am I missing something here?
Can't you just do this:

Image

An example of 6 LFOs modulating each other in a feedback loop:

https://soundcloud.com/user-589036812-2 ... -1-x-vital

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The Nerdy Music Guy wrote: Thu Dec 03, 2020 5:31 am
pdxindy wrote: Wed Dec 02, 2020 11:46 pm
Sound Author wrote: Wed Dec 02, 2020 7:26 pm I've not yet seen a modulation system quite as capable as Vital's. Until now, Bazille has been one of the only plugins I could really go nuts with audio-rate modulation. The only thing you can't really do in Vital that you can do in Bazille is recursive modulation via feedback loops, but I won't rock the boat too much. I'm still happy as a clown modulating the living daylights out of Vital's wavetables.
Yeah... no feedback in Vital... but so much else it hardly matters. And Bazille is just Bazille :love: :love: :love:
Am I missing something here?
Can't you just do this:
I meant in the audio path... like feeding the filter output back into itself and so on.

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