Vital - Released

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Held wrote: Fri Dec 04, 2020 1:07 pm
aMUSEd wrote: Fri Dec 04, 2020 12:17 pm
sqigls wrote: Fri Dec 04, 2020 10:04 am thank you for posting
but forty dollars is out of the question.
especially for essentially a free synth.
Yes sheer profiteering

If the base product is free, everything else must be free?
I didn't say that, just that the price being charged I think is inflated.

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Nm
I lost my heart in Cap de Creus

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revvy wrote: Fri Dec 04, 2020 3:05 pm Nothing wrong with discussing the preset-sellers either to be fair, keeps the thread bumping along...
i agree: discussing. but these juvenile arguments seem to pop up in most kvr threads; it's tiresome (full disclosure: i've participated, but won't anymore).

discussion is great; childish name-calling and ranting is just sad...
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back to the synth itself, I think after some much needed updates, and better browser (likely to get addressed before MX LMAO), efficiency, Vital will be a really useful addition.

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Slightly updated version. My first attempt to make realistic words.

https://dandelionaudio.com/sound/Unknown-2.mp3

For choir type sounds, Vital is excellent. Can be quite realistic sounding. Gotta explore word phrases a bit more. They are trickier to get to sound natural. Overall the Text to Wavetable function is impressive though some letters are hard to get to sound right. Vital is for sure my favorite vocal synth at this point!

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Very impressive. :clap:
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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sounds like twin peaks :lol:

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Odd that moving the Mod Wheel on your midi controller will cause the asterisk to appear that shows the patch has been edited:

Vital 120420-2.png

But if you edit a parameter like the Unison Voice the asterisk does not appear.

Vital 120420-1.png
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None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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In many posts people ask/wait Vital CPU high load will be fixed. But I think Serum is still today very CPU high load and it is NOT free synth at all! But with serum this high cpu load is not fixed even people always mention and warn off it.

What I say is: Vital is free, so maybe forgive high CPU if Serum that is expensive synth has high cpu. Sure I think it would be nice if Vital cpu would be lower then Serums :D
Last edited by SoundHunterrr on Fri Dec 04, 2020 6:04 pm, edited 1 time in total.

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Teksonik wrote: Fri Dec 04, 2020 5:46 pm Odd that moving the Mod Wheel on your midi controller will cause the asterisk to appear that shows the patch has been edited:

But if you edit a parameter like the Unison Voice the asterisk does not appear.
Yeah... there are lots of little issues like that. And some not so little ones...

For example, I have an instance of Vital set to a sound edited from one of my existing presets in Bitwig. I disabled the Bitwig Audio Engine on that project to do something in another project. When I returned to that project, that instance of Vital had reverted to the saved preset rather than the completely different sound I had edited it into. Lost that sound.

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Teksonik wrote: Fri Dec 04, 2020 5:46 pm Odd that moving the Mod Wheel on your midi controller will cause the asterisk to appear that shows the patch has been edited:
yes, i already reported it on the vital-forum...

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SoundHunterrr wrote: Fri Dec 04, 2020 6:02 pm In many posts people ask/wait Vital CPU high load will be fixed.
I have a theory that free synths tend to attract people who through no fault of their own can't afford the latest in hardware specs.

We ask developers to push the sound and feature set of new synths farther and farther but when we do we need to keep up with the demand that creates on our systems.

People want fancy animations and a million modulations etc and those kind of things come at a price.

I don't find Vital to be that bad on CPU although it's certainly not the friendliest but I think it delivers a nice balance of sound and CPU demand.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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pdxindy wrote: Fri Dec 04, 2020 6:03 pm Yeah... there are lots of little issues like that. And some not so little ones...
True, but I think they'll get addressed in time. This one was pretty minor. But having that asterisk pop up does remind you to do a save.
muki wrote: Fri Dec 04, 2020 6:32 pm yes, i already reported it on the vital-forum...
Cool at least Matt is aware of the issue.

But issues aside I haven't had this much fun with a new synth in quite some time. :tu:
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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Teksonik wrote: Fri Dec 04, 2020 7:01 pm But issues aside I haven't had this much fun with a new synth in quite some time. :tu:
+1

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Teksonik wrote: Fri Dec 04, 2020 6:57 pm
SoundHunterrr wrote: Fri Dec 04, 2020 6:02 pm In many posts people ask/wait Vital CPU high load will be fixed.
I have a theory that free synths tend to attract people who through no fault of their own can't afford the latest in hardware specs.

We ask developers to push the sound and feature set of new synths farther and farther but when we do we need to keep up with the demand that creates on our systems.

People want fancy animations and a million modulations etc and those kind of things come at a price.

I don't find Vital to be that bad on CPU although it's certainly not the friendliest but I think it delivers a nice balance of sound and CPU demand.
Agree with the first point. I'm sure it will get addressed just like Diva's 1.0 CPU overheads were.

I certainly find it reasonable enough given the sound quality and features and as you say they all come at a price.

I think it will also be helped with an option to force a global fixed or upper limit value for the oversampling, to override the current per patch system, for those with consumer machines rather than those properly spec'd (and appropriately priced) for realtime audio using modern, hungry plugins.
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