Not only analog gear, e.g. things like waveshaping has to have an operating range. Usually plugin devs assume 0. to 1. (0dB peak) and cover a safety range of some dBs over that.rezoneight wrote: ↑Tue Dec 08, 2020 6:44 pm Thats your choice but many/most plugins that model any analog gear probably have a limitation just like the real equipment. And in that case gain staging is a requirement. If you don't use any of those its probably not an issue at all.
Sometimes even math functions used on the DSP are approximated/optimized to work on the 0. to 1. float range, again with a safety net, and then the error increases outside of that region. Making math functions to operate on all the floating point range would drain a lot of CPU.
So yes, the data types have the headroom but the DSP may not.