Vital - Released

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The Nerdy Music Guy wrote: Tue Dec 08, 2020 10:27 pm Man, having one of those mod remappers per modulation slot is such a powerful tool. I love it!
Not the best demo of this particular feature, but this is just one held note with a slow modwheel sweep towards the end. The modwheel basically morphs between 3 entirely different sounds using the remappers:

https://soundcloud.com/user-589036812-2 ... -1-x-vital
It absolutely blows my mind that so few people have realized this. As far as I know the first one to implement this was Camel Audio in their Alchemy synthesizer. Ever since that I've been suggesting it for synth developers.. but most of them just didn't "get it", even though some powerful hardware has had similar features available (Kurzweil K2xxx series.. kind of).

Even for "simple" synths, good modulation mapping can make it perform a lot better, even for the basics (velocity, modulation wheel etc).

Vital could use a few more advanced options for the snapping and such, to make it easier to operate in various modes (like precise pitch mapping) but I'm really glad it is there.

The king of all this is still Alchemy/Alchemy2 though, in my opinion.

Now if only developers took a few more innovative ideas from good old Alchemy, like giving us a simple polyphonic EQ/filter for each oscillator, in addition to the main filters. That would make any synth exponentially more capable.
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Linplug MorphX also had easy way to morph between 2 different sounds.

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bmanic wrote: Wed Dec 09, 2020 11:36 pm
The Nerdy Music Guy wrote: Tue Dec 08, 2020 10:27 pm Man, having one of those mod remappers per modulation slot is such a powerful tool. I love it!
Not the best demo of this particular feature, but this is just one held note with a slow modwheel sweep towards the end. The modwheel basically morphs between 3 entirely different sounds using the remappers:

https://soundcloud.com/user-589036812-2 ... -1-x-vital
It absolutely blows my mind that so few people have realized this. As far as I know the first one to implement this was Camel Audio in their Alchemy synthesizer. Ever since that I've been suggesting it for synth developers.. but most of them just didn't "get it", even though some powerful hardware has had similar features available (Kurzweil K2xxx series.. kind of).

Even for "simple" synths, good modulation mapping can make it perform a lot better, even for the basics (velocity, modulation wheel etc).

Vital could use a few more advanced options for the snapping and such, to make it easier to operate in various modes (like precise pitch mapping) but I'm really glad it is there.

The king of all this is still Alchemy/Alchemy2 though, in my opinion.

Now if only developers took a few more innovative ideas from good old Alchemy, like giving us a simple polyphonic EQ/filter for each oscillator, in addition to the main filters. That would make any synth exponentially more capable.
Yeah, it's such a great feature. Especially having one per target and not per source is great. Even just doing simple thing like making the pitchwheel do different things in both directions just becomes so easy to do.

Also +1 on the polyphonic EQ/Filter, especially when they can key track. Such a great and flexible sound shaping tool, but it's very rare to find, sadly.

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The Nerdy Music Guy wrote: Wed Dec 09, 2020 11:55 pm
bmanic wrote: Wed Dec 09, 2020 11:36 pm
The Nerdy Music Guy wrote: Tue Dec 08, 2020 10:27 pm Man, having one of those mod remappers per modulation slot is such a powerful tool. I love it!
Not the best demo of this particular feature, but this is just one held note with a slow modwheel sweep towards the end. The modwheel basically morphs between 3 entirely different sounds using the remappers:

https://soundcloud.com/user-589036812-2 ... -1-x-vital
It absolutely blows my mind that so few people have realized this. As far as I know the first one to implement this was Camel Audio in their Alchemy synthesizer. Ever since that I've been suggesting it for synth developers.. but most of them just didn't "get it", even though some powerful hardware has had similar features available (Kurzweil K2xxx series.. kind of).

Even for "simple" synths, good modulation mapping can make it perform a lot better, even for the basics (velocity, modulation wheel etc).

Vital could use a few more advanced options for the snapping and such, to make it easier to operate in various modes (like precise pitch mapping) but I'm really glad it is there.

The king of all this is still Alchemy/Alchemy2 though, in my opinion.

Now if only developers took a few more innovative ideas from good old Alchemy, like giving us a simple polyphonic EQ/filter for each oscillator, in addition to the main filters. That would make any synth exponentially more capable.
Yeah, it's such a great feature. Especially having one per target and not per source is great. Even just doing simple thing like making the pitchwheel do different things in both directions just becomes so easy to do.

Also +1 on the polyphonic EQ/Filter, especially when they can key track. Such a great and flexible sound shaping tool, but it's very rare to find, sadly.
Yup... loving the Mod Remappers per target!!

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bmanic wrote: Wed Dec 09, 2020 11:36 pmIt absolutely blows my mind that so few people have realized this. As far as I know the first one to implement this was Camel Audio in their Alchemy synthesizer. Ever since that I've been suggesting it for synth developers.. but most of them just didn't "get it"
Perhaps if you could explain what practical use such a feature might have, developers could see the value in it? Personally, I can't think of a single application of a feature like that in a DAW environment. If I want to have the same synth play two or three different patches, I just add two or three instances. Much tidier.
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A few things I can think of from the top of my head:
  • Related modulation:
    Making the same source modulate different targets in different way, but keeping them related in some way. This could be used to modulate the pitch of two different oscillators in different ways, but always keeping them harmonically related in some way, for example.
  • Fading between sound sources:
    This sound silly, but it's actually not that easy to do in many synths, due to the lack of implementing an equal power fade in some way. This can be easily achieved with remappers.
  • Scaling modulation:
    Making the modwheel modulate different targets in different ways, for example. This can also be used for more complex things, like making both pitch bend directions do entirely different things.
  • Probability:
    Remapping a random LFO and basically just letting a certain amount of it "go through" by drawing a "pulse wave" and using that to scale some other modulator, can be used to have things happen with a certain probability. The width of the "pulse wave" would determine the probability.
And many, many more things. Remappers can be an incredibly fun and creative tool. My sound morph thing was just a random example :)

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sl1914 wrote: Wed Dec 09, 2020 11:50 pm Linplug MorphX also had easy way to morph between 2 different sounds.
GForce MiniMonsta did it too (more than 2 sounds tho)

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Last edited by ijiwaru on Fri Jan 22, 2021 2:57 pm, edited 1 time in total.

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bmanic wrote: Wed Dec 09, 2020 11:36 pm
The Nerdy Music Guy wrote: Tue Dec 08, 2020 10:27 pm Man, having one of those mod remappers per modulation slot is such a powerful tool. I love it!
Not the best demo of this particular feature, but this is just one held note with a slow modwheel sweep towards the end. The modwheel basically morphs between 3 entirely different sounds using the remappers:

https://soundcloud.com/user-589036812-2 ... -1-x-vital
It absolutely blows my mind that so few people have realized this. As far as I know the first one to implement this was Camel Audio in their Alchemy synthesizer. Ever since that I've been suggesting it for synth developers.. but most of them just didn't "get it", even though some powerful hardware has had similar features available (Kurzweil K2xxx series.. kind of).

Even for "simple" synths, good modulation mapping can make it perform a lot better, even for the basics (velocity, modulation wheel etc).

Vital could use a few more advanced options for the snapping and such, to make it easier to operate in various modes (like precise pitch mapping) but I'm really glad it is there.

The king of all this is still Alchemy/Alchemy2 though, in my opinion.

Now if only developers took a few more innovative ideas from good old Alchemy, like giving us a simple polyphonic EQ/filter for each oscillator, in addition to the main filters. That would make any synth exponentially more capable.
Totally. For me this feature is essential to go deep with sound design. I'm really glad to see it added in Vital and I wish more developers would incorporate this in their synths.

Alchemy is still top with this one.

Things I like to do with mod maps is to extend the functionality of macros. For example:
* bipolar macro knobs (for example hp/lp filter with one knob, center is the unfiltered sound)
* changing signal flow (several configurations) with one knob (possible in Alchemy)
* making complex multi effects under one macro knob
* creating timbral variations with one macro knob (assigned to 2 or more destinations with specifically set mod maps)
* polyrhythmic combinations with a single macro

Once you set all the macros to do such complex stuff you are able to generate a lot of sound variations by just randomizing macro knobs.
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Another good use of mod remapping is to adjust the timbre by note in a non-linear way. This can help extend the usable range of a patch.
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FrogsInPants wrote: Thu Dec 10, 2020 12:08 pm Another good use of mod remapping is to adjust the timbre by note in a non-linear way. This can help extend the usable range of a patch.
Funny,
Im working on some thing like this now. Its amazing how many synths cant accomplish the sound because the modulations cant be changed across the keyboard.
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FrogsInPants wrote: Thu Dec 10, 2020 12:08 pm Another good use of mod remapping is to adjust the timbre by note in a non-linear way. This can help extend the usable range of a patch.
yup! Very handy!

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bmanic wrote: Wed Dec 09, 2020 11:36 pmVital could use a few more advanced options for the snapping and such, to make it easier to operate in various modes (like precise pitch mapping) but I'm really glad it is there.
Set the subdivisions to 12 and it can snap to semitones

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Scrubbing Monkeys wrote: Thu Dec 10, 2020 3:22 pm
FrogsInPants wrote: Thu Dec 10, 2020 12:08 pm Another good use of mod remapping is to adjust the timbre by note in a non-linear way. This can help extend the usable range of a patch.
Funny,
Im working on some thing like this now. Its amazing how many synths cant accomplish the sound because the modulations cant be changed across the keyboard.
(begging pre-forgiveness for not reading back through the thread if I'm duping):

This would be similar to the mapping generators in some (all?) of u-he's synths, correct? I think it started with ACE, and Bazille has 2 (which of course can be applied to a variety of targets).

They have different modes and sources available. A typical application would be using a step mode (up to 128) with a key-track source and various target parameters for a round-robin affect.

The first time I saw it in ACE I had no idea how to use it; watched a video and now it's hard to live without in other synths.

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JoeCat wrote: Thu Dec 10, 2020 4:32 pm
Scrubbing Monkeys wrote: Thu Dec 10, 2020 3:22 pm
FrogsInPants wrote: Thu Dec 10, 2020 12:08 pm Another good use of mod remapping is to adjust the timbre by note in a non-linear way. This can help extend the usable range of a patch.
Funny,
Im working on some thing like this now. Its amazing how many synths cant accomplish the sound because the modulations cant be changed across the keyboard.
(begging pre-forgiveness for not reading back through the thread if I'm duping):

This would be similar to the mapping generators in some (all?) of u-he's synths, correct? I think it started with ACE, and Bazille has 2 (which of course can be applied to a variety of targets).

They have different modes and sources available. A typical application would be using a step mode (up to 128) with a key-track source and various target parameters for a round-robin affect.

The first time I saw it in ACE I had no idea how to use it; watched a video and now it's hard to live without in other synths.
Yep! The mod mappers from Zebra, Bazille and ACE are essentially the same thing as the remappers in Vital :)

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