Vital - Released
- KVRAF
- 3590 posts since 8 Dec, 2008 from Global Cowboy
No auto tune...
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- KVRAF
- 5444 posts since 15 Feb, 2020
Nice, thanks.Teksonik wrote: Fri Dec 11, 2020 7:11 pm For those who don't like Wavetable synths or can't get their heads around them get the free Echo Sound Works Wavetables:
https://www.echosoundworks.com/eswcorewavetables
There are some very nice analog waveforms in there from Moog,Jupiter, Korg, Arp etc. Saws, Squares, etc. You don't have to sweep the wavetables you can just use a single waveform and create analog patches with Vital.
EDIT: I decided to explore all the folders in the set, some cracking WTs there, lots of fun exploring just mapping my mod wheel to the frame slider. Quite new to WT synths apart from Massive OG, Vital makes it very easy and rewarding to dive in.
I found the time to do all this by posting less of my normal crap on KVR
Last edited by revvy on Sat Dec 12, 2020 7:39 am, edited 1 time in total.
I lost my heart in Cap de Creus
- KVRAF
- 3590 posts since 8 Dec, 2008 from Global Cowboy
We talk about not feeding the trolls on these forums, but one of the things I like about wavetable synths is that you can feed the oscillators with different waveforms and in many ways,it is like having a new synth...
That is very cool
That is very cool
No auto tune...
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The Nerdy Music Guy The Nerdy Music Guy https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=475847
- KVRist
- 172 posts since 7 Oct, 2020
Here is a quick thing that makes a lot of use of the remappers. Just one long held note with some macro automation, nothing else:
https://soundcloud.com/user-589036812-2 ... -1-x-vital
https://soundcloud.com/user-589036812-2 ... -1-x-vital
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The Nerdy Music Guy The Nerdy Music Guy https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=475847
- KVRist
- 172 posts since 7 Oct, 2020
Thanks! I'm getting that Autechre comparison a lot. I probably shouldn't listen to Autechre as much as I doijiwaru wrote: Sat Dec 12, 2020 8:31 amVery impressive texture, getting ambient Autechre vibes.The Nerdy Music Guy wrote: Sat Dec 12, 2020 6:19 am Here is a quick thing that makes a lot of use of the remappers. Just one long held note with some macro automation, nothing else:
https://soundcloud.com/user-589036812-2 ... -1-x-vital
This is how I would go about it:ijiwaru wrote: Sat Dec 12, 2020 8:31 am Sorry if this is the wrong place to ask this but using the mod mapper in Vital, how would I go about making a patch where on each key press there is a certain probability between it having a fast attack of some arbitrary value vs. a slow attack of some arbitrary value? I've been racking my brains all afternoon trying to achieve this but I can't seem to work it out.

The width of the thing in the remapper would determine the probability of getting the higher attack value. Adjust the attack itself and the mod amount to adjust what the fast and slow attack times should be
- KVRAF
- 1890 posts since 14 Jul, 2018
yes, correctThe Nerdy Music Guy wrote: Sat Dec 12, 2020 3:25 am The "Sync" button on the LFOs and RNDs makes them free running, doesn't it? The name is not very intuitive, but I think it's supposed to mean "sync to song position".
but what i also meant was, that the LFO is running continously regardless of being triggered
as it is now, from what i can see (hear) it seems, that the LFO stops running as soon
as ENV1's release has finished...
- KVRAF
- 26929 posts since 3 Feb, 2005 from in the wilds
That is of my favorite ways of using the Mod Remapper... being able to have control over the Random Value so it is less random. Also, the Random modulator is only a single value (I always wish developers would make random be per target). If you apply it to 3 targets, all 3 of them get the same random pattern. Using the Mod Remappers I can make all 3 targets have different random values.The Nerdy Music Guy wrote: Sat Dec 12, 2020 9:06 am
The width of the thing in the remapper would determine the probability of getting the higher attack value. Adjust the attack itself and the mod amount to adjust what the fast and slow attack times should be![]()
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The Nerdy Music Guy The Nerdy Music Guy https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=475847
- KVRist
- 172 posts since 7 Oct, 2020
Ahh, OK! That almost sounds like a bug to me, unless it's maybe supposed to mean "sync between notes"? No idea.muki wrote: Sat Dec 12, 2020 2:27 pmyes, correctThe Nerdy Music Guy wrote: Sat Dec 12, 2020 3:25 am The "Sync" button on the LFOs and RNDs makes them free running, doesn't it? The name is not very intuitive, but I think it's supposed to mean "sync to song position".
but what i also meant was, that the LFO is running continously regardless of being triggered
as it is now, from what i can see (hear) it seems, that the LFO stops running as soon
as ENV1's release has finished...
Yeah, it's one of the many cool ways to use thempdxindy wrote: Sat Dec 12, 2020 2:56 pmThat is of my favorite ways of using the Mod Remapper... being able to have control over the Random Value so it is less random. Also, the Random modulator is only a single value (I always wish developers would make random be per target). If you apply it to 3 targets, all 3 of them get the same random pattern. Using the Mod Remappers I can make all 3 targets have different random values.The Nerdy Music Guy wrote: Sat Dec 12, 2020 9:06 am
The width of the thing in the remapper would determine the probability of getting the higher attack value. Adjust the attack itself and the mod amount to adjust what the fast and slow attack times should be![]()
Having random phase for the LFOs would also be nice, I think! Yes, one can use other random modulators to randomize the phase, but then there is always some kind of correlation going on, and that may not always be the goal (and remappers would be better to use for that anyway).
- KVRAF
- 19787 posts since 16 Sep, 2001 from Las Vegas,USA
Seems fairly crisp here. What GUI size are you using ? I'm using 100% here at a resolution of 1920x1080.
(the screenshot is not as crisp as it actually is)
(the screenshot is not as crisp as it actually is)
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None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
- KVRAF
- 5530 posts since 26 Apr, 2007 from Noosphere
I think the word "smudged" is not correct. The text is not really "white", as you can see on your picture. It looks dirty.Teksonik wrote: Sat Dec 12, 2020 6:14 pm Seems fairly crisp here. What GUI size are you using ? I'm using 100% here at a resolution of 1920x1080.
(the screenshot is not as crisp as it actually is)
Vital 121220-1.png
- KVRAF
- 19787 posts since 16 Sep, 2001 from Las Vegas,USA
That's true it could be brighter.
Edit: I just checked and the brightest part of the text is RGB 255,255,255 which is pure white.
Edit: I just checked and the brightest part of the text is RGB 255,255,255 which is pure white.
Last edited by Teksonik on Sat Dec 12, 2020 6:59 pm, edited 1 time in total.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
- addled muppet weed
- 111242 posts since 26 Jan, 2003 from through the looking glass
contrast rather than brightness 
