Tal J-8

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Funkybot's Evil Twin wrote: Thu Dec 17, 2020 2:57 pm
AnX wrote: Thu Dec 17, 2020 2:37 pm
EvilDragon wrote: Thu Dec 17, 2020 1:03 pm It's up to 12 voices per part, so up to 24 total.
that makes no sense at all
Yes, it's not obvious at first but now that you know that, you can work with it right? :wink:
depends.... I haven't dl yet (waiting for initial bugs to get ironed out, and free time)

i thought it was an 8 voice poly synth, with trimmer for each voice (similar to obsession)

so 12 voices seems odd....

just trying to understand the facts/logic :wink:

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You can choose polyphony between 1 and 12 voices, and then it's applied to lower and upper parts equally. Indeed there's only trimmers for just 8 voices, so I assume these either get repeated for some voices, or repeated then inverted. Unsure, but I asked Patrick via e-mail. It does make sense to have 12 rows of trimmers if max poly is 12.

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EvilDragon wrote: Thu Dec 17, 2020 3:07 pm You can choose polyphony between 1 and 12 voices, and then it's applied to lower and upper parts equally. Indeed there's only trimmers for just 8 voices, so I assume these either get repeated for some voices, or repeated then inverted. Unsure, but I asked Patrick via e-mail. It does make sense to have 12 rows of trimmers if max poly is 12.
The VCO calibrations were the missing piece. Noticeable improvement. I too am wondering about the 8 vs. 12 question, so I'll be interested to hear what you find out. My guess is that it rotates through the 8 regardless of how many voices are selected.

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EvilDragon wrote: Thu Dec 17, 2020 3:07 pm You can choose polyphony between 1 and 12 voices, and then it's applied to lower and upper parts equally. Indeed there's only trimmers for just 8 voices, so I assume these either get repeated for some voices, or repeated then inverted. Unsure, but I asked Patrick via e-mail. It does make sense to have 12 rows of trimmers if max poly is 12.
Unless they are all placebos...:)
I kid I kid.
rsp
sound sculptist

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I would also love to see a single dial that randomizes all those trimmers. Or like someone mentioned a randomize button and then a dial that is amount of randomization. I don't really want to go in and edit them individually but it's cool that you can. It might also be cool if those trimmers were automatable because then I could apply modulations to them in Bitwig.

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zvenx wrote: Thu Dec 17, 2020 10:23 am Either way.
Patrick has just uploaded a solution that should please all.
Version 1.1.6

Added VCO 1 and VCO2 to the SC (Service Control) dialog. This gives you the option to detune them on a voice basis. We added a very small value per default to remove the unwanted static phase lock between the two VCO's. This way the phase slightly drifts per default.
Removed notch filter effect when syncing a saw with almost exact the same frequency.
rsp
Awesome! Thanks to Patrick for giving us the flexibility. Hoping the intro sale lasts into January. I'm squeezing blood from turnips this Christmas but I really wanna give some love to the TAL. :D

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Is there any way to be informed about TAL plugin updates (other than visiting the website frequently)?

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Doesn't that plugin support multicore CPUs? Just wondering because according to the Windows resource monitor the plugin is on a single core, where it causes quite some peaks at times...

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I think, not know, that it expects your DAW to handle that. But of course one instance will all be on one core that way.
rsp
sound sculptist

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A fat chord looks like this:
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zvenx wrote: Thu Dec 17, 2020 5:27 pm I think, not know, that it expects your DAW to handle that. But of course one instance will all be on one core that way.
rsp
Well, with the Repro 5 demo every core gets part of the overall load of that single instance.

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e-crooner wrote: Thu Dec 17, 2020 5:32 pm
zvenx wrote: Thu Dec 17, 2020 5:27 pm I think, not know, that it expects your DAW to handle that. But of course one instance will all be on one core that way.
rsp
Well, with the Repro 5 demo every core gets part of the overall load of that single instance.
See:
(My CPU only has 4 physical cores, which seems to make the load kind of skip every other fake core.)
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If I turn off Repro's multicore support, the instance is all in one core, overload need I mention? 8)

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We are saying the same thing.
Rsp
sound sculptist

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Since DAW's are obviously not capable of handling that (not even Reaper, which is known to be rather efficient), modern demanding plugins should handle that on their own, like U-he stuff does.

Frankly, this is enough of an issue for me not to buy such a plugin.

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