Vital - Released

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Vital

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v1o wrote: Fri Dec 18, 2020 6:08 pm
] Peter:H [ wrote: Fri Dec 18, 2020 3:07 pm If you like to listen to avoid being bored ... or get inspiration for the next rant battle: My Entry to the current OneSynthChallenge@KVR featuring Vital.
https://soundcloud.com/p-e-t-e-r-h/that ... -signs-mix

All sounds come from Vital. All Patches created by myself. Only the Basedrum is the preset from the free edition of vital which I tweaked to my liking.
It's actually 29 Vitals in Bitwig 3.3.1 with lots of Bitwig on board FX and a few commercial FX, i.e. MStereoProcessor, MSpectralDynamics and MTurboReverb.
I like your composition and arrangement here. But this track with 29 layered Vitals merely confirms my feelings about it. Its got a character that's not to my liking. If you made the exact same track with instances of U-he Hive or Viper it would sound better in my opinion.
Please give Vital a chance. I have only used the free version for the track, meaning you don't have to spend any money for giving Vital a extended try, in order to discover if it fits into your arsenal. May be it's just that synth that is your goto tool for some very specific situations?
Part of the overall sound feeling of my track could probably be that I used Bitwig Multiband FX to glue things together. Those FX come with "their" specific band settings, which might colour/influence the sound. Secondly I have probably my individual ear sweet spot ... that means on top of the Vital sound theres's quite some mixing FX which tweak everything towards the sound that I enjoy ;-) I think you could make Vital sound very different ...
Last edited by ] Peter:H [ on Fri Dec 18, 2020 9:15 pm, edited 1 time in total.

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] Peter:H [ wrote: Fri Dec 18, 2020 7:22 pm
v1o wrote: Fri Dec 18, 2020 6:08 pm
] Peter:H [ wrote: Fri Dec 18, 2020 3:07 pm If you like to listen to avoid being bored ... or get inspiration for the next rant battle: My Entry to the current OneSynthChallenge@KVR featuring Vital.
https://soundcloud.com/p-e-t-e-r-h/that ... -signs-mix

All sounds come from Vital. All Patches created by myself. Only the Basedrum is the preset from the free edition of vital which I tweaked to my liking.
It's actually 29 Vitals in Bitwig 3.3.1 with lots of Bitwig on board FX and a few commercial FX, i.e. MStereoProcessor, MSpectralDynamics and MTurboReverb.
I like your composition and arrangement here. But this track with 29 layered Vitals merely confirms my feelings about it. Its got a character that's not to my liking. If you made the exact same track with instances of U-he Hive or Viper it would sound better in my opinion.
Please give it a chance. I have only used the free version for the track, meaning you don't have to spend any money for giving it a extended try. May be it's just that synth that is your tool for some very specific situations?
Part of the overall sound feeling of my track could probably be that I used Bitwig Multiband FX to glue things together. Those FX come with "their" specific band settings, which might colour/influence the sound. Secondly I have probably my individual ear sweet spot ... that means on top of the Vital sound theres's quite some mixing FX which tweak everything towards the sound that I enjoy ;-) I think you could make Vital sound very different ...
It sounds good to me. Very well done :)
EnergyXT3 - LMMS - FL Studio | Roland SH201 - Waldorf Rocket | SoundCloud - Bandcamp

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EDIT: great to see Vital in the OSC. Lot's to learn for me in that thread :tu:
Last edited by revvy on Sat Dec 19, 2020 3:31 am, edited 2 times in total.
I lost my heart in Cap de Creus

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[Snarky comment deleted. I'll better watch "Groundhog Day".]

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Careful gentlemen. There has already been a Moderator warning in this thread and posts deleted. Don't let anyone goad you into yet another tiresome and pointless argument. Just ignore them. They'll get bored and go away.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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[Delete]
Last edited by ijiwaru on Fri Jan 22, 2021 3:04 pm, edited 1 time in total.

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Is latest version 1.0.3? Just to make sure I am not missing out any update. I have enabled the "check for update" setting, but it is difficult to tell if it is working properly.

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LoveEnigma18 wrote: Sat Dec 19, 2020 9:47 am Is latest version 1.0.3? Just to make sure I am not missing out any update. I have enabled the "check for update" setting, but it is difficult to tell if it is working properly.
It is

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Edited
Last edited by Vortifex on Sun Apr 16, 2023 1:19 pm, edited 3 times in total.

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[Delete]
Last edited by ijiwaru on Fri Jan 22, 2021 3:03 pm, edited 1 time in total.

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ijiwaru wrote: Sat Dec 19, 2020 10:46 am I cannot get enough of this synth at the moment. The spectral morph functions allow for some wonderfully unique timbres. Making some nice noisy patches using the random sources to modulate spectral morph amount of the modulator in a two oscillator FM pair, wild sounds. There are so many options for shaping the sound at the oscillator level that I rarely find myself using the filters.

In the mod matrix, if you click destination, then Osc 1, it shows Frequency Morph Amount and Frequency Morph Spread as targets for the spectral morph functions, but the latter parameter doesn't appear to be anywhere on the front panel and it doesn't respond to modulation. Am I missing something?
I think those are for the unison modulation when enabled

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Edited
Last edited by Vortifex on Sun Apr 16, 2023 1:19 pm, edited 1 time in total.

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It depends on the kind of music style or sound design you're making. As far as I understood and explored it, Vital allows much more modulation than many other synths. If you're into classic supersaw sounds, then Hive or even JP6K is better (or Spire or Massive X if you're wealthy or whatever). I bought it (the Plus version) mainly for the possibilities I have with it, I don't intend to make Psytrance or EDM with it. I'm not in a hurry, either. I could also wait for months until there's a good manual instead of trying with trial-and-error endlessly and then I can explore it again, it doesn't fall apart!

There are endless-modulation-till-dawn people at KVR and presets-only-as-fast-as-possible people - I'm a bit in the middle.
Last edited by Tricky-Loops on Sat Dec 19, 2020 2:28 pm, edited 1 time in total.

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Somebody asked about the Arp Bass Patch I have used in my track. Find it attached. Note: I had to put it into a zip archive, because KVR does not allow to uplaod *,vital files. Unpack the file.

The patch has two "controls":
1. Macro 1: Opens Voice Low Pass and at the same time adds little emphasize to the fundamental frequency to keep the bass character.
2. Mod Wheel: Opens the FX-Filter

I always try to add very subtle variations to the sound, therefore the waveshape is moded as well as the cutoff and release time. The last two with a random generator in stereo mode. Though you might not notice it, when it is active, I bet you notice it, when you switch it off...

If you're interested in other patches of my track feel free to ask.
You do not have the required permissions to view the files attached to this post.

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ijiwaru wrote: Sat Dec 19, 2020 10:46 am I cannot get enough of this synth at the moment. The spectral morph functions allow for some wonderfully unique timbres. Making some nice noisy patches using the random sources to modulate spectral morph amount of the modulator in a two oscillator FM pair, wild sounds. There are so many options for shaping the sound at the oscillator level that I rarely find myself using the filters.

In the mod matrix, if you click destination, then Osc 1, it shows Frequency Morph Amount and Frequency Morph Spread as targets for the spectral morph functions, but the latter parameter doesn't appear to be anywhere on the front panel and it doesn't respond to modulation. Am I missing something?
Check the advanced tab

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