Tal J-8

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suthnear wrote: Tue Dec 22, 2020 1:58 pm Cool, thanks for confirming. Also, the manual hasn't been updated but the SC Intensity knob seems to be static in that it determines the depth of randomisation when you hit the Random button and does nothing otherwise. However, wouldn't it be better if Random was always full range, but Intensity allowed you to dial in how much? It could even be a performance control. This would be somewhat akin to the vintage knob on the new prophet 5/10 (although that apparently uses tables rather than static offsets).
I was thinking exactly the same thing. I wish the intensity work on the randomization in real time. Before this feature came out I requested this, but I meant it how you said it.

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Personally I like it better like this. You set the amount of randomization with Intensity, then apply it.
Last edited by EvilDragon on Tue Dec 22, 2020 2:44 pm, edited 1 time in total.

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Yeah I am with ED on this one....

rsp
sound sculptist

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It would still work like that for you, but the Intensity knob would remain live for those of us who might wish to increase or decrease this dynamically.

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No it wouldn't work like that anymore if it's dynamic...

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EvilDragon wrote: Tue Dec 22, 2020 2:34 pm Personally I like it better like this. You set the amount of randomization with Intensity, then apply it.
Why wouldn't it be possible to have it randomize based on the current intensity when you press the button but they change when you adjust the intensity? Like was already said, it would just require storing the max randomization values, but setting the knobs to a percentage based on the current intensity value when the random button is pressed. Then you could adjust the intensity after that.

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EvilDragon wrote: Tue Dec 22, 2020 2:51 pm No it wouldn't work like that anymore if it's dynamic...
Of course it could. It's basically how macros work on most synths/containers that have them. The intensity knob would be kind of a macro for the (fully randomized) SC knobs.

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Has anyone confirmed and reported to Patrick that the pitch bend range is doubling the shown value? Someone else reported it here. Not sure if it's on the radar or been confirmed but I think that's what I've been seeing. Can test again and confirm after work but if it's already known then won't bother.

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The Pitch wheel does tones not semitones, so full it does two octaves, (six is an octave)
at 1 it does one tone, at 2 it does two tones etc....

I believe it is working as it was designed to.
We are indeed more accustomed to semitones in pitchwheels.
rsp
sound sculptist

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zvenx wrote: Tue Dec 22, 2020 3:29 pm The Pitch wheel does tones not semitones, so full it does two octaves, (six is an octave)
at 1 it does one tone, at 2 it does two tones etc....

I believe it is working as it was designed to.
We are indeed more accustomed to semitones in pitchwheels.
rsp
Yeah, that's just bizarre. :lol:

Is this a quirk of the hardware that's been applied to the software or just something TAL implemented to confuse users? :hihi:

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Honestly I don't recall but I would suspect the former.


He does go for the literal.

Actually from memory, I think the hardware is a continuous slider.. and you use your ears to move it to how much you want to bend it to.
rsp
sound sculptist

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I do agree it is bizarre and should be changed. It's very normal and expected to see pitch ranges in semitones and not something else...

Sure, you adjust it by ear, but the visual feedback should not break expectations. We use semitones by and large.

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zvenx wrote: Tue Dec 22, 2020 3:40 pm Honestly I don't recall but I would suspect the former.
He does go for the literal.
rsp
If it's intentionally full-tones, then the manual is also wrong:
SHIFT and Drag for the Pitch Wheel VCO slider activates semitone snap
It snaps in 1.0 value increments from what I recall (correct me if I'm wrong, not able to test). If those are whole tones, then the manual is incorrect by stating it snaps to semitones. Are we 100% sure that's isn't a bug?

It doesn't make sense that I'd see 1.0 and that would actually be a whole step. I mean, not all whole tones have two semi-tones between them (B to C, E to F) so it's not even going to be true that doing a bend with a value of 1 is going to result in a C# instead of a C. Like I said, I can divide by 2 in my head, but this just feels like it shouldn't be.

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Ooh..

Tbh I helped edit the Manual so I might have subconsciously changed that to semitones..... Best we check with him.

B to C is not a whole tone. It is a Semitone.

as is E to F..

https://www.piano-keyboard-guide.com/to ... tones.html


https://www.musictheoryacademy.com/unde ... semitones/


rsp
sound sculptist

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zvenx wrote: Tue Dec 22, 2020 3:40 pm Actually from memory, I think the hardware is a continuous slider.. and you use your ears to move it to how much you want to bend it to.
In hardware the bend control range for both VCO and VCF has numbers 0 (5) 10, not specific intervals as such. Here Patrick has 0 (6) 12 for the VCO only, which makes each full number two semitones. Makes little more sense. Numbering it 0 (12) 24 would be more accurate as semitones, but the shift snapping still works only in 2 semitone steps.
Last edited by subterfuge on Tue Dec 22, 2020 4:19 pm, edited 1 time in total.

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