This a nice release btw. Fantastic UI design with some fresh and interesting sounds. You have one more paying customer.
Tritik releases KrushPro (v1.1.0)
- KVRAF
- 1685 posts since 3 Aug, 2017 from San Diego, CA
Any chance of a VST3 version after the official release?
This a nice release btw. Fantastic UI design with some fresh and interesting sounds. You have one more paying customer.
This a nice release btw. Fantastic UI design with some fresh and interesting sounds. You have one more paying customer.
- KVRist
- Topic Starter
- 147 posts since 13 Oct, 2014 from France
- KVRist
- Topic Starter
- 147 posts since 13 Oct, 2014 from France
KrushPro v1 has been released!
Changes since the latest beta-public version:
Changes since the latest beta-public version:
- added: 24 presets crafted by Empty Vessel
- added: possibility to rename the macros
- fixed: modulations of the output gains of the lfos/seqs/envs not always taken into account
- fixed: plugin state not always marked as changed when reordering the fx modules
- improved: factory presets (notably to take advantage of the macros)
- tweak: presets descriptions are now shown in the tooltip area
- tweak: added some missing french, portuguese, and spanish translations
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- KVRian
- 534 posts since 9 Aug, 2017
I've been really enjoying the plugin, especially the stereo modulation as I mentioned before.
I would prefer using it if it was lower cpu like the original but there's more going on so I get it, any optimisation would be cool. I haven't got any use out of the wavecrush feature. I've turned it off every time as it just doesn't seem to yield sounds I want, anyone enjoying it? The ring mod/freq shift is nice and gets some use but it's a very specific kind of thing, tho used subtly it can be more versatile.
I kind of think this would be more useful as more of a sampler/tone shaper tool, perhaps some eq options as well as the filters and I would rather have some kind of compressor than the wavecrusher.... it would be way more useful for blending in parallel.... anyway it's not my plugin and I appreciate the vision and do think it's very cool. I just wanted to provide my feedback but this is coloured by my tastes - where I'm finding this very nice is using it in parallel to add body or crunch and movement with the mod section.
I would prefer using it if it was lower cpu like the original but there's more going on so I get it, any optimisation would be cool. I haven't got any use out of the wavecrush feature. I've turned it off every time as it just doesn't seem to yield sounds I want, anyone enjoying it? The ring mod/freq shift is nice and gets some use but it's a very specific kind of thing, tho used subtly it can be more versatile.
I kind of think this would be more useful as more of a sampler/tone shaper tool, perhaps some eq options as well as the filters and I would rather have some kind of compressor than the wavecrusher.... it would be way more useful for blending in parallel.... anyway it's not my plugin and I appreciate the vision and do think it's very cool. I just wanted to provide my feedback but this is coloured by my tastes - where I'm finding this very nice is using it in parallel to add body or crunch and movement with the mod section.
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- KVRian
- 811 posts since 2 Aug, 2013
Would love to see vst3 support for all the Tritik pluginsTritik wrote: Sun Jun 23, 2019 8:05 am thanks!
yes, I will make it available in vst3 format if there's some demand.
- KVRAF
- 2627 posts since 16 May, 2004 from Soviet Union
Tried recently demo again more deeper, well, actually there is here something i missed first time, a pair of quite interesting things. But, one thing confused me a bit - it's envelope modulator (ENV1) impact's strength to the target - do anybody noticed that it's somehow too subtle ? Especially if assign to Bitcrush or Wavecrush parameters (for example to Crush parameter). Even with maximal ENV gain, and with 100% of mod depth, it's barely audible.
For example if we assign LFO to Crush - it sounds ok, ie covers all range of parameter by hear. Do not should ENV to do the same ? I mean, that subtleness is by design or issue maybe.
I put to input signal with enough amplitude resp.
For example if we assign LFO to Crush - it sounds ok, ie covers all range of parameter by hear. Do not should ENV to do the same ? I mean, that subtleness is by design or issue maybe.
I put to input signal with enough amplitude resp.
- KVRAF
- 2627 posts since 16 May, 2004 from Soviet Union
v1.1.0 (4 nov 2021)
added: VST3 format.
added: Native Apple Silicon Support (M1 ARM Chip).
fixed: potential crash or audio burst when switching filters.
fixed: bug in the ENV modulator processing code.
fixed: copy/paste menu not opening when right-clicking the preset name.
fixed: certain presets wrongly marked as modified after being loading.
==================================================================
Tried, thanks, now ENV mod. works properly it seems.
(Sale for Tritik's at BF maybe ?
)
added: VST3 format.
added: Native Apple Silicon Support (M1 ARM Chip).
fixed: potential crash or audio burst when switching filters.
fixed: bug in the ENV modulator processing code.
fixed: copy/paste menu not opening when right-clicking the preset name.
fixed: certain presets wrongly marked as modified after being loading.
==================================================================
Tried, thanks, now ENV mod. works properly it seems.
(Sale for Tritik's at BF maybe ?
- KVRist
- Topic Starter
- 147 posts since 13 Oct, 2014 from France
Yes, the env bug is fixed, thanks for reporting it!
A note regarding that :
There is a now 'legacy" option for the ENV (click on the gear icon at the bottom left of the ENV panel to see it).
That option is OFF by default (and should stay OFF to get a working ENV) but is automatically turned ON for previous presets/sessions that were using the ENV (to keep the same sound in existing projects).
You may want to set that legacy setting to OFF if you have an ENV not working in an existing session and want to change it.
A note regarding that :
There is a now 'legacy" option for the ENV (click on the gear icon at the bottom left of the ENV panel to see it).
That option is OFF by default (and should stay OFF to get a working ENV) but is automatically turned ON for previous presets/sessions that were using the ENV (to keep the same sound in existing projects).
You may want to set that legacy setting to OFF if you have an ENV not working in an existing session and want to change it.
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- KVRAF
- 1637 posts since 28 Jul, 2006
Didn't think I'd ever buy a bit rusher plugin beyond the stuff I have, but this sounds quite, quite good. If there's a black Friday sale this goes ony list I think.
I'm glad this thread got bumped cause I hadn't heard of it.
I'm glad this thread got bumped cause I hadn't heard of it.
